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    • Xmat

      Pravidlo pro postování v TTT

      Do sekce Tipy, triky, tutoriály nepatří žádné dotazy.   Postujte sem vaše návody, tipy a různé další věci jež uznáte za vhodné sdělit zdejšímu osazenstvu, ale veškeré dotazy směřujte do sekce Všeobecná diskuse.
    • Replik

      Seznam návodů a důležitých témat v této sekci

      Pro lepší přehlednost jsem vytvořil tento seznam, který vás, méně zkušené, lépe provede touto sekcí. Věřím, že zde najdete, co hledáte. Vypsané jsou návody, které jsou oficiálně uznané jako návody. Běžné diskuze, které neposkytují postupy a rady zvěřejněny nejsou.   Instalace vlastního MaNGOS Serveru Díky těmto návodům budete (měli by jste být) schopni vytvořit a následně spustit váš vlastní server. Nastavení je pro verze s i bez datadisku.   Instalace MaNGOS Serveru (bez datadisku TBC) - Autor Benny Instalace MaNGOS Serveru (s datadiskem TBC) - Autor Malfik Instalace MaNGOS Serveru v prostředí Linux - Autor charlie Instalace MaNGOS Serveru v prostředí Linux - Autor kupkoid   Chyby a jejich řešení při přihlašování k serveru - Autor Cybe   Zálohování uživatelských dat   Dávkový soubor (BAT soubor) pro vytvoření SQL záloh - Autor Replik   Kompilování - tvoření vlastních release (revizí)   Tvorba kompilací pro Win32 (MangoScript) - Autor bLuma   Ostatní - těžko zařaditelné, ale neznamená to, že nejsou dobré   VIP Systém - Autor charlie Tvorba Webových stránek pro MaNGOS - Autor zahuba Tvorba teleportačních NPC (MangoScript) - Autor Replik Registrační web (původně předělaná SPORA) Funkční pro Antrix i MaNGOS - Autor Replik Nastavení a spuštění Minimanager pro MaNGOS - Autor BlackMartin Nastavení MaNGOS Website - Autor Artorius   Samozřejmě jsou zde i jiné návody, ale tyto jsou nejvíce používané, proto věřím, že vám budou nápomocné. Tuto sekci budeme upravovat podle potřeby. Pokud by jste něco nenašli nebo si nevěděli rady, hledejte na fóru a teprve potom založte vlastní topik. Pokud nějaký autor vytvoří kvalitní návod a chtěl by ho zveřejnit i v tomto seznamu, doporučuji, aby mi napsal zprávu skrze PM.   Díky a přeji hezký den na WoWResource   Replik
    • Aristo

      Příspěvky tam, kde nemají co dělat

      Dodržujte zákaz přispívání do topiků s repaky pokud si to zakladatelé nepřejí!! Opakované psaní příspěvků bude trestáno warnem.
    • Aristo

      Používání spoilerů

      Poslední dobou má většina uživatelů fora zvláštní nutkání postovat extrémně dlouhé texty nebo kódy, které zabírají v nejedenom případu i 80% obsahu celé stránky a hodně tak zvedají nepřehlednost v topiku. Chtěl bych všechny uživatele požádat, aby při postování citací, jakýchkoliv kódů, errorů, atp... delších než 30 řádků používali funkci spoileru.   Funkci vyvoláte příkazem [spoiler] text [/spoiler]   Ukázka:  
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achboDCA

[C++] Teleporter

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Ahojte.

Prechádzal som sekciu venovanú Oregon Core emu, a veľa z Vás hľadá alebo hľadala Teleportera či už SQL alebo C++.SQL teleporterov je tu hafo, ale C++ pre OC málo (mne osobne sa nepodarilo nájsť ani jeden).Preto sem dávam script z fóra OC.Upozorňujem že script neni môj!!!

 

 

/*******************************************************/
#include "ScriptPCH.h"

/*******************************************************/
//MAIN MENU
bool GossipHello_teleporter(Player *player, Creature *_Creature)
{
       if ( player->GetTeam() == ALLIANCE )
                       {
                                                                                                                                               player->ADD_GOSSIP_ITEM( 0, "Stormwind Shop"    , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 4);
                       }else{
                                                                                                                                               player->ADD_GOSSIP_ITEM( 0, "Orgrimmar Shop"    , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 5);
                       };
                                                                       player->ADD_GOSSIP_ITEM( 0, "Hyjal Pvp Arena"   , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 64);
                                                                                                                                               player->ADD_GOSSIP_ITEM( 0, "Main Cities"       , GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
                                                                       player->ADD_GOSSIP_ITEM( 0, "Easy Dungeons"     , GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
                                                                       player->ADD_GOSSIP_ITEM( 0, "Normal Dungeons"   , GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
                                                                       player->ADD_GOSSIP_ITEM( 0, "Hard Dungeons"     , GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
                                                                       player->ADD_GOSSIP_ITEM( 0, "Gurubashi Arena"   , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 56);
                                                                       player->ADD_GOSSIP_ITEM( 0, "Player Tools"      , GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
                                                               player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,_Creature->GetGUID());
                return true;
     }
                       //PLAYER IS IN COMBAT-RAID STYLE WANNOUNCE (UNABLE TO TELEPORT)
   player->GetSession()->SendNotification("I am unable to teleport you if you are in combat.");
   return false;
}
                       //START MAIN CITIES SUB MENU
void SendSubMenu_teleporter(Player *player, Creature *_Creature, uint32 action)
{
   switch (action)
   {
       case GOSSIP_ACTION_INFO_DEF + 1:                            
//MAIN CITITES SUB MENU
            if ( player->GetTeam() == ALLIANCE )
               {
                                                                       player->ADD_GOSSIP_ITEM(0, "Darnassus"          , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 1);
                                                                       player->ADD_GOSSIP_ITEM(0, "Ironforge"          , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 2);
                                                                       player->ADD_GOSSIP_ITEM(0, "Exodar"             , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 3);             
                                                                       player->ADD_GOSSIP_ITEM(0, "Stormwind"          , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 4);
                                                                                                                                               player->ADD_GOSSIP_ITEM(0, "Back"           , GOSSIP_SENDER_START,  GOSSIP_ACTION_INFO_DEF + 1);
                                                                                                                                               player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,_Creature->GetGUID());
               }else{
                                                                       player->ADD_GOSSIP_ITEM(0, "Orgrimmar"          , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 5);
                                                                       player->ADD_GOSSIP_ITEM(0, "Silvermoon"         , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 6);
                                                                                                                                               player->ADD_GOSSIP_ITEM(0, "Thunderbluff"           , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 7);     
                                                                       player->ADD_GOSSIP_ITEM(0, "Undercity"          , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 8);
                                                                                                                                               player->ADD_GOSSIP_ITEM(0, "Back"           , GOSSIP_SENDER_START,  GOSSIP_ACTION_INFO_DEF + 1);
                                                                                                                                               player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,_Creature->GetGUID());
               };
                               break;
//NEUTRAL CITIES SUB MENU
               case GOSSIP_ACTION_INFO_DEF + 2:                          

               {
                                                                       player->ADD_GOSSIP_ITEM(0, "Void (TK AW1)"          , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 62); 
                                                                                                                                               player->ADD_GOSSIP_ITEM(0, "Zul Aman (T9)"            , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 44);
                                                                       player->ADD_GOSSIP_ITEM(0, "Solar (TK)"          , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 63);
                                                                                                                                               player->ADD_GOSSIP_ITEM(0, "The Botanica"          , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 66);
                                                                                                                                               player->ADD_GOSSIP_ITEM(0, "Back"             , GOSSIP_SENDER_START,  GOSSIP_ACTION_INFO_DEF + 1);
                                                                                                                                               player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,_Creature->GetGUID());
               };
                               break;
//DUNGEONS                      
       case GOSSIP_ACTION_INFO_DEF + 3:                            
                                                                       player->ADD_GOSSIP_ITEM(0, "Kael (TK dopln)"   , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 59);
                                                                                                                                               player->ADD_GOSSIP_ITEM(0, "Hyjal Summit"               , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 45);
                                                                                                                                               player->ADD_GOSSIP_ITEM(0, "Blackwing lair"             , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 37);
                                                                                                                                               player->ADD_GOSSIP_ITEM(0, "Serpentshrine (rekonstrukce)" , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 48);
                                                                                                                                               player->ADD_GOSSIP_ITEM(0, "Zul'Farrak (rekonstrukce)"     , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 26);
                                                                                                                                               player->ADD_GOSSIP_ITEM(0, "Kill Jaeden"     , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 65);
                                                                                                                                               player->ADD_GOSSIP_ITEM(0, "Gruul's Lair"     , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 46);
                                                                                                                                               player->ADD_GOSSIP_ITEM(0, "Back"               , GOSSIP_SENDER_START,   GOSSIP_ACTION_INFO_DEF + 1);
                                                                                                                                               player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,_Creature->GetGUID());
                               break;
//RAIDS
               case GOSSIP_ACTION_INFO_DEF + 4:                           
                                                                       player->ADD_GOSSIP_ITEM(0, "Naxxramus"   , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 38);
                                                                                                                                               player->ADD_GOSSIP_ITEM(0, "Black Temple"           , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 50);
                                                                                                                                               player->ADD_GOSSIP_ITEM(0, "Al'ar"            , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 58);
                                                                                                                                               player->ADD_GOSSIP_ITEM(0, "Blood Furnace"            , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 57);
                                                                                                                                               player->ADD_GOSSIP_ITEM(0, "Brutallus"            , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 60);
                                                                                                                                               player->ADD_GOSSIP_ITEM(0, "Ahn'Quiraj"            , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 43);
                                                                                                                                               player->ADD_GOSSIP_ITEM(0, "Onyxia"            , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 61);
                                                                                                                                               player->ADD_GOSSIP_ITEM(0, "Back"               , GOSSIP_SENDER_START,   GOSSIP_ACTION_INFO_DEF + 1);
                                               player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,_Creature->GetGUID());
               break;
//PLAYER TOOLS                
               case GOSSIP_ACTION_INFO_DEF + 5:                   

                                                                       player->ADD_GOSSIP_ITEM(0, "Heal Me"            , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 52);
                                                                       player->ADD_GOSSIP_ITEM(0, "Reset Cooldowns"    , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 53);
                                                               player->ADD_GOSSIP_ITEM(0, "Back"               , GOSSIP_SENDER_START,  GOSSIP_ACTION_INFO_DEF + 1);
                                               player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,_Creature->GetGUID());
               break;

   }
}
                       //START TELEPORTATION LIST
void SendActionMenu_teleporter(Player *player, Creature *_Creature, uint32 action)
{
   switch (action)
   {
                       //Darnassus
               case GOSSIP_ACTION_INFO_DEF + 1:
                               player->CLOSE_GOSSIP_MENU();             
                               player->TeleportTo(1, 9952.1f, 2272.3f, 1341.7f, 1.5f);
           break;
                       //Ironforge
               case GOSSIP_ACTION_INFO_DEF + 2:
                               player->CLOSE_GOSSIP_MENU();
                               player->TeleportTo(0, -4982.8f, -880.5f, 502.0f, 5.3f);
           break;
                       //Exodar
               case GOSSIP_ACTION_INFO_DEF + 3:
                               player->CLOSE_GOSSIP_MENU();
                               player->TeleportTo(530, -3863.5f, -11742.6f, -106.5f, 2.1f);
           break;
            //Stormwind
               case GOSSIP_ACTION_INFO_DEF + 4:
                               player->CLOSE_GOSSIP_MENU();
                               player->TeleportTo(0, -8917.61f, 501.331f,  93.8904f, 3.71607f); 
           break;
           //Orgrimmar
               case GOSSIP_ACTION_INFO_DEF + 5:
                               player->CLOSE_GOSSIP_MENU();
                               player->TeleportTo(1, 1477.5f, -4417.5f, 25.9f, 0.1f);
           break;
           //Silvermoon
               case GOSSIP_ACTION_INFO_DEF + 6:
                               player->CLOSE_GOSSIP_MENU();
                               player->TeleportTo(530, 9465.5f, -7278.2f, 14.7f, 6.2f);
           break;
                       //Thunderbluff
               case GOSSIP_ACTION_INFO_DEF + 7:
                               player->CLOSE_GOSSIP_MENU();
                               player->TeleportTo(1, -1290.1f, 146.9f, 130.1f, 4.8f);
           break;
                       //Undercity
               case GOSSIP_ACTION_INFO_DEF + 8:
                               player->CLOSE_GOSSIP_MENU();            
                               player->TeleportTo(0, 1629.9f, 239.7f, -42.6f, 3.1f);
           break;
           //Booty Bay
       case GOSSIP_ACTION_INFO_DEF + 54:
                                                               player->CLOSE_GOSSIP_MENU();
                               player->TeleportTo(0, -14296.9f, 531.4f, 8.8f, 4.2f);
           break;
                       //Ratchet
       case GOSSIP_ACTION_INFO_DEF + 55:
                                                               player->CLOSE_GOSSIP_MENU();
                                                               player->TeleportTo(1, -956.6f, -3754.7f, 5.4f, 1.2f);
           break;
                       //Shattrath
       case GOSSIP_ACTION_INFO_DEF + 9:
                               player->CLOSE_GOSSIP_MENU();            
                               player->TeleportTo(530, -1869.2f, 5441.3f, -9.9f, 5.1f);
           break;
                       //Deadmines
       case GOSSIP_ACTION_INFO_DEF + 10:
                               player->CLOSE_GOSSIP_MENU();            
                               player->TeleportTo(0, -11208.3f, 1672.4f, 25.0f, 1.4f);
           break;
                       //Shadowfang Keep
       case GOSSIP_ACTION_INFO_DEF + 11:
                               player->CLOSE_GOSSIP_MENU();            
                               player->TeleportTo(0, -234.1f, 1563.3f, 77.3f, 1.1f);
           break;
                       //Stormwind Stockades
       case GOSSIP_ACTION_INFO_DEF + 12:
                               player->CLOSE_GOSSIP_MENU();            
                               player->TeleportTo(0, -8769.2f, 842.5f, 90.1f, 0.6f);
           break;
                       //Gnomeregan
       case GOSSIP_ACTION_INFO_DEF + 13:
                               player->CLOSE_GOSSIP_MENU();           
                               player->TeleportTo(0, -5162.9f, 926.06f, 257.6f, 1.4f);
           break;
                       //The Scarlet Monastery
       case GOSSIP_ACTION_INFO_DEF + 14:
                               player->CLOSE_GOSSIP_MENU();            
                               player->TeleportTo(0, 2870.7f, -759.2f, 160.6f, 5.05f);
           break;
                       //Uldaman
       case GOSSIP_ACTION_INFO_DEF + 15:
                               player->CLOSE_GOSSIP_MENU();            
                               player->TeleportTo(0, -6068.2f, -2955.4f, 210.1f, 0.1f);
           break;
                       //Temple
       case GOSSIP_ACTION_INFO_DEF + 16:
                               player->CLOSE_GOSSIP_MENU();            
                               player->TeleportTo(0, -10470.8f, -3818.7f, 29.3f, 6.004f);
           break;
                       //Blackrock
       case GOSSIP_ACTION_INFO_DEF + 17:
                               player->CLOSE_GOSSIP_MENU();            
                               player->TeleportTo(0, -7708.9f, -1088.03f, 218.1f, 5.9f);
           break;
                       //Stratholme
       case GOSSIP_ACTION_INFO_DEF + 18:
                               player->CLOSE_GOSSIP_MENU();            
                               player->TeleportTo(0, 3352.9f, -3379.03f, 145.1f, 6.2f);
           break;
                       //Scholomance
       case GOSSIP_ACTION_INFO_DEF + 19:
                               player->CLOSE_GOSSIP_MENU();            
                               player->TeleportTo(0, 1268.3f, -2556.2f, 94.3f, 0.4f);
           break;
                       //Magisters' Terrace
       case GOSSIP_ACTION_INFO_DEF + 20:
                               player->CLOSE_GOSSIP_MENU();            
                               player->TeleportTo(530, 12886.2f, -7331.8f, 66.2f, 4.3f);
           break;
                       //Ragefire
       case GOSSIP_ACTION_INFO_DEF + 21:
                               player->CLOSE_GOSSIP_MENU();            
                               player->TeleportTo(1, 1811.1f, -4410.01f, -18.07f, 5.03f);
           break;
                       //Wailing Caverns
       case GOSSIP_ACTION_INFO_DEF + 22:
                               player->CLOSE_GOSSIP_MENU();            
                               player->TeleportTo(1, -739.7f, -2216.8f, 16.9f, 2.5f);
           break;
                       //Blackfathom Deeps
       case GOSSIP_ACTION_INFO_DEF + 23:
                               player->CLOSE_GOSSIP_MENU();            
                               player->TeleportTo(1, 4248.2f, 743.9f, -24.1f, 1.2f);
           break;
                       //Razorfen Kraul
       case GOSSIP_ACTION_INFO_DEF + 24:
                               player->CLOSE_GOSSIP_MENU();            
                               player->TeleportTo(1, -4463.5, -1664.5f, 82.4f, 0.89f);
           break;
                       //Razorfen Downs
       case GOSSIP_ACTION_INFO_DEF + 25:
                               player->CLOSE_GOSSIP_MENU();            
                               player->TeleportTo(1, -4653.9f, -2487.7f, 82.2f, 5.5f);
           break;
                       //Zul'Farrak
       case GOSSIP_ACTION_INFO_DEF + 26:
                               player->CLOSE_GOSSIP_MENU();            
                               player->TeleportTo(1, -6799.8f, -2891.1f, 9.5f, 6.2f);
           break;
                       //Maraudon
       case GOSSIP_ACTION_INFO_DEF + 27:
                               player->CLOSE_GOSSIP_MENU();            
                               player->TeleportTo(1, -1423.4f, 2992.5f, 137.08f, 1.5f);
           break;
                       //DireMaul
       case GOSSIP_ACTION_INFO_DEF + 28:
                               player->CLOSE_GOSSIP_MENU();            
                               player->TeleportTo(1, -3520.2f, 1080.2f, 161.9f, 4.7f);
           break;
                       //Caverns Of Time
       case GOSSIP_ACTION_INFO_DEF + 29:
                               player->CLOSE_GOSSIP_MENU();            
                               player->TeleportTo(1, -8174.2f, -4736.95f, 34.3f, 4.96f);
           break;
                       //Hellfire Citadel
       case GOSSIP_ACTION_INFO_DEF + 30:
                               player->CLOSE_GOSSIP_MENU();            
                               player->TeleportTo(530, -390.86f, 3130.6f, 4.5f, 0.2f);
           break;
                       //Coilfang Reservoir
       case GOSSIP_ACTION_INFO_DEF + 31:
                               player->CLOSE_GOSSIP_MENU();            
                               player->TeleportTo(530, 731.3f, 6865.7f, -69.4f, 6.2f);
           break;
                       //Auchindoun
       case GOSSIP_ACTION_INFO_DEF + 32:
                               player->CLOSE_GOSSIP_MENU();            
                               player->TeleportTo(530, -3322.5f, 4941.3f, -100.5f, 3.7f);
           break;
                       //Tempest Keep
       case GOSSIP_ACTION_INFO_DEF + 33:
                               player->CLOSE_GOSSIP_MENU();            
                               player->TeleportTo(530, 3100.7f, 1538.8f, 190.8f, 1.4f);
           break;
                       //Upper Blackrock Spire
       case GOSSIP_ACTION_INFO_DEF + 34:
                               player->CLOSE_GOSSIP_MENU();            
                               player->TeleportTo(0, -7534.7, -1212.6f, 285.4f, 5.2f);
           break;
                       //Zul'Gurub
       case GOSSIP_ACTION_INFO_DEF + 35:
                               player->CLOSE_GOSSIP_MENU();            
                               player->TeleportTo(0, -11916.7f, -1215.7f, 92.6f, 4.7f);
           break;
                       //Molten Core
       case GOSSIP_ACTION_INFO_DEF + 36:
                               player->CLOSE_GOSSIP_MENU();            
                               player->TeleportTo(230, 1117.3f, -461.2f, -102.6f, 3.5f);
           break;
                       //Blackwing Lair
       case GOSSIP_ACTION_INFO_DEF + 37:
                               player->CLOSE_GOSSIP_MENU();            
                               player->TeleportTo(229, 174.7f, -474.6f, 117.5f, 6.2f);
           break;
                       //Naxxramas
       case GOSSIP_ACTION_INFO_DEF + 38:
                               player->CLOSE_GOSSIP_MENU();            
                               player->TeleportTo(0, 3095.829102f, -3741.554199f, 133.292892f, 0.237340f);
           break;
                       //Karazhan
       case GOSSIP_ACTION_INFO_DEF + 39:
                               player->CLOSE_GOSSIP_MENU();            
                               player->TeleportTo(0, -11119.2f, -2011.3f, 47.6f, 0.6f);
           break;
                       //Sunwell
       case GOSSIP_ACTION_INFO_DEF + 40:
                               player->CLOSE_GOSSIP_MENU();            
                               player->TeleportTo(530, 12565.1f, -6774.9f, 15.9f, 3.1f);
           break;      
                       //Onyxia's Lair                 
       case GOSSIP_ACTION_INFO_DEF + 41:
                               player->CLOSE_GOSSIP_MENU();            
                               player->TeleportTo(1, -4708.2, -3727.6f, 55.4f, 3.7f);
           break;
                       //Ruins of Ahn'Qiraj
       case GOSSIP_ACTION_INFO_DEF + 42:
                               player->CLOSE_GOSSIP_MENU();            
                               player->TeleportTo(1, -8412.6f, 1501.3f, 30.1f, 2.6f);
           break;
                       //Temple of Ahn'Qiraj 6, 1, 0, '0', -8242.92, 1991.58, 130.164, 0.616986
       case GOSSIP_ACTION_INFO_DEF + 43:
                               player->CLOSE_GOSSIP_MENU();            
                               player->TeleportTo(1, -8242.92f, 1991.58f, 130.164f, 0.616986f);
           break;
                       //Zul'Aman
       case GOSSIP_ACTION_INFO_DEF + 44:
                               player->CLOSE_GOSSIP_MENU();            
                               player->TeleportTo(530, 6851.7f, -7972.5f, 179.9f, 4.6f);
           break;
                       //Hyjal
       case GOSSIP_ACTION_INFO_DEF + 45:
                               player->CLOSE_GOSSIP_MENU();            
                               player->TeleportTo(1, -8177.8f, -4181.2f, -166.7f, 0.9f);
           break;      
                       //Gruul's Lair
       case GOSSIP_ACTION_INFO_DEF + 46:
                               player->CLOSE_GOSSIP_MENU();            
                               player->TeleportTo(530, 3530.06f, 5104.08f, 4.3f, 5.5f);
           break;
                       //Magtheridon's Lair
       case GOSSIP_ACTION_INFO_DEF + 47:
                               player->CLOSE_GOSSIP_MENU();            
                               player->TeleportTo(530, -312.7f, 3087.2f, -115.8f, 5.1f);
           break;
                       //Serpentshrine Cavern
       case GOSSIP_ACTION_INFO_DEF + 48:
                               player->CLOSE_GOSSIP_MENU();            
                               player->TeleportTo(530, 731.3f, 6865.7f, -69.4f, 6.2f);
           break;      
                       //The Eye
       case GOSSIP_ACTION_INFO_DEF + 49:
                               player->CLOSE_GOSSIP_MENU();            
                               player->TeleportTo(530, 3090.3f, 1406.1f, 189.9f, 4.5f);
           break;      
                       //Black Temple
       case GOSSIP_ACTION_INFO_DEF + 50:
                               player->CLOSE_GOSSIP_MENU();            
                               player->TeleportTo(530, -3648.1f, 316.7f, 35.7f, 2.99f);
           break;              
                                                                               //BEGIN PLAYER TOOLS
                       //Buff

                       //Regenerate                    
       case GOSSIP_ACTION_INFO_DEF + 52:
                                                               player->SetHealth(player->GetMaxHealth());
                                                               player->SetPower(POWER_MANA, player->GetMaxPower(POWER_MANA));
                                                               player->CLOSE_GOSSIP_MENU();               
           break;
                       //Cooldown
       case GOSSIP_ACTION_INFO_DEF + 53:
                                                               player->RemoveAllSpellCooldown();
                                                               player->CLOSE_GOSSIP_MENU();               
           break;
                       //BEGIN PVP ARENAS
               //PVP Gurubashi Arena
       case GOSSIP_ACTION_INFO_DEF + 56:        
                                                               player->CLOSE_GOSSIP_MENU();           
                                                               player->TeleportTo(0, -13240.772461f, 201.324463f, 30.901804f, 1.099158f);;                                                                                          
           break;


               case GOSSIP_ACTION_INFO_DEF + 57: // blood furnace 530, 0, '0', -287.319, 3140.95, 31.5141, 2.33582
                               player->CLOSE_GOSSIP_MENU();            
                               player->TeleportTo(530, -287.319f, 3140.95f, 31.5141f, 2.33582f);


               case GOSSIP_ACTION_INFO_DEF + 58: // alar 550, 0, '0', 337.246, -0.857181, -2.38838, 3.1
                               player->CLOSE_GOSSIP_MENU();            
                               player->TeleportTo(550, 337.246f, -0.857181f, -2.38838f, 3.1f);

           case GOSSIP_ACTION_INFO_DEF + 59: // kael 550, 0, '0', 659.429, -0.7413, 47, 6.2
                               player->CLOSE_GOSSIP_MENU();            
                               player->TeleportTo(550, 659.429f, -0.7413f, 47f, 6.2f);

           case GOSSIP_ACTION_INFO_DEF + 60: // brutaluss 580, 0, '0', 1542.73, 538.831, 32.4364, 2.38315
                               player->CLOSE_GOSSIP_MENU();            
                               player->TeleportTo(580, 1542.73f, 538.831f, 32.4364f, 2.38315f);

               case GOSSIP_ACTION_INFO_DEF + 61: //onyxia 1, 0, '0', -4737.59, -3749.75, 52.828, 3.255
                               player->CLOSE_GOSSIP_MENU();            
                               player->TeleportTo(1, -4737.59f, -3749.75f, 52.828f, 3.255f);


               case GOSSIP_ACTION_INFO_DEF + 62: //Void 550, 0, '0', 434, 358, 15, 1.26
                               player->CLOSE_GOSSIP_MENU();            
                               player->TeleportTo(550, 434.0f, 358.0f, 15.0f, 1.26f);

               case GOSSIP_ACTION_INFO_DEF + 63: //Solar 550, 0, '0', 478, -293, 20.5, 4
                               player->CLOSE_GOSSIP_MENU();            
                               player->TeleportTo(550, 478f, -293f, 20.5f, 4f);

               case GOSSIP_ACTION_INFO_DEF + 64: //hyjal 4640.1, -3796.5, 942.06, 5.27
                               player->CLOSE_GOSSIP_MENU();            
                               player->TeleportTo(1, -4640.1f, -3796.5f, 942.06f, 5.27f);

case GOSSIP_ACTION_INFO_DEF + 65: //TKJ  580, 0, '0', 1741.68, 706.165, 71.19, 2.79
                               player->CLOSE_GOSSIP_MENU();            
                               player->TeleportTo(580, 1741.68f, 706.165f, 71.19f, 2.79f);

case GOSSIP_ACTION_INFO_DEF + 66: //The Botanica 530, 0, '0', 3407.11, 1488.48, 183.6, 5.59559
                               player->CLOSE_GOSSIP_MENU();            
                               player->TeleportTo(530, 3407.11f, 1488.48f, 183.6f, 5.59559f);

   }
}
bool GossipSelect_teleporter(Player *player, Creature *_Creature, uint32 sender, uint32 action )
{
   switch (sender)
   {
       case GOSSIP_SENDER_MAIN:            SendSubMenu_teleporter(player, _Creature, action); break;
       case GOSSIP_SENDER_ACTION:          SendActionMenu_teleporter(player, _Creature, action); break;
       case GOSSIP_SENDER_ACTION:         SendSubDungeonMenu_teleporter(player, _Creature, action); break;
       case GOSSIP_SENDER_START:           GossipHello_teleporter(player,_Creature); break;
   }
   return true;
}

void AddSC_teleport_npcs()
{
   Script *newscript;

newscript = new Script;
newscript->Name="teleport_npcs";
newscript->pGossipHello = &GossipHello_teleporter;
newscript->pGossipSelect = &GossipSelect_teleporter;
newscript->RegisterSelf();
}

 

Edited by NecroVisioN
doplněn spoiler
  • Upvote 1

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A nezaslouží si to spoiler?

 

EDIT:Koukám na kód a je v tom bordel. Buď to udělal ten Code nebo to ten dotyčný je blázen.

Edited by Nex

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Za tú dobu čo som tu som ešte nezistil ako sa dáva spoiler prepáč, moja nevedemosť :)

Ohladom kódu neviem ako je na tom ja robím PHP nie C++. Len som chcel pomôcť tým, ktorý podobnú vec hľadajú :)

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