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dorian

Teleporter + kompilacia

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zdravim potreboval by som pomoc od niekoho kto rozumie oregon core chcel som si spravit c++ teleportera na svojom serveri ale nejak mi stale nechce ist vyskusal som snad uplne vsetkych teleporterov co su na tomto fore ale ani jeden mi nejde vobec nerozumiem kde mam zadavat scripty a tabulky v tomto som uplny zaciatocnik + ak by mi niekto napisal navod ako zkompilovat core ked ho mam hodene na hostingu bol by som rad :) PS : script na c++ buffera mi isiel hned na 1x takze nechapem kde mozem robit chybu prosim pomoc :/

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- WTF?! zbytočne niečo pisať, rozputala by sa ďalšia nezmyselna diskusia.... všetko tu je a navody idú ... (toto mi fakt nedalo... "PS: script na c++ buffera mi isiel"... ako ti išiel ked z podľa toho čo tu pišeš nevieš kompilovať core... "ako zkompilovat core ked ho mam hodene na hostingu" , ako chceš kompilovať niečo čo už skompilovane je?! pochybujem že na hostingu by si mal zdrojaky).

 

- nikdy sa nič nenaučiš, keď sa nebudeš učiť, hľadať a zaujimať sa o to .... chcieť nestači !!!

 

Kompilacia OC >>>TU<<<

 

C++ teleporter >>>TU<<<

Edited by Yaro

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(toto mi fakt nedalo... "PS: script na c++ buffera mi isiel"... ako ti išiel ked z podľa toho čo tu pišeš nevieš skompilovať core... "

predtym ked som tam toho buffera daval mi to vraj zkompiloval ten typek z hostingu vravim ze sa tomu totalne nevyznam

 

snazim sa to robit asi nejak takto :

sources/src/scripts/world/npc_teleporter.cpp

 

/**********************************

*Name: C++ Teleporter *

*File: npc_teleporter.cpp *

*Created: Dorian *

*Create Date: 18.12.2012 *

*Script Name: npc_teleporter *

**********************************/

 

/*sql

INSERT INTO `creature_template` (`entry`, `heroic_entry`, `modelid_A`, `modelid_A2`, `modelid_H`, `modelid_H2`, `name`, `subname`, `IconName`, `minlevel`, `maxlevel`, `minhealth`, `maxhealth`, `minmana`, `maxmana`, `armor`, `faction_A`, `faction_H`, `npcflag`, `speed`, `scale`, `rank`, `mindmg`, `maxdmg`, `dmgschool`, `attackpower`, `baseattacktime`, `rangeattacktime`, `unit_flags`, `dynamicflags`, `family`, `trainer_type`, `trainer_spell`, `class`, `race`, `minrangedmg`, `maxrangedmg`, `rangedattackpower`, `type`, `type_flags`, `lootid`, `pickpocketloot`, `skinloot`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `spell1`, `spell2`, `spell3`, `spell4`, `PetSpellDataId`, `mingold`, `maxgold`, `AIName`, `MovementType`, `InhabitType`, `RacialLeader`, `RegenHealth`, `equipment_id`, `mechanic_immune_mask`, `flags_extra`, `ScriptName`) VALUES (55555, 0, 18839, 0, 18839, 0, 'Tornado Teleporter', 'Thunder WoW', '', 1, 1, 1, 1, 0, 0, 0, 35, 35, 1, 1, 0.1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '', 0, 0, 0, 0, 0, 0, 0, 'npc_teleporter');

*/

#include "ScriptPCH.h"

/*******************************************************/

//MAIN MENU

bool GossipHello_teleporter(Player *player, Creature *_Creature)

{

if ( player->GetTeam() == ALLIANCE )

{

player->ADD_GOSSIP_ITEM( 0, "Stormwind Shop" , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 4);

}else{

player->ADD_GOSSIP_ITEM( 0, "Orgrimmar Shop" , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 5);

};

player->ADD_GOSSIP_ITEM( 0, "Hyjal Pvp Arena" , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 64);

player->ADD_GOSSIP_ITEM( 0, "Main Cities" , GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);

player->ADD_GOSSIP_ITEM( 0, "Easy Dungeons" , GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);

player->ADD_GOSSIP_ITEM( 0, "Normal Dungeons" , GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);

player->ADD_GOSSIP_ITEM( 0, "Hard Dungeons" , GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);

player->ADD_GOSSIP_ITEM( 0, "Gurubashi Arena" , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 56);

player->ADD_GOSSIP_ITEM( 0, "Player Tools" , GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);

player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,_Creature->GetGUID());

return true;

}

//PLAYER IS IN COMBAT-RAID STYLE WANNOUNCE (UNABLE TO TELEPORT)

player->GetSession()->SendNotification("I am unable to teleport you if you are in combat.");

return false;

}

//START MAIN CITIES SUB MENU

void SendSubMenu_teleporter(Player *player, Creature *_Creature, uint32 action)

{

switch (action)

{

case GOSSIP_ACTION_INFO_DEF + 1:

//MAIN CITITES SUB MENU

if ( player->GetTeam() == ALLIANCE )

{

player->ADD_GOSSIP_ITEM(0, "Darnassus" , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 1);

player->ADD_GOSSIP_ITEM(0, "Ironforge" , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 2);

player->ADD_GOSSIP_ITEM(0, "Exodar" , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 3);

player->ADD_GOSSIP_ITEM(0, "Stormwind" , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 4);

player->ADD_GOSSIP_ITEM(0, "Back" , GOSSIP_SENDER_START, GOSSIP_ACTION_INFO_DEF + 1);

player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,_Creature->GetGUID());

}else{

player->ADD_GOSSIP_ITEM(0, "Orgrimmar" , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 5);

player->ADD_GOSSIP_ITEM(0, "Silvermoon" , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 6);

player->ADD_GOSSIP_ITEM(0, "Thunderbluff" , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 7);

player->ADD_GOSSIP_ITEM(0, "Undercity" , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 8);

player->ADD_GOSSIP_ITEM(0, "Back" , GOSSIP_SENDER_START, GOSSIP_ACTION_INFO_DEF + 1);

player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,_Creature->GetGUID());

};

break;

//NEUTRAL CITIES SUB MENU

case GOSSIP_ACTION_INFO_DEF + 2:

{

player->ADD_GOSSIP_ITEM(0, "Void (TK AW1)" , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 62);

player->ADD_GOSSIP_ITEM(0, "Zul Aman (T9)" , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 44);

player->ADD_GOSSIP_ITEM(0, "Solar (TK)" , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 63);

player->ADD_GOSSIP_ITEM(0, "The Botanica" , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 66);

player->ADD_GOSSIP_ITEM(0, "Back" , GOSSIP_SENDER_START, GOSSIP_ACTION_INFO_DEF + 1);

player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,_Creature->GetGUID());

};

break;

//DUNGEONS

case GOSSIP_ACTION_INFO_DEF + 3:

player->ADD_GOSSIP_ITEM(0, "Kael (TK dopln)" , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 59);

player->ADD_GOSSIP_ITEM(0, "Hyjal Summit" , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 45);

player->ADD_GOSSIP_ITEM(0, "Blackwing lair" , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 37);

player->ADD_GOSSIP_ITEM(0, "Serpentshrine (rekonstrukce)" , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 48);

player->ADD_GOSSIP_ITEM(0, "Zul'Farrak (rekonstrukce)" , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 26);

player->ADD_GOSSIP_ITEM(0, "Kill Jaeden" , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 65);

player->ADD_GOSSIP_ITEM(0, "Gruul's Lair" , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 46);

player->ADD_GOSSIP_ITEM(0, "Back" , GOSSIP_SENDER_START, GOSSIP_ACTION_INFO_DEF + 1);

player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,_Creature->GetGUID());

break;

//RAIDS

case GOSSIP_ACTION_INFO_DEF + 4:

player->ADD_GOSSIP_ITEM(0, "Naxxramus" , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 38);

player->ADD_GOSSIP_ITEM(0, "Black Temple" , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 50);

player->ADD_GOSSIP_ITEM(0, "Al'ar" , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 58);

player->ADD_GOSSIP_ITEM(0, "Blood Furnace" , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 57);

player->ADD_GOSSIP_ITEM(0, "Brutallus" , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 60);

player->ADD_GOSSIP_ITEM(0, "Ahn'Quiraj" , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 43);

player->ADD_GOSSIP_ITEM(0, "Onyxia" , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 61);

player->ADD_GOSSIP_ITEM(0, "Back" , GOSSIP_SENDER_START, GOSSIP_ACTION_INFO_DEF + 1);

player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,_Creature->GetGUID());

break;

//PLAYER TOOLS

case GOSSIP_ACTION_INFO_DEF + 5:

 

player->ADD_GOSSIP_ITEM(0, "Heal Me" , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 52);

player->ADD_GOSSIP_ITEM(0, "Reset Cooldowns" , GOSSIP_SENDER_ACTION, GOSSIP_ACTION_INFO_DEF + 53);

player->ADD_GOSSIP_ITEM(0, "Back" , GOSSIP_SENDER_START, GOSSIP_ACTION_INFO_DEF + 1);

player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,_Creature->GetGUID());

break;

 

}

}

//START TELEPORTATION LIST

void SendActionMenu_teleporter(Player *player, Creature *_Creature, uint32 action)

{

switch (action)

{

//Darnassus

case GOSSIP_ACTION_INFO_DEF + 1:

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(1, 9952.1f, 2272.3f, 1341.7f, 1.5f);

break;

//Ironforge

case GOSSIP_ACTION_INFO_DEF + 2:

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(0, -4982.8f, -880.5f, 502.0f, 5.3f);

break;

//Exodar

case GOSSIP_ACTION_INFO_DEF + 3:

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(530, -3863.5f, -11742.6f, -106.5f, 2.1f);

break;

//Stormwind

case GOSSIP_ACTION_INFO_DEF + 4:

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(0, -8917.61f, 501.331f, 93.8904f, 3.71607f);

break;

//Orgrimmar

case GOSSIP_ACTION_INFO_DEF + 5:

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(1, 1477.5f, -4417.5f, 25.9f, 0.1f);

break;

//Silvermoon

case GOSSIP_ACTION_INFO_DEF + 6:

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(530, 9465.5f, -7278.2f, 14.7f, 6.2f);

break;

//Thunderbluff

case GOSSIP_ACTION_INFO_DEF + 7:

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(1, -1290.1f, 146.9f, 130.1f, 4.8f);

break;

//Undercity

case GOSSIP_ACTION_INFO_DEF + 8:

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(0, 1629.9f, 239.7f, -42.6f, 3.1f);

break;

//Booty Bay

case GOSSIP_ACTION_INFO_DEF + 54:

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(0, -14296.9f, 531.4f, 8.8f, 4.2f);

break;

//Ratchet

case GOSSIP_ACTION_INFO_DEF + 55:

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(1, -956.6f, -3754.7f, 5.4f, 1.2f);

break;

//Shattrath

case GOSSIP_ACTION_INFO_DEF + 9:

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(530, -1869.2f, 5441.3f, -9.9f, 5.1f);

break;

//Deadmines

case GOSSIP_ACTION_INFO_DEF + 10:

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(0, -11208.3f, 1672.4f, 25.0f, 1.4f);

break;

//Shadowfang Keep

case GOSSIP_ACTION_INFO_DEF + 11:

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(0, -234.1f, 1563.3f, 77.3f, 1.1f);

break;

//Stormwind Stockades

case GOSSIP_ACTION_INFO_DEF + 12:

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(0, -8769.2f, 842.5f, 90.1f, 0.6f);

break;

//Gnomeregan

case GOSSIP_ACTION_INFO_DEF + 13:

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(0, -5162.9f, 926.06f, 257.6f, 1.4f);

break;

//The Scarlet Monastery

case GOSSIP_ACTION_INFO_DEF + 14:

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(0, 2870.7f, -759.2f, 160.6f, 5.05f);

break;

//Uldaman

case GOSSIP_ACTION_INFO_DEF + 15:

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(0, -6068.2f, -2955.4f, 210.1f, 0.1f);

break;

//Temple

case GOSSIP_ACTION_INFO_DEF + 16:

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(0, -10470.8f, -3818.7f, 29.3f, 6.004f);

break;

//Blackrock

case GOSSIP_ACTION_INFO_DEF + 17:

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(0, -7708.9f, -1088.03f, 218.1f, 5.9f);

break;

//Stratholme

case GOSSIP_ACTION_INFO_DEF + 18:

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(0, 3352.9f, -3379.03f, 145.1f, 6.2f);

break;

//Scholomance

case GOSSIP_ACTION_INFO_DEF + 19:

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(0, 1268.3f, -2556.2f, 94.3f, 0.4f);

break;

//Magisters' Terrace

case GOSSIP_ACTION_INFO_DEF + 20:

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(530, 12886.2f, -7331.8f, 66.2f, 4.3f);

break;

//Ragefire

case GOSSIP_ACTION_INFO_DEF + 21:

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(1, 1811.1f, -4410.01f, -18.07f, 5.03f);

break;

//Wailing Caverns

case GOSSIP_ACTION_INFO_DEF + 22:

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(1, -739.7f, -2216.8f, 16.9f, 2.5f);

break;

//Blackfathom Deeps

case GOSSIP_ACTION_INFO_DEF + 23:

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(1, 4248.2f, 743.9f, -24.1f, 1.2f);

break;

//Razorfen Kraul

case GOSSIP_ACTION_INFO_DEF + 24:

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(1, -4463.5, -1664.5f, 82.4f, 0.89f);

break;

//Razorfen Downs

case GOSSIP_ACTION_INFO_DEF + 25:

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(1, -4653.9f, -2487.7f, 82.2f, 5.5f);

break;

//Zul'Farrak

case GOSSIP_ACTION_INFO_DEF + 26:

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(1, -6799.8f, -2891.1f, 9.5f, 6.2f);

break;

//Maraudon

case GOSSIP_ACTION_INFO_DEF + 27:

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(1, -1423.4f, 2992.5f, 137.08f, 1.5f);

break;

//DireMaul

case GOSSIP_ACTION_INFO_DEF + 28:

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(1, -3520.2f, 1080.2f, 161.9f, 4.7f);

break;

//Caverns Of Time

case GOSSIP_ACTION_INFO_DEF + 29:

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(1, -8174.2f, -4736.95f, 34.3f, 4.96f);

break;

//Hellfire Citadel

case GOSSIP_ACTION_INFO_DEF + 30:

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(530, -390.86f, 3130.6f, 4.5f, 0.2f);

break;

//Coilfang Reservoir

case GOSSIP_ACTION_INFO_DEF + 31:

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(530, 731.3f, 6865.7f, -69.4f, 6.2f);

break;

//Auchindoun

case GOSSIP_ACTION_INFO_DEF + 32:

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(530, -3322.5f, 4941.3f, -100.5f, 3.7f);

break;

//Tempest Keep

case GOSSIP_ACTION_INFO_DEF + 33:

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(530, 3100.7f, 1538.8f, 190.8f, 1.4f);

break;

//Upper Blackrock Spire

case GOSSIP_ACTION_INFO_DEF + 34:

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(0, -7534.7, -1212.6f, 285.4f, 5.2f);

break;

//Zul'Gurub

case GOSSIP_ACTION_INFO_DEF + 35:

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(0, -11916.7f, -1215.7f, 92.6f, 4.7f);

break;

//Molten Core

case GOSSIP_ACTION_INFO_DEF + 36:

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(230, 1117.3f, -461.2f, -102.6f, 3.5f);

break;

//Blackwing Lair

case GOSSIP_ACTION_INFO_DEF + 37:

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(229, 174.7f, -474.6f, 117.5f, 6.2f);

break;

//Naxxramas

case GOSSIP_ACTION_INFO_DEF + 38:

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(0, 3095.829102f, -3741.554199f, 133.292892f, 0.237340f);

break;

//Karazhan

case GOSSIP_ACTION_INFO_DEF + 39:

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(0, -11119.2f, -2011.3f, 47.6f, 0.6f);

break;

//Sunwell

case GOSSIP_ACTION_INFO_DEF + 40:

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(530, 12565.1f, -6774.9f, 15.9f, 3.1f);

break;

//Onyxia's Lair

case GOSSIP_ACTION_INFO_DEF + 41:

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(1, -4708.2, -3727.6f, 55.4f, 3.7f);

break;

//Ruins of Ahn'Qiraj

case GOSSIP_ACTION_INFO_DEF + 42:

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(1, -8412.6f, 1501.3f, 30.1f, 2.6f);

break;

//Temple of Ahn'Qiraj 6, 1, 0, '0', -8242.92, 1991.58, 130.164, 0.616986

case GOSSIP_ACTION_INFO_DEF + 43:

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(1, -8242.92f, 1991.58f, 130.164f, 0.616986f);

break;

//Zul'Aman

case GOSSIP_ACTION_INFO_DEF + 44:

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(530, 6851.7f, -7972.5f, 179.9f, 4.6f);

break;

//Hyjal

case GOSSIP_ACTION_INFO_DEF + 45:

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(1, -8177.8f, -4181.2f, -166.7f, 0.9f);

break;

//Gruul's Lair

case GOSSIP_ACTION_INFO_DEF + 46:

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(530, 3530.06f, 5104.08f, 4.3f, 5.5f);

break;

//Magtheridon's Lair

case GOSSIP_ACTION_INFO_DEF + 47:

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(530, -312.7f, 3087.2f, -115.8f, 5.1f);

break;

//Serpentshrine Cavern

case GOSSIP_ACTION_INFO_DEF + 48:

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(530, 731.3f, 6865.7f, -69.4f, 6.2f);

break;

//The Eye

case GOSSIP_ACTION_INFO_DEF + 49:

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(530, 3090.3f, 1406.1f, 189.9f, 4.5f);

break;

//Black Temple

case GOSSIP_ACTION_INFO_DEF + 50:

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(530, -3648.1f, 316.7f, 35.7f, 2.99f);

break;

//BEGIN PLAYER TOOLS

//Buff

 

//Regenerate

case GOSSIP_ACTION_INFO_DEF + 52:

player->SetHealth(player->GetMaxHealth());

player->SetPower(POWER_MANA, player->GetMaxPower(POWER_MANA));

player->CLOSE_GOSSIP_MENU();

break;

//Cooldown

case GOSSIP_ACTION_INFO_DEF + 53:

player->RemoveAllSpellCooldown();

player->CLOSE_GOSSIP_MENU();

break;

//BEGIN PVP ARENAS

//PVP Gurubashi Arena

case GOSSIP_ACTION_INFO_DEF + 56:

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(0, -13240.772461f, 201.324463f, 30.901804f, 1.099158f);;

break;

 

 

case GOSSIP_ACTION_INFO_DEF + 57: // blood furnace 530, 0, '0', -287.319, 3140.95, 31.5141, 2.33582

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(530, -287.319f, 3140.95f, 31.5141f, 2.33582f);

 

 

case GOSSIP_ACTION_INFO_DEF + 58: // alar 550, 0, '0', 337.246, -0.857181, -2.38838, 3.1

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(550, 337.246f, -0.857181f, -2.38838f, 3.1f);

 

case GOSSIP_ACTION_INFO_DEF + 59: // kael 550, 0, '0', 659.429, -0.7413, 47, 6.2

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(550, 659.429f, -0.7413f, 47f, 6.2f);

 

case GOSSIP_ACTION_INFO_DEF + 60: // brutaluss 580, 0, '0', 1542.73, 538.831, 32.4364, 2.38315

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(580, 1542.73f, 538.831f, 32.4364f, 2.38315f);

 

case GOSSIP_ACTION_INFO_DEF + 61: //onyxia 1, 0, '0', -4737.59, -3749.75, 52.828, 3.255

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(1, -4737.59f, -3749.75f, 52.828f, 3.255f);

 

case GOSSIP_ACTION_INFO_DEF + 62: //Void 550, 0, '0', 434, 358, 15, 1.26

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(550, 434.0f, 358.0f, 15.0f, 1.26f);

case GOSSIP_ACTION_INFO_DEF + 63: //Solar 550, 0, '0', 478, -293, 20.5, 4

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(550, 478f, -293f, 20.5f, 4f);

case GOSSIP_ACTION_INFO_DEF + 64: //hyjal 4640.1, -3796.5, 942.06, 5.27

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(1, -4640.1f, -3796.5f, 942.06f, 5.27f);

 

case GOSSIP_ACTION_INFO_DEF + 65: //TKJ 580, 0, '0', 1741.68, 706.165, 71.19, 2.79

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(580, 1741.68f, 706.165f, 71.19f, 2.79f);

 

case GOSSIP_ACTION_INFO_DEF + 66: //The Botanica 530, 0, '0', 3407.11, 1488.48, 183.6, 5.59559

player->CLOSE_GOSSIP_MENU();

player->TeleportTo(530, 3407.11f, 1488.48f, 183.6f, 5.59559f);

 

}

}

bool GossipSelect_teleporter(Player *player, Creature *_Creature, uint32 sender, uint32 action )

{

switch (sender)

{

case GOSSIP_SENDER_MAIN: SendSubMenu_teleporter(player, _Creature, action); break;

case GOSSIP_SENDER_ACTION: SendActionMenu_teleporter(player, _Creature, action); break;

case GOSSIP_SENDER_ACTION: SendSubDungeonMenu_teleporter(player, _Creature, action); break;

case GOSSIP_SENDER_START: GossipHello_teleporter(player,_Creature); break;

}

return true;

}

void AddSC_teleport_npcs()

{

Script *newscript;

newscript = new Script;

newscript->Name="teleport_npcs";

newscript->pGossipHello = &GossipHello_teleporter;

newscript->pGossipSelect = &GossipSelect_teleporter;

newscript->RegisterSelf();

}

 

a potom do sources/src/game/ScriptLoader.cpp pridavam

void AddSC_npc_teleporter()

a potom nizsie

AddSC_npc_teleporter()

podla navodou z tohto fora by to malo takto byt a nic sa mi nedeje poradi niekto ? presnejsi postup nez toto si skopiruj a hod to do core a mas to hotovo by bol fajn :/

Edited by dorian

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Můžu tě to všechno naučit ve volném čase jestli máš zájem. Ale čas budu mít až tak po novém roce.

Nechci si to nechávat všechno pro sebe. Heh, mohl bych o tom vydat knihu ty bláho. :D

Napiš mi na skype: wlk.wlezley

 

PS: Vůbec se mi nelíbí jaký způsobem popisuješ problém. Měl by ses naučit psát a ptát.

Edited by Wolf Officious

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Můžu tě to všechno naučit ve volném čase jestli máš zájem. Ale čas budu mít až tak po novém roce.

Nechci si to nechávat všechno pro sebe. Heh, mohl bych o tom vydat knihu ty bláho. :D

Napiš mi na skype: wlk.wlezley

 

PS: Vůbec se mi nelíbí jaký způsobem popisuješ problém. Měl by ses naučit psát a ptát.

No veľa času teraz nemám ani ja btw sme založili skupinu s kamošmi tak skúšame koľko sa dá + do toho škola ale pridám si ťa na skype a skúsim si na to nájsť trochu času po novom roku to snáď bude lepšie.

PS : Písať viem len sa mi niekedy nechce dodržovať diakritiku a píšem foneticky aby to bolo čo najrýchlejšie.

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