Tuto creature nastavíš ake má mať ID a LootID
Príklad creatury:
REPLACE INTO `creature_template` (`entry`, `heroic_entry`, `modelid_A`, `modelid_A2`, `modelid_H`, `modelid_H2`, `name`, `subname`, `IconName`, `minlevel`, `maxlevel`, `minhealth`, `maxhealth`, `minmana`, `maxmana`, `armor`, `faction_A`, `faction_H`, `npcflag`, `speed`, `scale`, `rank`, `mindmg`, `maxdmg`, `dmgschool`, `attackpower`, `baseattacktime`, `rangeattacktime`, `unit_flags`, `dynamicflags`, `family`, `trainer_type`, `trainer_spell`, `minrangedmg`, `maxrangedmg`, `rangedattackpower`, `type`, `type_flags`, `lootid`, `pickpocketloot`, `skinloot`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `spell1`, `spell2`, `spell3`, `spell4`, `PetSpellDataId`, `mingold`, `maxgold`, `AIName`, `MovementType`, `InhabitType`, `RacialLeader`, `RegenHealth`, `equipment_id`, `mechanic_immune_mask`, `flags_extra`, `ScriptName`) VALUES (NpcID, 0, 21135, 0, 21135, 0, 'MenoNPC', 'Skuska', '', 73, 73, 6070400, 6070400, 7588, 7588, 7685, 1882, 1882, 0, 2, 1, 3, 7896, 16139, 0, 84124, 1500, 0, 768, 0, 0, 0, 0, 0, 0, 0, 3, 108, LootID, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 798439, 1527647, '', 0, 3, 0, 1, 442, 617299803, 33, '');
A toto je príklad lootu:
DELETE FROM `creature_loot_template` WHERE (`entry`=LootID);
INSERT INTO `creature_loot_template` VALUES
(LootID, ItemuID, Aká je šanca že padne item od 1-100, 0, Kolko_padne_itemu_najmenej, kolko_najviac_padne, 0, 0, 0);
Alebo si to pozri podľa wiki
http://trinitycore.info/index.php/Loot_template_tc2