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      Seznam návodů a důležitých témat v této sekci

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Tomas2D

Nejde se pripojit na REALM !

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cau mam problem s oregon core oregon-core mi se spusti ale sou tam hlasky :

3
OSCR: DB table script_waypoint has waypoint for non-existant creature entry 28070
OSCR: DB table script_waypoint has waypoint for non-existant creature entry 23784
OSCR: DB table script_waypoint has waypoint for non-existant creature entry 1191578
[OSCR: DB table script_waypoint has waypoint for non-existant creature entry 24156
[OSCR: DB table script_waypoint has waypoint for non-existant creature entry 28217
OSCR: DB table script_waypoint has waypoint for non-existant creature entry 28912
OSCR: DB table script_waypoint has waypoint for non-existant creature entry 28070
OSCR: DB table script_waypoint has waypoint for non-existant creature entry 23784
OSCR: DB table script_waypoint has waypoint for non-existant creature entry 1191578
OSCR: DB table script_waypoint has waypoint for non-existant creature entry 24156
[OSCR: DB table script_waypoint has waypoint for non-existant creature entry 28217
OSCR: DB table script_waypoint has waypoint for non-existant creature entry 28070
OSCR: DB table script_waypoint has waypoint for non-existant creature entry 23784
OSCR: DB table script_waypoint has waypoint for non-existant creature entry 1191578
OSCR: DB table script_waypoint has waypoint for non-existant creature entry 24156
[OSCR: DB table script_waypoint has waypoint for non-existant creature entry 28217
OSCR: DB table script_waypoint has waypoint for non-existant creature entry 28070
OSCR: DB table script_waypoint has waypoint for non-existant creature entry 23784
[OSCR: DB table script_waypoint has waypoint for non-existant creature entry 24156
OSCR: DB table script_waypoint has waypoint for non-existant creature entry 28217
[OSCR: DB table script_waypoint has waypoint for non-existant creature entry 28070
OSCR: DB table script_waypoint has waypoint for non-existant creature entry 23784
OSCR: DB table script_waypoint has waypoint for non-existant creature entry 24156
[OSCR: DB table script_waypoint has waypoint for non-existant creature entry 28217
OSCR: DB table script_waypoint has waypoint for non-existant creature entry 28070
OSCR: DB table script_waypoint has waypoint for non-existant creature entry 23784
OSCR: DB table script_waypoint has waypoint for non-existant creature entry 24156
[OSCR: DB table script_waypoint has waypoint for non-existant creature entry 28217
OSCR: DB table script_waypoint has waypoint for non-existant creature entry 28070
OSCR: DB table script_waypoint has waypoint for non-existant creature entry 23784
OSCR: DB table script_waypoint has waypoint for non-existant creature entry 24156
[OSCR: DB table script_waypoint has waypoint for non-existant creature entry 28217
OSCR: DB table script_waypoint has waypoint for non-existant creature entry 28070
OSCR: DB table script_waypoint has waypoint for non-existant creature entry 23784
[OSCR: DB table script_waypoint has waypoint for non-existant creature entry 24156
OSCR: DB table script_waypoint has waypoint for non-existant creature entry 28217
OSCR: DB table script_waypoint has waypoint for non-existant creature entry 28070
OSCR: DB table script_waypoint has waypoint for non-existant creature entry 23784
[OSCR: DB table script_waypoint has waypoint for non-existant creature entry 24156
OSCR: DB table script_waypoint has waypoint for non-existant creature entry 28217
OSCR: DB table script_waypoint has waypoint for non-existant creature entry 28070
OSCR: DB table script_waypoint has waypoint for non-existant creature entry 23784
[OSCR: DB table script_waypoint has waypoint for non-existant creature entry 24156
OSCR: DB table script_waypoint has waypoint for non-existant creature entry 28217
OSCR: DB table script_waypoint has waypoint for non-existant creature entry 28070
OSCR: DB table script_waypoint has waypoint for non-existant creature entry 23784
[OSCR: DB table script_waypoint has waypoint for non-existant creature entry 24156
OSCR: DB table script_waypoint has waypoint for non-existant creature entry 28217
OSCR: DB table script_waypoint has waypoint for non-existant creature entry 28070
OSCR: DB table script_waypoint has waypoint for non-existant creature entry 23784
[OSCR: DB table script_waypoint has waypoint for non-existant creature entry 24156
OSCR: DB table script_waypoint has waypoint for non-existant creature entry 28217
OSCR: DB table script_waypoint has waypoint for non-existant creature entry 28070
OSCR: DB table script_waypoint has waypoint for non-existant creature entry 23784
[OSCR: DB table script_waypoint has waypoint for non-existant creature entry 24156
OSCR: DB table script_waypoint has waypoint for non-existant creature entry 28217
OSCR: DB table script_waypoint has waypoint for non-existant creature entry 23784
[OSCR: DB table script_waypoint has waypoint for non-existant creature entry 24156
OSCR: DB table script_waypoint has waypoint for non-existant creature entry 28217
OSCR: DB table script_waypoint has waypoint for non-existant creature entry 23784
OSCR: DB table script_waypoint has waypoint for non-existant creature entry 24156
[OSCR: DB table script_waypoint has waypoint for non-existant creature entry 28217
OSCR: DB table script_waypoint has waypoint for non-existant creature entry 24156
[OSCR: DB table script_waypoint has waypoint for non-existant creature entry 28217
OSCR: DB table script_waypoint has waypoint for non-existant creature entry 24156
OSCR: DB table script_waypoint has waypoint for non-existant creature entry 28217
[OSCR: DB table script_waypoint has waypoint for non-existant creature entry 28217
[OSCR: DB table script_waypoint has waypoint for non-existant creature entry 28217
[**************************************************] 100%
>> Loaded 1691 Script Waypoint nodes.

OSCR: Loading C++ scripts
[**************************************************] 100%
OregonScript: RegisterSelf, but script named instance_gnomeregan does not have ScriptName assigned in database.
OregonScript: RegisterSelf, but script named npc_blastmaster_emi_shortfuse does not have ScriptName assigned in database.
OregonScript: RegisterSelf, but script named boss_grubbis does not have ScriptName assigned in database.
OregonScript: RegisterSelf, but script named at_twilight_grove does not have ScriptName assigned in database.
OregonScript: RegisterSelf, but script named npc_tyrion does not have ScriptName assigned in database.
OregonScript: RegisterSelf, but script named npc_tyrion_spybot does not have ScriptName assigned in database.
OregonScript: RegisterSelf, but script named npc_lord_gregor_lescovar does not have ScriptName assigned in database.
OregonScript: RegisterSelf, but script named npc_marzon_silent_blade does not have ScriptName assigned in database.
OregonScript: RegisterSelf, but script named npc_stormwind_royal_guard does not have ScriptName assigned in database.
OregonScript: RegisterSelf, but script named npc_anchorite_truuen does not have ScriptName assigned in database.
OregonScript: RegisterSelf, but script named npc_theramore_guard does not have ScriptName assigned in database.
OregonScript: RegisterSelf, but script named npc_remulos does not have ScriptName assigned in database.
OregonScript: RegisterSelf, but script named npc_eranikus does not have ScriptName assigned in database.
OregonScript: RegisterSelf, but script named go_crystalline_tear does not have ScriptName assigned in database.
OregonScript: RegisterSelf, but script named mob_qiraj_war_spawn does not have ScriptName assigned in database.
OregonScript: RegisterSelf, but script named npc_anachronos_quest_trigger does not have ScriptName assigned in database.
OregonScript: RegisterSelf, but script named npc_anachronos_the_ancient does not have ScriptName assigned in database.
OregonScript: RegisterSelf, but script named npc_volcano does not have ScriptName assigned in database.
OregonScript: RegisterSelf, but script named npc_bloodmaul_brutebane does not have ScriptName assigned in database.
OregonScript: RegisterSelf, but script named npc_ogre_brute does not have ScriptName assigned in database.
OregonScript: RegisterSelf, but script named npc_maxx_a_million_escort does not have ScriptName assigned in database.
OregonScript: RegisterSelf, but script named npc_skyguard_prisoner does not have ScriptName assigned in database.
>> Loaded 816 C++ Scripts.
>> Load Overriden SQL Data.

Starting Map System
Starting Game Event system...
GameEvent 4 "Darkmoon Faire (Elwynn Forest)" started.
GameEvent 16 "Gurubashi Arena Booty Run" started.
GameEvent 20 "Call to Arms: Arathi Basin!" started.
GameEvent 27 "Nights" started.
GameEvent 30 "Edge of Madness, Hazza'rah" started.
GameEvent 35 "Shattered Sun Offensive: Phase 1 - Reclaiming the Sanctum" started.
Game Event system initialized.
Starting BattleGround System
[**************************************************] 100%
>> Loaded 8 battlegrounds

Starting Outdoor PvP System
Loading Transports...
[**************************************************] 100%
>> Loaded 9 transports

Loading Transports Events...
[**************************************************] 100%
>> Transport events table is empty


Deleting expired bans...
Starting objects Pooling system...
Pool handling system initialized, 0 pools spawned.
Calculate next daily quest reset time...
Initialize AuctionHouseBot...
AuctionHouseBot and AuctionHouseBuyer have been loaded.
WORLD: World initialized

Oregon>Oregon>Max allowed socket connections 1024

 

 

KDyz pustim wow ukaze realm ale nepripojim se do nej proc ?

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Vypadá to, že jsi zapoměl při nahrávání database nahrát data ze sql/scripts, to vyřeší ty chybové hlášky. To, že se nepřipojíš trošku líp specifikuj, co ti to píše? Je realm šedý? Vypíše se něco v logu?

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s tím realmem mam stejny problém..když se připojím do hry v realm tabulce žádný realm není..nevíte co s tím?

 

Přidej ho tam :) přes realm DB... Tam nastavíš realmid, jméno, veřejnou IP místo defaultního localhost, serverport atd.

Edited by minig

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