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      Pravidlo pro postování v TTT

      Do sekce Tipy, triky, tutoriály nepatří žádné dotazy.   Postujte sem vaše návody, tipy a různé další věci jež uznáte za vhodné sdělit zdejšímu osazenstvu, ale veškeré dotazy směřujte do sekce Všeobecná diskuse.
    • Replik

      Seznam návodů a důležitých témat v této sekci

      Pro lepší přehlednost jsem vytvořil tento seznam, který vás, méně zkušené, lépe provede touto sekcí. Věřím, že zde najdete, co hledáte. Vypsané jsou návody, které jsou oficiálně uznané jako návody. Běžné diskuze, které neposkytují postupy a rady zvěřejněny nejsou.   Instalace vlastního MaNGOS Serveru Díky těmto návodům budete (měli by jste být) schopni vytvořit a následně spustit váš vlastní server. Nastavení je pro verze s i bez datadisku.   Instalace MaNGOS Serveru (bez datadisku TBC) - Autor Benny Instalace MaNGOS Serveru (s datadiskem TBC) - Autor Malfik Instalace MaNGOS Serveru v prostředí Linux - Autor charlie Instalace MaNGOS Serveru v prostředí Linux - Autor kupkoid   Chyby a jejich řešení při přihlašování k serveru - Autor Cybe   Zálohování uživatelských dat   Dávkový soubor (BAT soubor) pro vytvoření SQL záloh - Autor Replik   Kompilování - tvoření vlastních release (revizí)   Tvorba kompilací pro Win32 (MangoScript) - Autor bLuma   Ostatní - těžko zařaditelné, ale neznamená to, že nejsou dobré   VIP Systém - Autor charlie Tvorba Webových stránek pro MaNGOS - Autor zahuba Tvorba teleportačních NPC (MangoScript) - Autor Replik Registrační web (původně předělaná SPORA) Funkční pro Antrix i MaNGOS - Autor Replik Nastavení a spuštění Minimanager pro MaNGOS - Autor BlackMartin Nastavení MaNGOS Website - Autor Artorius   Samozřejmě jsou zde i jiné návody, ale tyto jsou nejvíce používané, proto věřím, že vám budou nápomocné. Tuto sekci budeme upravovat podle potřeby. Pokud by jste něco nenašli nebo si nevěděli rady, hledejte na fóru a teprve potom založte vlastní topik. Pokud nějaký autor vytvoří kvalitní návod a chtěl by ho zveřejnit i v tomto seznamu, doporučuji, aby mi napsal zprávu skrze PM.   Díky a přeji hezký den na WoWResource   Replik
    • Aristo

      Příspěvky tam, kde nemají co dělat

      Dodržujte zákaz přispívání do topiků s repaky pokud si to zakladatelé nepřejí!! Opakované psaní příspěvků bude trestáno warnem.
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      Používání spoilerů

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NicKKK

Kompilace

Recommended Posts

Zdravim,

stahl sem si revizi 827 (NEUPRAVIL JSEM JI) a mam problem s kompilaci.

Prevedu revizi pres cmake aby sem dostal projekt:

kompilace1.jpg

kompilace2.jpg

kompilace3.jpg

kompilace4.jpg

kompilace5.jpg

kompilace6.jpg

 

Vygenerovano takze zapnu Visual C++ 2008, nastavim release rezim a dam BUILD SOLUTION

 

kompilace7.jpg

kompilace8.jpg

 

A ted nastava problem. ZNOVU UPOZORNUJI NIC JSEM NEPREDELAVAL. Napise ze je zkompilovano spatne. 2errors

 

kompilace9.jpg

 

 

1>------ Build started: Project: zlib, Configuration: Release Win32 ------
2>------ Build started: Project: oregonsockets, Configuration: Release Win32 ------
1>Compiling...
2>Compiling...
2>Base64.cpp
1>adler32.c
1>zutil.c
1>uncompr.c
1>trees.c
1>inftrees.c
1>inflate.c
1>inffast.c
1>infback.c
1>example.c
2>socket_include.cpp
1>deflate.c
2>Utility.cpp
1>crc32.c
1>compress.c
1>Generating Code...
1>Creating library...
1>Build log was saved at "file://c:\Build\dep\src\zlib\zlib.dir\Release\BuildLog.htm"
1>zlib - 0 error(s), 0 warning(s)
3>------ Build started: Project: oregonframework, Configuration: Release Win32 ------
3>Compiling...
3>ObjectLifeTime.cpp
2>UdpSocket.cpp
3>EventProcessor.cpp
2>Thread.cpp
3>Generating Code...
3>Creating library...
3>Build log was saved at "file://c:\Build\src\framework\oregonframework.dir\Release\BuildLog.htm"
3>oregonframework - 0 error(s), 0 warning(s)
2>TcpSocket.cpp
4>------ Build started: Project: scripts, Configuration: Release Win32 ------
4>Compiling...
4>ScriptPCH.cpp
2>StreamSocket.cpp
2>StdoutLog.cpp
2>SocketHandler.cpp
2>Socket.cpp
4>Compiling...
4>npc_taxi.cpp
4>npc_professions.cpp
4>npc_innkeeper.cpp
4>npcs_special.cpp
4>mob_generic_creature.cpp
2>ResolvSocket.cpp
4>item_scripts.cpp
4>guards.cpp
4>go_scripts.cpp
4>boss_ysondre.cpp
4>boss_taerar.cpp
4>boss_lethon.cpp
4>boss_emeriss.cpp
4>areatrigger_scripts.cpp
4>zangarmarsh.cpp
4>terokkar_forest.cpp
4>instance_mechanar.cpp
4>boss_pathaleon_the_calculator.cpp
4>boss_nethermancer_sepethrea.cpp
4>boss_gatewatcher_ironhand.cpp
4>boss_gatewatcher_gyrokill.cpp
4>Generating Code...
2>ResolvServer.cpp
2>Parse.cpp
4>Compiling...
4>the_eye.cpp
4>instance_the_eye.cpp
4>boss_void_reaver.cpp
2>Mutex.cpp
4>boss_kaelthas.cpp
4>boss_astromancer.cpp
4>boss_alar.cpp
4>boss_warp_splinter.cpp
4>boss_laj.cpp
4>boss_high_botanist_freywinn.cpp
4>instance_arcatraz.cpp
4>boss_harbinger_skyriss.cpp
4>arcatraz.cpp
4>shattrath_city.cpp
2>Lock.cpp
4>shadowmoon_valley.cpp
4>netherstorm.cpp
4>nagrand.cpp
2>Ipv6Address.cpp
2>Ipv4Address.cpp
4>hellfire_peninsula.cpp
4>instance_shattered_halls.cpp
4>boss_warchief_kargath_bladefist.cpp
4>boss_warbringer_omrogg.cpp
4>Generating Code...
2>Exception.cpp
2>Generating Code...
4>Compiling...
4>boss_nethekurse.cpp
4>instance_magtheridons_lair.cpp
4>boss_magtheridon.cpp
4>boss_watchkeeper_gargolmar.cpp
4>boss_vazruden_the_herald.cpp
4>boss_omor_the_unscarred.cpp
4>instance_blood_furnace.cpp
4>boss_the_maker.cpp
2>Creating library...
4>boss_kelidan_the_breaker.cpp
4>boss_broggok.cpp
2>Build log was saved at "file://c:\Build\dep\src\sockets\oregonsockets.dir\Release\BuildLog.htm"
2>oregonsockets - 0 error(s), 0 warning(s)
4>instance_gruuls_lair.cpp
4>boss_high_king_maulgar.cpp
5>------ Build started: Project: shared, Configuration: Release Win32 ------
5>Compiling...
4>boss_gruul.cpp
5>BIH.cpp
4>boss_the_black_stalker.cpp
4>boss_hungarfen.cpp
4>instance_steam_vault.cpp
4>boss_warlord_kalithresh.cpp
4>boss_mekgineer_steamrigger.cpp
4>boss_hydromancer_thespia.cpp
4>instance_serpent_shrine.cpp
4>Generating Code...
5>Util.cpp
4>Compiling...
4>boss_morogrim_tidewalker.cpp
4>boss_lurker_below.cpp
4>boss_leotheras_the_blind.cpp
4>boss_lady_vashj.cpp
4>boss_hydross_the_unstable.cpp
4>boss_fathomlord_karathress.cpp
4>boss_doomwalker.cpp
4>boss_doomlord_kazzak.cpp
4>blades_edge_mountains.cpp
4>instance_black_temple.cpp
4>illidari_council.cpp
4>boss_warlord_najentus.cpp
4>boss_teron_gorefiend.cpp
4>boss_supremus.cpp
4>boss_shade_of_akama.cpp
4>boss_reliquary_of_souls.cpp
4>boss_mother_shahraz.cpp
4>boss_illidan.cpp
4>boss_bloodboil.cpp
4>black_temple.cpp
4>Generating Code...
5>Threading.cpp
4>Compiling...
4>instance_shadow_labyrinth.cpp
4>boss_murmur.cpp
4>boss_grandmaster_vorpil.cpp
4>boss_blackheart_the_inciter.cpp
4>boss_ambassador_hellmaw.cpp
4>instance_sethekk_halls.cpp
4>boss_tailonking_ikiss.cpp
4>boss_darkweaver_syth.cpp
4>boss_pandemonius.cpp
4>boss_nexusprince_shaffar.cpp
4>boss_shirrak_the_dead_watcher.cpp
4>boss_exarch_maladaar.cpp
4>zulfarrak.cpp
4>winterspring.cpp
4>instance_wailing_caverns.cpp
4>ungoro_crater.cpp
4>thunder_bluff.cpp
4>thousand_needles.cpp
4>the_barrens.cpp
4>mob_anubisath_sentinel.cpp
4>Generating Code...
5>ServiceWin32.cpp
4>Compiling...
4>instance_temple_of_ahnqiraj.cpp
4>boss_viscidus.cpp
4>boss_twinemperors.cpp
4>boss_skeram.cpp
4>boss_sartura.cpp
4>boss_ouro.cpp
4>boss_huhuran.cpp
4>boss_fankriss.cpp
4>boss_cthun.cpp
4>boss_bug_trio.cpp
4>teldrassil.cpp
4>tanaris.cpp
4>stonetalon_mountains.cpp
4>silithus.cpp
4>instance_ruins_of_ahnqiraj.cpp
4>boss_rajaxx.cpp
4>boss_ossirian.cpp
4>boss_moam.cpp
4>boss_kurinnaxx.cpp
4>boss_buru.cpp
4>Generating Code...
5>ProgressBar.cpp
5>Mthread.cpp
4>Compiling...
4>boss_ayamiss.cpp
4>razorfen_kraul.cpp
4>instance_razorfen_kraul.cpp
4>boss_amnennar_the_coldbringer.cpp
4>orgrimmar.cpp
4>boss_onyxia.cpp
4>mulgore.cpp
4>moonglade.cpp
4>boss_princess_theradras.cpp
4>boss_noxxion.cpp
4>boss_landslide.cpp
4>boss_celebras_the_cursed.cpp
4>feralas.cpp
4>felwood.cpp
4>dustwallow_marsh.cpp
4>darkshore.cpp
4>old_hillsbrad.cpp
4>instance_old_hillsbrad.cpp
4>boss_leutenant_drake.cpp
4>boss_epoch_hunter.cpp
4>Generating Code...
4>Compiling...
4>boss_captain_skarloc.cpp
4>instance_hyjal.cpp
4>hyjal_trash.cpp
4>hyjalAI.cpp
5>Log.cpp
4>hyjal.cpp
4>boss_rage_winterchill.cpp
4>boss_kazrogal.cpp
4>boss_azgalor.cpp
4>boss_archimonde.cpp
4>boss_anetheron.cpp
4>instance_dark_portal.cpp
4>dark_portal.cpp
4>boss_temporus.cpp
4>boss_chrono_lord_deja.cpp
4>boss_aeonus.cpp
4>boss_azuregos.cpp
4>bloodmyst_isle.cpp
4>instance_blackfathom_deeps.cpp
4>blackfathom_deeps.cpp
4>azuremyst_isle.cpp
4>Generating Code...
5>DelayExecutor.cpp
4>Compiling...
4>azshara.cpp
4>ashenvale.cpp
4>instance_zulgurub.cpp
4>boss_wushoolay.cpp
4>boss_venoxis.cpp
4>boss_thekal.cpp
4>boss_renataki.cpp
4>boss_marli.cpp
4>boss_mandokir.cpp
4>boss_jindo.cpp
4>boss_jeklik.cpp
4>boss_hazzarah.cpp
4>boss_hakkar.cpp
4>boss_grilek.cpp
4>boss_gahzranka.cpp
4>boss_arlokk.cpp
4>zulaman.cpp
4>instance_zulaman.cpp
4>boss_zuljin.cpp
4>boss_nalorakk.cpp
4>Generating Code...
4>Compiling...
4>boss_janalai.cpp
4>boss_hexlord.cpp
4>boss_halazzi.cpp
4>boss_akilzon.cpp
4>wetlands.cpp
4>westfall.cpp
4>western_plaguelands.cpp
4>undercity.cpp
4>uldaman.cpp
5>Common.cpp
4>instance_uldaman.cpp
4>boss_ironaya.cpp
4>boss_archaedas.cpp
4>tirisfal_glades.cpp
4>sunwell_plateau.cpp
4>instance_sunwell_plateau.cpp
4>boss_muru.cpp
4>boss_kiljaeden.cpp
4>boss_kalecgos.cpp
4>boss_felmyst.cpp
4>boss_eredar_twins.cpp
4>Generating Code...
5>Base.cpp
4>Compiling...
4>boss_brutallus.cpp
4>stratholme.cpp
4>instance_stratholme.cpp
4>boss_timmy_the_cruel.cpp
4>boss_ramstein_the_gorger.cpp
4>boss_postmaster_malown.cpp
4>boss_order_of_silver_hand.cpp
4>boss_nerubenkan.cpp
4>boss_maleki_the_pallid.cpp
4>boss_magistrate_barthilas.cpp
4>boss_dathrohan_balnazzar.cpp
4>boss_cannon_master_willey.cpp
4>boss_baron_rivendare.cpp
4>boss_baroness_anastari.cpp
4>stranglethorn_vale.cpp
4>stormwind_city.cpp
4>silverpine_forest.cpp
4>silvermoon_city.cpp
4>shadowfang_keep.cpp
4>instance_shadowfang_keep.cpp
4>Generating Code...
4>Compiling...
4>searing_gorge.cpp
4>instance_scholomance.cpp
4>boss_vectus.cpp
4>boss_the_ravenian.cpp
4>boss_ras_frostwhisper.cpp
4>boss_lorekeeper_polkelt.cpp
5>SQLStorage.cpp
4>boss_lord_alexei_barov.cpp
4>boss_kormok.cpp
4>boss_jandice_barov.cpp
4>boss_instructor_malicia.cpp
4>boss_illucia_barov.cpp
4>boss_doctor_theolen_krastinov.cpp
4>boss_death_knight_darkreaver.cpp
4>boss_darkmaster_gandling.cpp
4>instance_scarlet_monastery.cpp
4>boss_scorn.cpp
4>boss_mograine_and_whitemane.cpp
4>boss_interrogator_vishas.cpp
4>boss_houndmaster_loksey.cpp
4>boss_high_inquisitor_fairbanks.cpp
4>Generating Code...
4>Compiling...
4>boss_herod.cpp
4>boss_headless_horseman.cpp
4>boss_bloodmage_thalnos.cpp
4>boss_azshir_the_sleepless.cpp
4>boss_arcanist_doan.cpp
4>instance_naxxramas.cpp
4>boss_thaddius.cpp
4>boss_sapphiron.cpp
4>boss_razuvious.cpp
4>boss_patchwerk.cpp
4>boss_noth.cpp
4>boss_maexxna.cpp
4>boss_loatheb.cpp
4>boss_kelthuzad.cpp
4>boss_highlord_mograine.cpp
4>boss_heigan.cpp
4>boss_grobbulus.cpp
4>boss_gothik.cpp
4>boss_gluth.cpp
4>boss_four_horsemen.cpp
4>Generating Code...
5>SqlOperations.cpp
4>Compiling...
4>boss_faerlina.cpp
4>boss_anubrekhan.cpp
4>molten_core.cpp
4>instance_molten_core.cpp
4>boss_sulfuron_harbinger.cpp
4>boss_shazzrah.cpp
4>boss_ragnaros.cpp
4>boss_majordomo_executus.cpp
4>boss_magmadar.cpp
4>boss_lucifron.cpp
4>boss_golemagg.cpp
4>boss_gehennas.cpp
4>boss_garr.cpp
4>boss_baron_geddon.cpp
4>instance_magisters_terrace.cpp
4>boss_vexallus.cpp
4>boss_selin_fireheart.cpp
4>boss_priestess_delrissa.cpp
4>boss_felblood_kaelthas.cpp
4>loch_modan.cpp
4>Generating Code...
4>Compiling...
4>karazhan.cpp
4>instance_karazhan.cpp
4>boss_terestian_illhoof.cpp
4>boss_shade_of_aran.cpp
4>boss_prince_malchezaar.cpp
4>boss_nightbane.cpp
4>boss_netherspite.cpp
4>boss_moroes.cpp
5>SqlDelayThread.cpp
4>boss_midnight.cpp
4>boss_maiden_of_virtue.cpp
4>boss_curator.cpp
4>bosses_opera.cpp
4>isle_of_queldanas.cpp
4>ironforge.cpp
4>hinterlands.cpp
4>ghostlands.cpp
4>eversong_woods.cpp
4>elwynn_forest.cpp
4>eastern_plaguelands.cpp
4>dun_morogh.cpp
4>Generating Code...
4>Compiling...
4>instance_deadmines.cpp
4>deadmines.cpp
4>burning_steppes.cpp
4>boss_kruul.cpp
4>blasted_lands.cpp
4>instance_blackwing_lair.cpp
4>boss_victor_nefarius.cpp
5>QueryResult.cpp
4>boss_vaelastrasz.cpp
4>boss_razorgore.cpp
4>boss_nefarian.cpp
4>boss_flamegor.cpp
4>boss_firemaw.cpp
4>boss_ebonroc.cpp
4>boss_chromaggus.cpp
4>boss_broodlord_lashlayer.cpp
4>boss_warmaster_voone.cpp
4>boss_the_beast.cpp
4>boss_shadow_hunter_voshgajin.cpp
4>boss_rend_blackhand.cpp
4>boss_quartermaster_zigris.cpp
4>Generating Code...
4>Compiling...
4>boss_pyroguard_emberseer.cpp
4>boss_overlord_wyrmthalak.cpp
4>boss_mother_smolderweb.cpp
4>boss_highlord_omokk.cpp
4>boss_halycon.cpp
4>boss_gyth.cpp
4>boss_drakkisath.cpp
4>instance_blackrock_depths.cpp
4>boss_tomb_of_seven.cpp
4>boss_moira_bronzebeard.cpp
4>boss_magmus.cpp
4>boss_high_interrogator_gerstahn.cpp
4>boss_grizzle.cpp
4>boss_gorosh_the_dervish.cpp
4>boss_general_angerforge.cpp
4>boss_emperor_dagran_thaurissan.cpp
4>boss_anubshiah.cpp
4>boss_ambassador_flamelash.cpp
4>blackrock_depths.cpp
4>arathi_highlands.cpp
4>Generating Code...
5>Field.cpp
4>Compiling...
4>alterac_mountains.cpp
4>boss_vanndar.cpp
4>boss_galvangar.cpp
4>boss_drekthar.cpp
4>boss_balinda.cpp
4>AV_Warmasters.cpp
4>AV_Marshals.cpp
4>test.cpp
4>on_events.cpp
4>custom_gossip_codebox.cpp
4>custom_example.cpp
4>ScriptedSimpleAI.cpp
4>ScriptedGuardAI.cpp
4>ScriptedFollowerAI.cpp
4>ScriptedCreature.cpp
4>ScriptedEscortAI.cpp
4>Generating Code...
5>DBCFileLoader.cpp
5>Database.cpp
4>Creating library...
4>Build log was saved at "file://c:\Build\src\scripts\scripts.dir\Release\BuildLog.htm"
4>scripts - 0 error(s), 0 warning(s)
6>------ Build started: Project: ace, Configuration: Release Win32 ------
6>Compiling...
6>WinAcePCH.cpp
5>Config.cpp
5>Sha1.cpp
6>Compiling...
6>XTI_ATM_Mcast.cpp
6>XML_Svc_Conf.cpp
6>WIN32_Proactor.cpp
6>WIN32_Asynch_IO.cpp
6>WFMO_Reactor.cpp
6>UUID.cpp
6>UTF8_Encoding_Converter.cpp
6>UTF32_Encoding_Converter.cpp
6>UTF16_Encoding_Converter.cpp
6>UPIPE_Stream.cpp
6>UPIPE_Connector.cpp
6>UPIPE_Acceptor.cpp
6>UNIX_Addr.cpp
6>TTY_IO.cpp
6>TSS_Adapter.cpp
6>Trace.cpp
6>TP_Reactor.cpp
6>Token_Request_Reply.cpp
6>Token_Manager.cpp
6>Token_Invariants.cpp
6>Generating Code...
5>Hmac.cpp
6>Compiling...
6>Token_Collection.cpp
6>Token.cpp
6>TLI_Stream.cpp
6>TLI_Connector.cpp
6>TLI_Acceptor.cpp
6>TLI.cpp
6>Timeprobe.cpp
6>Time_Value.cpp
6>Throughput_Stats.cpp
6>Thread_Semaphore.cpp
6>Thread_Mutex.cpp
6>Thread_Manager.cpp
6>Thread_Hook.cpp
6>Thread_Exit.cpp
6>Thread_Control.cpp
6>Thread_Adapter.cpp
6>Thread.cpp
6>Task.cpp
6>System_Time.cpp
6>Synch_Options.cpp
6>Generating Code...
6>Compiling...
6>Svc_Conf_y.cpp
6>Svc_Conf_Lexer.cpp
6>SV_Shared_Memory.cpp
6>SV_Semaphore_Simple.cpp
6>SV_Semaphore_Complex.cpp
6>SV_Message_Queue.cpp
6>SV_Message.cpp
6>SUN_Proactor.cpp
6>String_Base_Const.cpp
6>Stats.cpp
6>Stack_Trace.cpp
6>SString.cpp
6>SPIPE_Stream.cpp
6>SPIPE_Connector.cpp
6>SPIPE_Addr.cpp
6>SPIPE_Acceptor.cpp
6>SPIPE.cpp
6>SOCK_Stream.cpp
6>SOCK_SEQPACK_Connector.cpp
6>SOCK_SEQPACK_Association.cpp
6>Generating Code...
5>Generating Code...
6>Compiling...
6>SOCK_SEQPACK_Acceptor.cpp
6>SOCK_Netlink.cpp
6>SOCK_IO.cpp
6>SOCK_Dgram_Mcast.cpp
6>SOCK_Dgram_Bcast.cpp
6>SOCK_Dgram.cpp
6>SOCK_Connector.cpp
6>Sock_Connect.cpp
6>SOCK_CODgram.cpp
6>SOCK_Acceptor.cpp
6>SOCK.cpp
6>Signal.cpp
6>Sig_Handler.cpp
6>Sig_Adapter.cpp
6>Shared_Object.cpp
6>Shared_Memory_SV.cpp
6>Shared_Memory_Pool.cpp
6>Shared_Memory_MM.cpp
6>Shared_Memory.cpp
6>Service_Types.cpp
6>Generating Code...
5>Compiling...
5>BigNumber.cpp
6>Compiling...
6>Service_Repository.cpp
6>Service_Object.cpp
6>Service_Manager.cpp
6>Service_Gestalt.cpp
6>Service_Config.cpp
6>Semaphore.cpp
6>Select_Reactor_Base.cpp
6>Sched_Params.cpp
6>Sbrk_Memory_Pool.cpp
6>Sample_History.cpp
6>RW_Thread_Mutex.cpp
6>RW_Process_Mutex.cpp
6>RW_Mutex.cpp
6>Rtems_init.c
6>Remote_Tokens.cpp
6>Remote_Name_Space.cpp
6>Registry_Name_Space.cpp
6>Registry.cpp
6>Recyclable.cpp
6>Recursive_Thread_Mutex.cpp
6>Generating Code...
6>Compiling...
6>Read_Buffer.cpp
6>Reactor_Timer_Interface.cpp
6>Reactor_Notification_Strategy.cpp
6>Reactor_Impl.cpp
6>Reactor.cpp
6>Profile_Timer.cpp
6>Process_Semaphore.cpp
6>Process_Mutex.cpp
6>Process_Manager.cpp
5>AuthCrypt.cpp
6>Process.cpp
6>Proactor_Impl.cpp
6>Proactor.cpp
6>Priority_Reactor.cpp
6>POSIX_Proactor.cpp
6>POSIX_CB_Proactor.cpp
6>POSIX_Asynch_IO.cpp
6>Pipe.cpp
6>Ping_Socket.cpp
6>PI_Malloc.cpp
6>Parse_Node.cpp
6>Generating Code...
5>WorldModel.cpp
6>Compiling...
6>Pagefile_Memory_Pool.cpp
6>OS_TLI.cpp
6>OS_Thread_Adapter.cpp
6>OS_QoS.cpp
6>OS_NS_wchar.cpp
6>OS_NS_unistd.cpp
6>OS_NS_time.cpp
6>OS_NS_Thread.cpp
6>OS_NS_sys_wait.cpp
6>OS_NS_sys_utsname.cpp
6>OS_NS_sys_uio.cpp
6>OS_NS_sys_time.cpp
6>OS_NS_sys_stat.cpp
6>OS_NS_sys_socket.cpp
6>OS_NS_sys_shm.cpp
6>OS_NS_sys_sendfile.cpp
6>OS_NS_sys_select.cpp
6>OS_NS_sys_resource.cpp
6>OS_NS_sys_msg.cpp
6>OS_NS_sys_mman.cpp
6>Generating Code...
6>Compiling...
6>OS_NS_stropts.cpp
6>OS_NS_strings.cpp
6>OS_NS_string.cpp
6>OS_NS_stdlib.cpp
6>OS_NS_stdio.cpp
6>OS_NS_signal.cpp
6>OS_NS_regex.cpp
6>OS_NS_pwd.cpp
6>OS_NS_poll.cpp
6>OS_NS_netdb.cpp
6>OS_NS_math.cpp
6>OS_NS_fcntl.cpp
6>OS_NS_errno.cpp
6>OS_NS_dlfcn.cpp
6>OS_NS_dirent.cpp
6>OS_NS_ctype.cpp
6>OS_NS_arpa_inet.cpp
6>OS_main.cpp
6>OS_Log_Msg_Attributes.cpp
6>OS_Errno.cpp
6>Generating Code...
6>Compiling...
6>Object_Manager_Base.cpp
6>Object_Manager.cpp
6>Obchunk.cpp
6>NT_Service.cpp
6>Notification_Strategy.cpp
6>Notification_Queue.cpp
6>Netlink_Addr.cpp
6>Naming_Context.cpp
6>Name_Space.cpp
6>Name_Request_Reply.cpp
6>Name_Proxy.cpp
6>Mutex.cpp
6>Multihomed_INET_Addr.cpp
6>Msg_WFMO_Reactor.cpp
6>Monitor_Size.cpp
6>Monitor_Point_Registry.cpp
6>Monitor_Control_Types.cpp
6>Monitor_Control_Action.cpp
6>Monitor_Base.cpp
6>Monitor_Admin_Manager.cpp
6>Generating Code...
5>VMapManager2.cpp
6>Compiling...
6>Monitor_Admin.cpp
6>MMAP_Memory_Pool.cpp
6>Method_Request.cpp
6>Message_Queue_Vx.cpp
6>Message_Queue_NT.cpp
6>Message_Queue.cpp
6>Message_Block.cpp
6>MEM_Stream.cpp
6>MEM_SAP.cpp
6>Mem_Map.cpp
6>MEM_IO.cpp
6>MEM_Connector.cpp
6>MEM_Addr.cpp
6>MEM_Acceptor.cpp
6>Manual_Event.cpp
6>Malloc_Allocator.cpp
6>Malloc.cpp
6>LSOCK_Stream.cpp
6>LSOCK_Dgram.cpp
6>LSOCK_Connector.cpp
6>Generating Code...
6>Compiling...
6>LSOCK_CODgram.cpp
6>LSOCK_Acceptor.cpp
6>LSOCK.cpp
6>Logging_Strategy.cpp
6>Log_Record.cpp
5>VMapFactory.cpp
6>Log_Msg_UNIX_Syslog.cpp
6>Log_Msg_NT_Event_Log.cpp
6>Log_Msg_IPC.cpp
6>Log_Msg_Callback.cpp
6>Log_Msg_Backend.cpp
6>Log_Msg.cpp
6>Lock.cpp
6>Local_Tokens.cpp
6>Local_Name_Space.cpp
6>Local_Memory_Pool.cpp
6>Lib_Find.cpp
6>IPC_SAP.cpp
6>IOStream.cpp
6>IO_SAP.cpp
6>IO_Cntl_Msg.cpp
6>Generating Code...
6>Compiling...
6>Init_ACE.cpp
5>TileAssembler.cpp
6>INET_Addr.cpp
6>ICMP_Socket.cpp
6>High_Res_Timer.cpp
6>Hashable.cpp
6>Handle_Set.cpp
6>Handle_Ops.cpp
6>gethrtime.cpp
6>Get_Opt.cpp
6>Functor_String.cpp
6>Functor.cpp
6>Framework_Component.cpp
6>Flag_Manip.cpp
6>Filecache.cpp
6>File_Lock.cpp
6>FILE_IO.cpp
6>FILE_Connector.cpp
6>FILE_Addr.cpp
6>FILE.cpp
6>FIFO_Send_Msg.cpp
6>Generating Code...
6>Compiling...
6>FIFO_Send.cpp
6>FIFO_Recv_Msg.cpp
6>FIFO_Recv.cpp
6>FIFO.cpp
6>Event_Handler.cpp
6>Event.cpp
6>Encoding_Converter_Factory.cpp
6>Encoding_Converter.cpp
6>Dynamic_Service_Dependency.cpp
6>Dynamic_Service_Base.cpp
6>Dynamic_Message_Strategy.cpp
6>Dynamic.cpp
6>Dump.cpp
6>DLL_Manager.cpp
6>DLL.cpp
6>Dirent_Selector.cpp
6>Dirent.cpp
6>Dev_Poll_Reactor.cpp
6>DEV_IO.cpp
6>DEV_Connector.cpp
6>Generating Code...
6>Compiling...
6>DEV_Addr.cpp
6>DEV.cpp
6>Date_Time.cpp
6>Countdown_Time.cpp
6>Copy_Disabled.cpp
6>Containers.cpp
6>Connection_Recycling_Strategy.cpp
6>Configuration_Import_Export.cpp
5>ModelInstance.cpp
6>Configuration.cpp
6>Condition_Thread_Mutex.cpp
6>Condition_Recursive_Thread_Mutex.cpp
6>Codeset_Registry_db.cpp
6>Codeset_Registry.cpp
6>Codeset_IBM1047.cpp
6>Codecs.cpp
6>Cleanup.cpp
6>CDR_Stream.cpp
6>CDR_Size.cpp
6>CDR_Base.cpp
6>Capabilities.cpp
6>Generating Code...
6>Compiling...
6>Basic_Types.cpp
6>Basic_Stats.cpp
6>Based_Pointer_Repository.cpp
6>Base_Thread_Adapter.cpp
6>Barrier.cpp
6>Auto_Event.cpp
6>Atomic_Op_Sparc.c
6>Atomic_Op.cpp
6>ATM_Stream.cpp
6>ATM_QoS.cpp
6>ATM_Params.cpp
6>ATM_Connector.cpp
6>ATM_Addr.cpp
6>ATM_Acceptor.cpp
6>Asynch_Pseudo_Task.cpp
6>Asynch_IO_Impl.cpp
6>Asynch_IO.cpp
6>Assert.cpp
6>Argv_Type_Converter.cpp
6>Addr.cpp
6>Generating Code...
5>MapTree.cpp
6>Compiling...
6>Active_Map_Manager.cpp
6>Activation_Queue.cpp
6>ace_wchar.cpp
6>ACE_crc_ccitt.cpp
6>ACE_crc32.cpp
6>ACE.cpp
6>Generating Code...
6>Linking...
6>   Creating library C:\Build\dep\acelite\ace\Release\ace.lib and object C:\Build\dep\acelite\ace\Release\ace.exp
5>Generating Code...
6>Embedding manifest...
6>Build log was saved at "file://c:\Build\dep\acelite\ace\ace.dir\Release\BuildLog.htm"
6>ace - 0 error(s), 0 warning(s)
7>------ Build started: Project: libmysql, Configuration: Release Win32 ------
7>Compiling...
7>yassl_int.cpp
5>Creating library...
7>yassl_imp.cpp
5>Build log was saved at "file://c:\Build\src\shared\shared.dir\Release\BuildLog.htm"
5>shared - 0 error(s), 0 warning(s)
8>------ Build started: Project: gsoap, Configuration: Release Win32 ------
8>Compiling...
8>soapC.cpp
7>yassl_error.cpp
7>timer.cpp
7>ssl.cpp
8>stdsoap2.cpp
7>socket_wrapper.cpp
7>log.cpp
7>lock.cpp
8>soapServer.cpp
7>handshake.cpp
7>crypto_wrapper.cpp
7>cert_wrapper.cpp
8>Generating Code...
7>buffer.cpp
7>sha.cpp
7>rsa.cpp
7>ripemd.cpp
7>random.cpp
7>misc.cpp
8>Creating library...
8>Build log was saved at "file://c:\Build\dep\src\gsoap\gsoap.dir\Release\BuildLog.htm"
8>gsoap - 0 error(s), 0 warning(s)
7>md5.cpp
7>md4.cpp
7>md2.cpp
7>Generating Code...
9>------ Build started: Project: game, Configuration: Release Win32 ------
9>Compiling...
9>gamePCH.cpp
7>Compiling...
7>integer.cpp
7>file.cpp
7>dsa.cpp
7>dh.cpp
7>des.cpp
7>coding.cpp
7>asn.cpp
7>arc4.cpp
7>algebra.cpp
7>aestables.cpp
7>aes.cpp
7>net_serv.cc
7>Generating Code...
7>Compiling...
7>hash.cpp
7>Compiling...
7>sanity.c
7>factorial.c
7>dbug.c
7>viosslfactories.c
7>viossl.c
9>Compiling...
9>WorldSocketMgr.cpp
7>viosocket.c
9>WorldSocket.cpp
7>vio.c
9>WorldSession.cpp
7>xml.c
9>WorldLog.cpp
9>World.cpp
7>strfill.c
7>strend.c
7>strcont.c
7>strcend.c
7>str_alloc.c
9>Weather.cpp
9>WaypointMovementGenerator.cpp
7>str2int.c
9>WaypointManager.cpp
7>my_vsnprintf.c
9>VoiceChatHandler.cpp
9>UpdateData.cpp
9>UnitAI.cpp
7>my_strtoll10.c
9>Unit.cpp
7>strxnmov.c
7>strxmov.c
7>strtoull.c
7>strtoll.c
9>Transports.cpp
9>TradeHandler.cpp
7>Generating Code...
9>TotemAI.cpp
7>Compiling...
7>strtod.c
9>Totem.cpp
7>strnmov.c
9>TicketMgr.cpp
7>strnlen.c
9>TicketHandler.cpp
9>ThreatManager.cpp
9>TemporarySummon.cpp
7>strmov.c
9>Generating Code...
7>strmake.c
7>strinstr.c
7>longlong2str.c
7>llstr.c
7>is_prefix.c
7>int2str.c
7>ctype.c
7>ctype-win1250ch.c
7>ctype-utf8.c
7>ctype-ujis.c
7>ctype-ucs2.c
7>ctype-uca.c
7>ctype-tis620.c
7>ctype-sjis.c
7>ctype-simple.c
7>ctype-mb.c
7>Generating Code...
7>Compiling...
7>ctype-latin1.c
7>ctype-gbk.c
7>ctype-gb2312.c
9>Compiling...
9>TaxiHandler.cpp
9>TargetedMovementGenerator.cpp
7>ctype-extra.c
9>StatSystem.cpp
9>SpellMgr.cpp
7>ctype-eucjpms.c
7>ctype-euc_kr.c
9>SpellHandler.cpp
7>ctype-czech.c
9>SpellEffects.cpp
7>ctype-cp932.c
7>ctype-bin.c
7>ctype-big5.c
9>SpellAuras.cpp
7>bmove_upp.c
7>bmove.c
9>Spell.cpp
7>bchange.c
7>password.c
7>pack.c
9>SocialMgr.cpp
7>my_time.c
9>SkillHandler.cpp
9>SkillExtraItems.cpp
7>client.c
9>SkillDiscovery.cpp
7>my_sync.c
9>ScriptSystem.cpp
7>my_getsystime.c
7>mf_qsort.c
9>ScriptMgr.cpp
7>Generating Code...
7>Compiling...
7>typelib.c
9>ScriptLoader.cpp
7>thr_mutex.c
9>ScriptedSimpleAI.cpp
7>string.c
7>sha1.c
9>ScriptedGuardAI.cpp
7>safemalloc.c
9>ScriptedFollowerAI.cpp
7>my_write.c
7>my_winthread.c
9>ScriptedEscortAI.cpp
7>my_wincond.c
9>ScriptedCreature.cpp
7>my_thr_init.c
7>my_symlink2.c
9>Generating Code...
7>my_symlink.c
7>my_static.c
7>my_seek.c
7>my_rename.c
7>my_realloc.c
7>my_read.c
9>Compiling...
9>ReactorAI.cpp
9>RandomMovementGenerator.cpp
9>QuestHandler.cpp
7>my_pthread.c
9>QuestDef.cpp
9>QueryHandler.cpp
7>my_pread.c
9>PointMovementGenerator.cpp
9>PlayerDump.cpp
9>Player.cpp
7>my_open.c
7>my_once.c
7>Generating Code...
7>Compiling...
7>my_net.c
7>my_messnc.c
7>my_malloc.c
9>PetitionsHandler.cpp
7>my_lib.c
9>PetHandler.cpp
7>my_init.c
9>PetAI.cpp
7>my_getwd.c
9>Pet.cpp
7>my_getopt.c
9>PassiveAI.cpp
9>OutdoorPvPZM.cpp
9>OutdoorPvPTF.cpp
7>my_gethostbyname.c
9>OutdoorPvPSI.cpp
9>OutdoorPvPNA.cpp
7>my_fstream.c
9>OutdoorPvPMgr.cpp
9>OutdoorPvPHP.cpp
7>my_fopen.c
9>OutdoorPvPEP.cpp
7>my_file.c
9>Generating Code...
7>my_error.c
7>my_div.c
7>my_delete.c
7>my_create.c
7>my_compress.c
7>my_chsize.c
7>my_alloc.c
7>my_access.c
7>mulalloc.c
7>Generating Code...
7>Compiling...
7>mf_wcomp.c
7>mf_unixpath.c
7>mf_tempfile.c
7>mf_path.c
7>mf_pack.c
7>mf_loadpath.c
7>mf_iocache2.c
7>mf_iocache.c
7>mf_format.c
7>mf_fn_ext.c
7>mf_dirname.c
7>mf_cache.c
7>mf_arr_appstr.c
7>list.c
7>charset.c
7>charset-def.c
7>default_modify.c
7>my_sleep.c
7>errors.c
7>default.c
7>Generating Code...
7>Compiling...
7>array.c
7>dll.c
7>manager.c
9>Compiling...
9>OutdoorPvP.cpp
9>Opcodes.cpp
9>ObjectMgr.cpp
7>libmysql.c
7>get_password.c
7>errmsg.c
7>Generating Code...
7>Compiling...
7>hash.c
9>ObjectGuid.cpp
9>ObjectGridLoader.cpp
7>Linking...
7>   Creating library C:\Build\dep\mysqllite\Release\libmysql.lib and object C:\Build\dep\mysqllite\Release\libmysql.exp
9>ObjectAccessor.cpp
7>Embedding manifest...
7>Build log was saved at "file://c:\Build\dep\mysqllite\libmysql.dir\Release\BuildLog.htm"
7>libmysql - 0 error(s), 0 warning(s)
10>------ Build started: Project: g3dlite, Configuration: Release Win32 ------
10>Compiling...
10>AABox.cpp
9>Object.cpp
10>Vector4.cpp
9>NPCHandler.cpp
9>MovementHandler.cpp
9>MovementGenerator.cpp
10>Vector3.cpp
9>MotionMaster.cpp
9>MiscHandler.cpp
9>MapUpdater.cpp
9>MapManager.cpp
10>Vector2.cpp
9>MapInstanced.cpp
9>Map.cpp
10>UprightFrame.cpp
9>Mail.cpp
10>uint128.cpp
9>LootMgr.cpp
9>LootHandler.cpp
10>Triangle.cpp
9>LFGHandler.cpp
9>Generating Code...
10>TextOutput.cpp
10>TextInput.cpp
10>System.cpp
10>Port System::memcpy SIMD to all platforms
10>Port System::memfill SIMD to all platforms
10>stringutils.cpp
10>Sphere.cpp
10>RegistryUtil.cpp
10>ReferenceCount.cpp
10>Ray.cpp
10>Random.cpp
10>Quat.cpp
10>prompt.cpp
10>Plane.cpp
10>PhysicsFrame.cpp
10>Generating Code...
10>Compiling...
10>MemoryManager.cpp
10>Matrix4.cpp
10>Matrix3.cpp
10>Log.cpp
10>LineSegment.cpp
10>Line.cpp
10>g3dmath.cpp
10>g3dfnmatch.cpp
10>format.cpp
10>fileutils.cpp
10>FileSystem.cpp
10>debugAssert.cpp
10>Cylinder.cpp
9>Compiling...
9>Level3.cpp
10>Crypto.cpp
10>CoordinateFrame.cpp
9>Level2.cpp
10>CollisionDetection.cpp
9>Level1.cpp
10>Capsule.cpp
9>Level0.cpp
9>ItemHandler.cpp
9>ItemEnchantmentMgr.cpp
10>Box.cpp
9>Item.cpp
9>InstanceSaveMgr.cpp
10>BinaryOutput.cpp
9>InstanceData.cpp
9>IdleMovementGenerator.cpp
10>BinaryInput.cpp
9>HostileRefManager.cpp
9>HomeMovementGenerator.cpp
9>GuildHandler.cpp
10>Generating Code...
9>Guild.cpp
9>GuardAI.cpp
9>GroupReference.cpp
9>GroupHandler.cpp
9>Group.cpp
9>GridStates.cpp
9>GridNotifiers.cpp
9>Generating Code...
10>Compiling...
10>BinaryFormat.cpp
10>Any.cpp
10>Generating Code...
10>Creating library...
10>Build log was saved at "file://c:\Build\dep\src\g3dlite\g3dlite.dir\Release\BuildLog.htm"
10>g3dlite - 0 error(s), 0 warning(s)
11>------ Build started: Project: oregon-realm, Configuration: Release Win32 ------
11>Compiling...
11>RealmList.cpp
11>PatchHandler.cpp
11>c:\oregoncore\src\oregonrealm\PatchHandler.h(34) : fatal error C1083: Cannot open include file: 'openssl/bn.h': No such file or directory
11>Main.cpp
9>Compiling...
9>GossipDef.cpp
9>GlobalEvents.cpp
9>GameObject.cpp
9>GameEvent.cpp
9>FollowerReference.cpp
9>FleeingMovementGenerator.cpp
11>C:\OregonCore\src\shared\Auth/Sha1.h(25) : fatal error C1083: Cannot open include file: 'openssl/sha.h': No such file or directory
11>BufferedSocket.cpp
9>DynamicObject.cpp
9>DuelHandler.cpp
9>DestinationHolder.cpp
9>Debugcmds.cpp
9>DBCStores.cpp
9>CreatureGroups.cpp
9>CreatureEventAIMgr.cpp
9>CreatureEventAI.cpp
11>AuthSocket.cpp
9>CreatureAISelector.cpp
9>CreatureAIRegistry.cpp
9>CreatureAI.cpp
9>Creature.cpp
11>C:\OregonCore\src\shared\Auth/Sha1.h(25) : fatal error C1083: Cannot open include file: 'openssl/sha.h': No such file or directory
11>Generating Code...
9>Corpse.cpp
9>ConfusedMovementGenerator.cpp
11>Build log was saved at "file://c:\Build\src\oregonrealm\oregon-realm.dir\Release\BuildLog.htm"
11>oregon-realm - 3 error(s), 0 warning(s)
9>Generating Code...
9>Compiling...
9>CombatHandler.cpp
9>CombatAI.cpp
9>ChatHandler.cpp
9>Chat.cpp
9>CharacterHandler.cpp
9>ChannelHandler.cpp
9>Channel.cpp
9>BattleGroundWS.cpp
9>BattleGroundRL.cpp
9>BattleGroundNA.cpp
9>BattleGroundMgr.cpp
9>BattleGroundHandler.cpp
9>BattleGroundEY.cpp
9>BattleGroundBE.cpp
9>BattleGroundAV.cpp
9>BattleGroundAB.cpp
9>BattleGroundAA.cpp
9>BattleGround.cpp
9>Bag.cpp
9>AuctionHouseMgr.cpp
9>Generating Code...
9>Compiling...
9>AuctionHouseHandler.cpp
9>AuctionHouseBot.cpp
9>ArenaTeamHandler.cpp
9>ArenaTeam.cpp
9>AddonHandler.cpp
9>AccountMgr.cpp
9>Generating Code...
9>Creating library...
9>Build log was saved at "file://c:\Build\src\game\game.dir\Release\BuildLog.htm"
9>game - 0 error(s), 0 warning(s)
12>------ Build started: Project: oregon-core, Configuration: Release Win32 ------
12>Compiling...
12>WorldRunnable.cpp
12>RASocket.cpp
12>OCSoap.cpp
12>Master.cpp
12>Main.cpp
12>CliRunnable.cpp
12>Generating Code...
12>Compiling resources...
12>Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1
12>Copyright (C) Microsoft Corporation.  All rights reserved.
12>Performing Pre-Link Event...
12>Linking...
12>LINK : fatal error LNK1181: cannot open input file 'OregonCore.lib'
12>Build log was saved at "file://c:\Build\src\oregoncore\oregon-core.dir\Release\BuildLog.htm"
12>oregon-core - 1 error(s), 0 warning(s)
13>------ Skipped Build: Project: INSTALL, Configuration: Release Win32 ------
13>Project not selected to build for this solution configuration 
========== Build: 10 succeeded, 2 failed, 2 up-to-date, 1 skipped ==========

 

 

budu rad za jakoukoli radu

Edited by NicKKK

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ale to je blbost aby mi to hazelo nejaky errory...ja to vubec neupravoval kompiloval sem to tak jak sem to stahl...prave proto mi to pride divny

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