Jelikož mi funkce AttackStart vyhazovala chybu kvůli neexistujicim členu ve třídě unit.h tak jsem to vyměnil za "Attack".
Takže jsem to lajcky vyřešil takto :
Unit* SummonedZombies1 = NULL;
Unit* SummonedZombies2 = NULL;
Unit* SummonedZombies3 = NULL;
Unit* SummonedZombies4 = NULL;
Unit* SummonedZombies5 = NULL;
Unit* SummonedZombies6 = NULL;
Unit* SummonedZombies7 = NULL;
Unit* SummonedZombies8 = NULL;
Unit* SummonedZombies9 = NULL;
SummonedZombies1 = me->SummonCreature(16360,ADD_1X,ADD_1Y,ADD_1Z,0,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,80000);
if (SummonedZombies1)
{
pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
if (pTarget)
SummonedZombies1->Attack(pTarget, false);
}
SummonedZombies2 = me->SummonCreature(16360,ADD_2X,ADD_2Y,ADD_2Z,0,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,80000);
if (SummonedZombies2)
{
pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
if (pTarget)
SummonedZombies2->Attack(pTarget, false);
}
SummonedZombies3 = me->SummonCreature(16360,ADD_3X,ADD_3Y,ADD_3Z,0,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,80000);
if (SummonedZombies3)
{
pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
if (pTarget)
SummonedZombies3->Attack(pTarget, false);
}
SummonedZombies4 = me->SummonCreature(16360,ADD_4X,ADD_4Y,ADD_4Z,0,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,80000);
if (SummonedZombies4)
{
pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
if (pTarget)
SummonedZombies4->Attack(pTarget, false);
}
SummonedZombies5 = me->SummonCreature(16360,ADD_5X,ADD_5Y,ADD_5Z,0,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,80000);
if (SummonedZombies5)
{
pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
if (pTarget)
SummonedZombies5->Attack(pTarget, false);
}
SummonedZombies6 = me->SummonCreature(16360,ADD_6X,ADD_6Y,ADD_6Z,0,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,80000);
if (SummonedZombies6)
{
pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
if (pTarget)
SummonedZombies6->Attack(pTarget, false);
}
SummonedZombies7 = me->SummonCreature(16360,ADD_7X,ADD_7Y,ADD_7Z,0,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,80000);
if (SummonedZombies7)
{
pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
if (pTarget)
SummonedZombies7->Attack(pTarget, false);
}
SummonedZombies8 = me->SummonCreature(16360,ADD_8X,ADD_8Y,ADD_8Z,0,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,80000);
if (SummonedZombies8)
{
pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
if (pTarget)
SummonedZombies8->Attack(pTarget, false);
}
SummonedZombies9 = me->SummonCreature(16360,ADD_9X,ADD_9Y,ADD_9Z,0,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,80000);
if (SummonedZombies9)
{
pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
if (pTarget)
SummonedZombies9->Attack(pTarget, false);
}
Děkuji za pomoc.