Na nejnovější revizi TC2 už dávno sloupec data není, stejně jako u MaNGOSe byl zrušen a potřebná data byla zapsána do nových sloupců.
Zde máte strukturu tabulky characters asi 5 dní staré revize (myslím, že se ve struktuře nic neměnilo):
CREATE TABLE IF NOT EXISTS `characters` (
`guid` int(11) unsigned NOT NULL default '0' COMMENT 'Global Unique Identifier',
`account` int(11) unsigned NOT NULL default '0' COMMENT 'Account Identifier',
`name` varchar(12) NOT NULL default '',
`race` tinyint(3) unsigned NOT NULL default '0',
`class` tinyint(3) unsigned NOT NULL default '0',
`gender` tinyint(3) unsigned NOT NULL default '0',
`level` tinyint(3) unsigned NOT NULL default '0',
`xp` int(10) unsigned NOT NULL default '0',
`money` int(10) unsigned NOT NULL default '0',
`playerBytes` int(10) unsigned NOT NULL default '0',
`playerBytes2` int(10) unsigned NOT NULL default '0',
`playerFlags` int(10) unsigned NOT NULL default '0',
`position_x` float NOT NULL default '0',
`position_y` float NOT NULL default '0',
`position_z` float NOT NULL default '0',
`map` int(11) unsigned NOT NULL default '0' COMMENT 'Map Identifier',
`instance_id` int(11) unsigned NOT NULL default '0',
`dungeon_difficulty` tinyint(1) unsigned NOT NULL default '0',
`orientation` float NOT NULL default '0',
`taximask` longtext,
`online` tinyint(3) unsigned NOT NULL default '0',
`cinematic` tinyint(3) unsigned NOT NULL default '0',
`totaltime` int(11) unsigned NOT NULL default '0',
`leveltime` int(11) unsigned NOT NULL default '0',
`logout_time` bigint(20) unsigned NOT NULL default '0',
`is_logout_resting` tinyint(3) unsigned NOT NULL default '0',
`rest_bonus` float NOT NULL default '0',
`resettalents_cost` int(11) unsigned NOT NULL default '0',
`resettalents_time` bigint(20) unsigned NOT NULL default '0',
`trans_x` float NOT NULL default '0',
`trans_y` float NOT NULL default '0',
`trans_z` float NOT NULL default '0',
`trans_o` float NOT NULL default '0',
`transguid` bigint(20) unsigned NOT NULL default '0',
`extra_flags` int(11) unsigned NOT NULL default '0',
`stable_slots` tinyint(1) unsigned NOT NULL default '0',
`at_login` int(11) unsigned NOT NULL default '0',
`zone` int(11) unsigned NOT NULL default '0',
`death_expire_time` bigint(20) unsigned NOT NULL default '0',
`taxi_path` text,
`arenaPoints` int(10) unsigned NOT NULL default '0',
`totalHonorPoints` int(10) unsigned NOT NULL default '0',
`todayHonorPoints` int(10) unsigned NOT NULL default '0',
`yesterdayHonorPoints` int(10) unsigned NOT NULL default '0',
`totalKills` int(10) unsigned NOT NULL default '0',
`todayKills` smallint(5) unsigned NOT NULL default '0',
`yesterdayKills` smallint(5) unsigned NOT NULL default '0',
`chosenTitle` int(10) unsigned NOT NULL default '0',
`knownCurrencies` bigint(20) unsigned NOT NULL default '0',
`watchedFaction` bigint(10) unsigned NOT NULL default '0',
`drunk` smallint(5) unsigned NOT NULL default '0',
`health` int(10) unsigned NOT NULL default '0',
`power1` int(10) unsigned NOT NULL default '0',
`power2` int(10) unsigned NOT NULL default '0',
`power3` int(10) unsigned NOT NULL default '0',
`power4` int(10) unsigned NOT NULL default '0',
`power5` int(10) unsigned NOT NULL default '0',
`power6` int(10) unsigned NOT NULL default '0',
`power7` int(10) unsigned NOT NULL default '0',
`latency` int(11) unsigned NOT NULL default '0',
`speccount` tinyint(3) unsigned NOT NULL default '1',
`activespec` tinyint(3) unsigned NOT NULL default '0',
`exploredZones` longtext,
`equipmentCache` longtext,
`ammoId` int(10) unsigned NOT NULL default '0',
`knownTitles` longtext,
`actionBars` tinyint(3) unsigned NOT NULL default '0',
PRIMARY KEY (`guid`),
KEY `idx_account` (`account`),
KEY `idx_online` (`online`),
KEY `idx_name` (`name`)
Jak můžete vidět, sloupec totalKills tam je ;-).
Takže rada na závěr? Aplikuj nejnovější updaty, očividně máš dost starou databázi/revizi.