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      Pravidlo pro postování v TTT

      Do sekce Tipy, triky, tutoriály nepatří žádné dotazy.   Postujte sem vaše návody, tipy a různé další věci jež uznáte za vhodné sdělit zdejšímu osazenstvu, ale veškeré dotazy směřujte do sekce Všeobecná diskuse.
    • Replik

      Seznam návodů a důležitých témat v této sekci

      Pro lepší přehlednost jsem vytvořil tento seznam, který vás, méně zkušené, lépe provede touto sekcí. Věřím, že zde najdete, co hledáte. Vypsané jsou návody, které jsou oficiálně uznané jako návody. Běžné diskuze, které neposkytují postupy a rady zvěřejněny nejsou.   Instalace vlastního MaNGOS Serveru Díky těmto návodům budete (měli by jste být) schopni vytvořit a následně spustit váš vlastní server. Nastavení je pro verze s i bez datadisku.   Instalace MaNGOS Serveru (bez datadisku TBC) - Autor Benny Instalace MaNGOS Serveru (s datadiskem TBC) - Autor Malfik Instalace MaNGOS Serveru v prostředí Linux - Autor charlie Instalace MaNGOS Serveru v prostředí Linux - Autor kupkoid   Chyby a jejich řešení při přihlašování k serveru - Autor Cybe   Zálohování uživatelských dat   Dávkový soubor (BAT soubor) pro vytvoření SQL záloh - Autor Replik   Kompilování - tvoření vlastních release (revizí)   Tvorba kompilací pro Win32 (MangoScript) - Autor bLuma   Ostatní - těžko zařaditelné, ale neznamená to, že nejsou dobré   VIP Systém - Autor charlie Tvorba Webových stránek pro MaNGOS - Autor zahuba Tvorba teleportačních NPC (MangoScript) - Autor Replik Registrační web (původně předělaná SPORA) Funkční pro Antrix i MaNGOS - Autor Replik Nastavení a spuštění Minimanager pro MaNGOS - Autor BlackMartin Nastavení MaNGOS Website - Autor Artorius   Samozřejmě jsou zde i jiné návody, ale tyto jsou nejvíce používané, proto věřím, že vám budou nápomocné. Tuto sekci budeme upravovat podle potřeby. Pokud by jste něco nenašli nebo si nevěděli rady, hledejte na fóru a teprve potom založte vlastní topik. Pokud nějaký autor vytvoří kvalitní návod a chtěl by ho zveřejnit i v tomto seznamu, doporučuji, aby mi napsal zprávu skrze PM.   Díky a přeji hezký den na WoWResource   Replik
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      Příspěvky tam, kde nemají co dělat

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    • Aristo

      Používání spoilerů

      Poslední dobou má většina uživatelů fora zvláštní nutkání postovat extrémně dlouhé texty nebo kódy, které zabírají v nejedenom případu i 80% obsahu celé stránky a hodně tak zvedají nepřehlednost v topiku. Chtěl bych všechny uživatele požádat, aby při postování citací, jakýchkoliv kódů, errorů, atp... delších než 30 řádků používali funkci spoileru.   Funkci vyvoláte příkazem [spoiler] text [/spoiler]   Ukázka:  
Hkarta

[BG/Arena Tournament] Reputation Based On Rating

Recommended Posts

Reputation Based On Rating

Testováno (a funkční na současných revizích TC - 3.32 - 3.3.3a)

Další scripty z této série

Další Scripty

Popis

  • NPC, vhodné pro bg servery. Umožňuje přidat podporu získávání reputace v závislosti na ratingu v arénách
  • Možno použít např. na stížení získávání equipu na bg serverech, který normálně není za ap, popř u kterého nechcete aby vyžadoval arena pointy. Lze však použít i na cokoliv jiného.

 

Co je třeba udělat

  • Vytvořit npc které bude mít tyto flagy:
    • Gossip

    [*]Nastavit itemům potřebnou reputaci

    [*]Nastavit tomuto npc ScriptName na npc_reptrader

    [*]Nahrát do databáze přiloženou tabulku a npc_texty (prosím o ponechání mého jména)

    [*]Přidat script ve spodní části příspěvku do jádra (viz http://www.trinitycore.info/index.php/Howto_customscript )

Kód

 

 

#include "ScriptedPch.h"

extern DatabaseType WorldDatabase;

void updateReputationStatus(Player *player, Creature *_creature)
{
   for (int x = 2; x > -1; x--)
   {
     _creature->MonsterWhisper("Checking bracket...", player->GetGUID());
     QueryResult_AutoPtr result;
   	result = WorldDatabase.PQuery("SELECT `id`, `repid`, `value`, `rating`, `comment` FROM `pve_reputation_requirements` WHERE `bracket` = %u AND `rating` <= %u ORDER BY `rating` ASC",
   	//                                       0        1        2        3          4
   		x, player->GetMaxPersonalArenaRatingRequirement(x));

   	if (result)
   	{
     	do 
       {
         Field *fields = result->Fetch();
     		uint32 reputationValue = player->GetReputation(fields[1].GetInt32());
         if (fields[2].GetInt32() > reputationValue)
         {
            player->SetReputation(fields[1].GetInt32(), fields[2].GetInt32());
            _creature->MonsterWhisper(fields[4].GetString(), player->GetGUID());
         }

       }   while (result->NextRow());
     }
   }
   _creature->MonsterWhisper("Done.", player->GetGUID());
}

bool GossipHello_npc_reptrader(Player *player, Creature *_creature)
{
 player->ADD_GOSSIP_ITEM(7, "Show me reputation requirements", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
 player->ADD_GOSSIP_ITEM(3, "Update my reputation!", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
 player->SEND_GOSSIP_MENU(10,_creature->GetGUID());
return true;
}


bool GossipSelect_npc_reptrader(Player *player, Creature *_creature, uint32 sender, uint32 action )
{
if (sender != GOSSIP_SENDER_MAIN)
	return false;
 QueryResult_AutoPtr result;
switch (action)
{
	case GOSSIP_ACTION_INFO_DEF + 1:
	  player->ADD_GOSSIP_ITEM(7, "2v2", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
	  player->ADD_GOSSIP_ITEM(7, "3v3", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
	  player->ADD_GOSSIP_ITEM(7, "5v5", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
 		player->ADD_GOSSIP_ITEM(4, "<< Back", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 10);
     player->SEND_GOSSIP_MENU(8,_creature->GetGUID());
	  break;
	case GOSSIP_ACTION_INFO_DEF + 2:
 		_creature->MonsterWhisper("Calculating reputation...", player->GetGUID());
 		updateReputationStatus(player, _creature);
   	player->PlayerTalkClass->CloseGossip();
	  break;
	case GOSSIP_ACTION_INFO_DEF + 3:
   	result = WorldDatabase.PQuery("SELECT `display` FROM `pve_reputation_requirements` WHERE `bracket` = 0 ORDER BY `rating` ASC");

   	if (result)
   	{
     	do 
       {
         Field *fields = result->Fetch();
         player->ADD_GOSSIP_ITEM(10, fields[0].GetString(), GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);        
       }   while (result->NextRow());
     }
 		player->ADD_GOSSIP_ITEM(4, "<< Back", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
     player->SEND_GOSSIP_MENU(9,_creature->GetGUID());
	  break;
	case GOSSIP_ACTION_INFO_DEF + 4:
   	result = WorldDatabase.PQuery("SELECT `display` FROM `pve_reputation_requirements` WHERE `bracket` = 1 ORDER BY `rating` ASC");

   	if (result)
   	{
     	do 
       {
         Field *fields = result->Fetch();
         player->ADD_GOSSIP_ITEM(10, fields[0].GetString(), GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);      
       }   while (result->NextRow());
     }
 		player->ADD_GOSSIP_ITEM(4, "<< Back", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
     player->SEND_GOSSIP_MENU(9,_creature->GetGUID());
	  break;
	case GOSSIP_ACTION_INFO_DEF + 5:
   	result = WorldDatabase.PQuery("SELECT `display` FROM `pve_reputation_requirements` WHERE `bracket` = 2 ORDER BY `rating` ASC");

   	if (result)
   	{
     	do 
       {
         Field *fields = result->Fetch();
         player->ADD_GOSSIP_ITEM(10, fields[0].GetString(), GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);        
       }   while (result->NextRow());
     }
 		player->ADD_GOSSIP_ITEM(4, "<< Back", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
     player->SEND_GOSSIP_MENU(9,_creature->GetGUID());
	  break;
	case GOSSIP_ACTION_INFO_DEF + 10:
 		player->ADD_GOSSIP_ITEM(7, "Show me reputation requirements", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
 		player->ADD_GOSSIP_ITEM(3, "Update my reputation!", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
     player->SEND_GOSSIP_MENU(10,_creature->GetGUID());
	  break;
}

return true;
}

void AddSC_npc_reptrader()
{
Script *newscript;
newscript = new Script;
newscript->Name = "npc_reptrader";
newscript->pGossipHello = &GossipHello_npc_reptrader;
newscript->pGossipSelect = &GossipSelect_npc_reptrader;
newscript->RegisterSelf();
}

 

 

Tabulky

 

 

SET FOREIGN_KEY_CHECKS=0;
-- ----------------------------
-- Table structure for `pve_reputation_requirements`
-- ----------------------------
DROP TABLE IF EXISTS `pve_reputation_requirements`;
CREATE TABLE `pve_reputation_requirements` (
 `id` int(11) NOT NULL default '0',
 `repid` int(11) default NULL,
 `value` int(11) default NULL,
 `rating` int(11) default NULL,
 `bracket` int(11) default NULL,
 `comment` text,
 `display` text,
 PRIMARY KEY  (`id`)
) ENGINE=MyISAM DEFAULT CHARSET=latin1;

-- ----------------------------
-- Records of pve_reputation_requirements
-- ----------------------------
INSERT INTO `pve_reputation_requirements` VALUES ('1', '1106', '8999', '1300', '0', 'Gained L5 for 2v2 personal rating.', 'L5-> 1300 Rating (2v2)');
INSERT INTO `pve_reputation_requirements` VALUES ('2', '1106', '20999', '1600', '0', 'Gained L6 for 2v2 personal rating.', 'L6-> 1600 Rating (2v2)');
INSERT INTO `pve_reputation_requirements` VALUES ('3', '1106', '41999', '2000', '0', 'Gained L7 for 2v2 personal rating.', 'L7-> 2000 Rating (2v2)');
INSERT INTO `pve_reputation_requirements` VALUES ('4', '1106', '42999', '2200', '0', 'Gained L8 for 2v2 personal rating.', 'L8-> 2200 Rating (2v2)');
INSERT INTO `pve_reputation_requirements` VALUES ('5', '529', '8999', '2500', '0', 'Gained L9 for 2v2 personal rating.', 'L9-> 2500 Rating (2v2)');
INSERT INTO `pve_reputation_requirements` VALUES ('6', '1106', '8999', '1200', '1', 'Gained L5 for 3v3 personal rating.', 'L5-> 1200 Rating (3v3)');
INSERT INTO `pve_reputation_requirements` VALUES ('7', '1106', '20999', '1400', '1', 'Gained L6 for 3v3 personal rating.', 'L6-> 1400 Rating (3v3)');
INSERT INTO `pve_reputation_requirements` VALUES ('8', '1106', '41999', '1600', '1', 'Gained L7 for 3v3 personal rating.', 'L7-> 1600 Rating (3v3)');
INSERT INTO `pve_reputation_requirements` VALUES ('9', '1106', '42999', '1800', '1', 'Gained L8 for 3v3 personal rating.', 'L8-> 1800 Rating (3v3)');
INSERT INTO `pve_reputation_requirements` VALUES ('10', '529', '8999', '2000', '1', 'Gained L9 for 3v3 personal rating.', 'L9-> 2000 Rating (3v3)');
INSERT INTO `pve_reputation_requirements` VALUES ('11', '1106', '8999', '1100', '2', 'Gained L5 for 5v5 personal rating.', 'L5-> 1100 Rating (5v5)');
INSERT INTO `pve_reputation_requirements` VALUES ('12', '1106', '20999', '1300', '2', 'Gained L6 for 5v5 personal rating.', 'L6-> 1300 Rating (5v5)');
INSERT INTO `pve_reputation_requirements` VALUES ('13', '1106', '41999', '1500', '2', 'Gained L7 for 5v5 personal rating.', 'L7-> 1500 Rating (5v5)');
INSERT INTO `pve_reputation_requirements` VALUES ('14', '1106', '42999', '1700', '2', 'Gained L8 for 5v5 personal rating.', 'L8-> 1700 Rating (5v5)');
INSERT INTO `pve_reputation_requirements` VALUES ('15', '529', '8999', '1900', '2', 'Gained L9 for 5v5 personal rating.', 'L9-> 1900 Rating (5v5)');

 

INSERT INTO `npc_text` (`ID`, `text0_0`, `text0_1`, `lang0`, `prob0`, `em0_0`, `em0_1`, `em0_2`, `em0_3`, `em0_4`, `em0_5`, `text1_0`, `text1_1`, `lang1`, `prob1`, `em1_0`, `em1_1`, `em1_2`, `em1_3`, `em1_4`, `em1_5`, `text2_0`, `text2_1`, `lang2`, `prob2`, `em2_0`, `em2_1`, `em2_2`, `em2_3`, `em2_4`, `em2_5`, `text3_0`, `text3_1`, `lang3`, `prob3`, `em3_0`, `em3_1`, `em3_2`, `em3_3`, `em3_4`, `em3_5`, `text4_0`, `text4_1`, `lang4`, `prob4`, `em4_0`, `em4_1`, `em4_2`, `em4_3`, `em4_4`, `em4_5`, `text5_0`, `text5_1`, `lang5`, `prob5`, `em5_0`, `em5_1`, `em5_2`, `em5_3`, `em5_4`, `em5_5`, `text6_0`, `text6_1`, `lang6`, `prob6`, `em6_0`, `em6_1`, `em6_2`, `em6_3`, `em6_4`, `em6_5`, `text7_0`, `text7_1`, `lang7`, `prob7`, `em7_0`, `em7_1`, `em7_2`, `em7_3`, `em7_4`, `em7_5`, `WDBVerified`) VALUES (8, 'Choose bracket:\r\n', 'Choose bracket:\r\n', 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 1);
INSERT INTO `npc_text` (`ID`, `text0_0`, `text0_1`, `lang0`, `prob0`, `em0_0`, `em0_1`, `em0_2`, `em0_3`, `em0_4`, `em0_5`, `text1_0`, `text1_1`, `lang1`, `prob1`, `em1_0`, `em1_1`, `em1_2`, `em1_3`, `em1_4`, `em1_5`, `text2_0`, `text2_1`, `lang2`, `prob2`, `em2_0`, `em2_1`, `em2_2`, `em2_3`, `em2_4`, `em2_5`, `text3_0`, `text3_1`, `lang3`, `prob3`, `em3_0`, `em3_1`, `em3_2`, `em3_3`, `em3_4`, `em3_5`, `text4_0`, `text4_1`, `lang4`, `prob4`, `em4_0`, `em4_1`, `em4_2`, `em4_3`, `em4_4`, `em4_5`, `text5_0`, `text5_1`, `lang5`, `prob5`, `em5_0`, `em5_1`, `em5_2`, `em5_3`, `em5_4`, `em5_5`, `text6_0`, `text6_1`, `lang6`, `prob6`, `em6_0`, `em6_1`, `em6_2`, `em6_3`, `em6_4`, `em6_5`, `text7_0`, `text7_1`, `lang7`, `prob7`, `em7_0`, `em7_1`, `em7_2`, `em7_3`, `em7_4`, `em7_5`, `WDBVerified`) VALUES (9, NULL, 'Required Arena Rating:', 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 1);
INSERT INTO `npc_text` (`ID`, `text0_0`, `text0_1`, `lang0`, `prob0`, `em0_0`, `em0_1`, `em0_2`, `em0_3`, `em0_4`, `em0_5`, `text1_0`, `text1_1`, `lang1`, `prob1`, `em1_0`, `em1_1`, `em1_2`, `em1_3`, `em1_4`, `em1_5`, `text2_0`, `text2_1`, `lang2`, `prob2`, `em2_0`, `em2_1`, `em2_2`, `em2_3`, `em2_4`, `em2_5`, `text3_0`, `text3_1`, `lang3`, `prob3`, `em3_0`, `em3_1`, `em3_2`, `em3_3`, `em3_4`, `em3_5`, `text4_0`, `text4_1`, `lang4`, `prob4`, `em4_0`, `em4_1`, `em4_2`, `em4_3`, `em4_4`, `em4_5`, `text5_0`, `text5_1`, `lang5`, `prob5`, `em5_0`, `em5_1`, `em5_2`, `em5_3`, `em5_4`, `em5_5`, `text6_0`, `text6_1`, `lang6`, `prob6`, `em6_0`, `em6_1`, `em6_2`, `em6_3`, `em6_4`, `em6_5`, `text7_0`, `text7_1`, `lang7`, `prob7`, `em7_0`, `em7_1`, `em7_2`, `em7_3`, `em7_4`, `em7_5`, `WDBVerified`) VALUES (10, NULL, '(c)Hkarta - Hi there, I am reptrader of Deffender BG server.$B\r\nI can give you reputation required to buy powerful PVE items, all based on your current personal rating in one arena brackets.$B$B\r\nSelect action:', 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 1);

 

 

Edited by Hkarta
  • Upvote 3

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Upraveno pro TC rev. 10668 (přepis pro nový scriptovací systém - vlastní třída, bla bla bla..)

 

:diablo:ZDROJÁK:diablo:

 

#include "ScriptPCH.h"

class npc_reptrader : public CreatureScript
{
private:
   void updateReputationStatus(Player *player, Creature *_creature)
   {
       for (int x = 2; x > -1; x--)
       {
           _creature->MonsterWhisper("Checking bracket...", player->GetGUID());

           QueryResult result;
           //                                     0     1        2        3         4
           result = WorldDatabase.PQuery("SELECT `id`, `repid`, `value`, `rating`, `comment` FROM `pve_reputation_requirements` WHERE `bracket` = %u AND `rating` <= %u ORDER BY `rating` ASC",
                                          x, player->GetMaxPersonalArenaRatingRequirement(x));

           if (result)
           {
               do {
                   Field *fields = result->Fetch();
                   uint32 reputationValue = player->GetReputation(fields[1].GetInt32());
                   if (fields[2].GetUInt32() > reputationValue)
                   {
                       player->SetReputation(fields[1].GetInt32(), fields[2].GetInt32());
                       _creature->MonsterWhisper(fields[4].GetCString(), player->GetGUID());
                   }
               } while(result->NextRow());
           }
       }
       _creature->MonsterWhisper("Done.", player->GetGUID());
   }

public:
   npc_reptrader() : CreatureScript("npc_reptrader") { }

   bool OnGossipHello(Player *player, Creature *_creature)
   {
       player->ADD_GOSSIP_ITEM(7, "Show me reputation requirements", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
       player->ADD_GOSSIP_ITEM(3, "Update my reputation!", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
       player->SEND_GOSSIP_MENU(10,_creature->GetGUID());
       return true;
   }

   bool OnGossipSelect(Player *player, Creature *_creature, uint32 sender, uint32 action)
   {
       if (sender != GOSSIP_SENDER_MAIN)
           return false;

       QueryResult result;

       switch(action)
       {
       case GOSSIP_ACTION_INFO_DEF + 1:
           player->ADD_GOSSIP_ITEM(7, "2v2", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
           player->ADD_GOSSIP_ITEM(7, "3v3", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
           player->ADD_GOSSIP_ITEM(7, "5v5", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
           player->ADD_GOSSIP_ITEM(4, "<< Back", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 10);
           player->SEND_GOSSIP_MENU(8,_creature->GetGUID());
           break;
       case GOSSIP_ACTION_INFO_DEF + 2:
           _creature->MonsterWhisper("Calculating reputation...", player->GetGUID());
           updateReputationStatus(player, _creature);
           player->PlayerTalkClass->CloseGossip();
           break;
       case GOSSIP_ACTION_INFO_DEF + 3:
           result = WorldDatabase.PQuery("SELECT `display` FROM `pve_reputation_requirements` WHERE `bracket` = 0 ORDER BY `rating` ASC");
           if (result)
           {
               do {
                   Field *fields = result->Fetch();
                   player->ADD_GOSSIP_ITEM(10, fields[0].GetString(), GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);        
               } while(result->NextRow());
           }
           player->ADD_GOSSIP_ITEM(4, "<< Back", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
           player->SEND_GOSSIP_MENU(9,_creature->GetGUID());
           break;
       case GOSSIP_ACTION_INFO_DEF + 4:
           result = WorldDatabase.PQuery("SELECT `display` FROM `pve_reputation_requirements` WHERE `bracket` = 1 ORDER BY `rating` ASC");

           if (result)
           {
               do {
                   Field *fields = result->Fetch();
                   player->ADD_GOSSIP_ITEM(10, fields[0].GetString(), GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);      
               } while(result->NextRow());
           }
           player->ADD_GOSSIP_ITEM(4, "<< Back", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
           player->SEND_GOSSIP_MENU(9,_creature->GetGUID());
           break;
       case GOSSIP_ACTION_INFO_DEF + 5:
           result = WorldDatabase.PQuery("SELECT `display` FROM `pve_reputation_requirements` WHERE `bracket` = 2 ORDER BY `rating` ASC");
           if (result)
           {
               do {
                   Field *fields = result->Fetch();
                   player->ADD_GOSSIP_ITEM(10, fields[0].GetString(), GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);        
               } while(result->NextRow());
           }
           player->ADD_GOSSIP_ITEM(4, "<< Back", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
           player->SEND_GOSSIP_MENU(9,_creature->GetGUID());
           break;
       case GOSSIP_ACTION_INFO_DEF + 10:
           player->ADD_GOSSIP_ITEM(7, "Show me reputation requirements", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
           player->ADD_GOSSIP_ITEM(3, "Update my reputation!", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
           player->SEND_GOSSIP_MENU(10,_creature->GetGUID());
           break;
       }

       return true;
   }
};

void AddSC_npc_reptrader()
{
   new npc_reptrader();
}

 

 

Asi to je už k ničemu ale co. Jen tak z nudy.. Je možný že už nebude sedět tabulka `npc_text`..

 

EDIT: oprava chybně umístěného public: :)

Edited by Wolf Officious
  • Upvote 2

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napiš pm wolfovi, já už to nesleduju a navíc mi na mým eee 1215n pořádně nejede server, přece jenom je to jen intel atom. A zapínat velkej pc jsem línej. :)

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našel by se někdo, kdo by auktualizoval script? mě se to moc nedaří :-(

nebo spíš co bude na řadku

void updateReputationStatus

to mi nejspíš bude stačit. díky

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To co popisuješ je dobře... Je to název funkce, takže tam chyba není .. možná v kódu pod tím.. a třeba se ti na to později podívám.

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Upraveno pro nejnovější TC

#include "ScriptPCH.h"
class npc_reptrader : public CreatureScript
{
private:
   void updateReputationStatus(Player *player, Creature *_creature)
   {
    for (int x = 2; x > -1; x--)
    {
	    _creature->MonsterWhisper("Checking bracket...", player->GetGUID());
	    QueryResult result;
	    //									 0	 1	    2	    3		 4
	    result = WorldDatabase.PQuery("SELECT `id`, `repid`, `value`, `rating`, `comment` FROM `pve_reputation_requirements` WHERE `bracket` = %u AND `rating` <= %u ORDER BY `rating` ASC",
									   x, player->GetMaxPersonalArenaRatingRequirement(x));
	    if (result)
	    {
		    do {
			    Field *fields = result->Fetch();
			    uint32 reputationValue = player->GetReputation(fields[1].GetInt32());
			    if (fields[2].GetUInt32() > reputationValue)
			    {
				    player->SetReputation(fields[1].GetInt32(), fields[2].GetInt32());
				    _creature->MonsterWhisper(fields[4].GetCString(), player->GetGUID());
			    }
		    } while(result->NextRow());
	    }
    }
    _creature->MonsterWhisper("Done.", player->GetGUID());
   }
public:
   npc_reptrader() : CreatureScript("npc_reptrader") { }
   bool OnGossipHello(Player *player, Creature *_creature)
   {
    player->ADD_GOSSIP_ITEM(7, "Show me reputation requirements", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
    player->ADD_GOSSIP_ITEM(3, "Update my reputation!", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
    player->SEND_GOSSIP_MENU(10,_creature->GetGUID());
    return true;
   }
   bool OnGossipSelect(Player *player, Creature *_creature, uint32 sender, uint32 action)
   {
    if (sender != GOSSIP_SENDER_MAIN)
	    return false;
    QueryResult result;
    switch(action)
    {
    case GOSSIP_ACTION_INFO_DEF + 1:
	    player->ADD_GOSSIP_ITEM(7, "2v2", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
	    player->ADD_GOSSIP_ITEM(7, "3v3", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
	    player->ADD_GOSSIP_ITEM(7, "5v5", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
	    player->ADD_GOSSIP_ITEM(4, "<< Back", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 10);
	    player->SEND_GOSSIP_MENU(8,_creature->GetGUID());
	    break;
    case GOSSIP_ACTION_INFO_DEF + 2:
	    _creature->MonsterWhisper("Calculating reputation...", player->GetGUID());
	    updateReputationStatus(player, _creature);
	    player->CLOSE_GOSSIP_MENU();
	    break;
    case GOSSIP_ACTION_INFO_DEF + 3:
	    result = WorldDatabase.PQuery("SELECT `display` FROM `pve_reputation_requirements` WHERE `bracket` = 0 ORDER BY `rating` ASC");
	    if (result)
	    {
		    do {
			    Field *fields = result->Fetch();
			    player->ADD_GOSSIP_ITEM(10, fields[0].GetString(), GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);	   
		    } while(result->NextRow());
	    }
	    player->ADD_GOSSIP_ITEM(4, "<< Back", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
	    player->SEND_GOSSIP_MENU(9,_creature->GetGUID());
	    break;
    case GOSSIP_ACTION_INFO_DEF + 4:
	    result = WorldDatabase.PQuery("SELECT `display` FROM `pve_reputation_requirements` WHERE `bracket` = 1 ORDER BY `rating` ASC");

	    if (result)
	    {
		    do {
			    Field *fields = result->Fetch();
			    player->ADD_GOSSIP_ITEM(10, fields[0].GetString(), GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);	 
		    } while(result->NextRow());
	    }
	    player->ADD_GOSSIP_ITEM(4, "<< Back", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
	    player->SEND_GOSSIP_MENU(9,_creature->GetGUID());
	    break;
    case GOSSIP_ACTION_INFO_DEF + 5:
	    result = WorldDatabase.PQuery("SELECT `display` FROM `pve_reputation_requirements` WHERE `bracket` = 2 ORDER BY `rating` ASC");
	    if (result)
	    {
		    do {
			    Field *fields = result->Fetch();
			    player->ADD_GOSSIP_ITEM(10, fields[0].GetString(), GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);	   
		    } while(result->NextRow());
	    }
	    player->ADD_GOSSIP_ITEM(4, "<< Back", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
	    player->SEND_GOSSIP_MENU(9,_creature->GetGUID());
	    break;
    case GOSSIP_ACTION_INFO_DEF + 10:
	    player->ADD_GOSSIP_ITEM(7, "Show me reputation requirements", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
	    player->ADD_GOSSIP_ITEM(3, "Update my reputation!", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
	    player->SEND_GOSSIP_MENU(10,_creature->GetGUID());
	    break;
    }
    return true;
   }
};
void AddSC_npc_reptrader()
{
   new npc_reptrader();
}

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