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      Seznam návodů a důležitých témat v této sekci

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Nes

Vanoce

Recommended Posts

Uvitam jakekoliv napady a tipy na vanoce.... (samozrejme to specha :D :D :D)

 

Me napadly zatim jen Christmas tree (ID najdete v db object_template - pridavaji se .addgo ID)

+ roztancovat vendory a straze (oznacit + .emote 10)

ale nevim, jak udelat, aby vsude padal snih apod...

 

Prosim o tipy a navrhy.... Diky

Edited by Nes

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Treba by mohlo vsude snezit.

 

DELETE FROM game_weather WHERE zone=1;
DELETE FROM game_weather WHERE zone=12;
DELETE FROM game_weather WHERE zone=33;
DELETE FROM game_weather WHERE zone=36;
DELETE FROM game_weather WHERE zone=85;
DELETE FROM game_weather WHERE zone=440;
DELETE FROM game_weather WHERE zone=490;
DELETE FROM game_weather WHERE zone=618;
DELETE FROM game_weather WHERE zone=3428;
INSERT INTO game_weather VALUES(1,0,100,0,0,100,0,0,100,0,0,100,0);
INSERT INTO game_weather VALUES(12,0,100,0,0,100,0,0,100,0,0,100,0);
INSERT INTO game_weather VALUES(33,0,100,0,0,100,0,0,100,0,0,100,0);
INSERT INTO game_weather VALUES(36,0,100,0,0,100,0,0,100,0,0,100,0);
INSERT INTO game_weather VALUES(85,0,100,0,0,100,0,0,100,0,0,100,0);
INSERT INTO game_weather VALUES(440,0,100,0,0,100,0,0,100,0,0,100,0);
INSERT INTO game_weather VALUES(490,0,100,0,0,100,0,0,100,0,0,100,0);
INSERT INTO game_weather VALUES(618,0,100,0,0,100,0,0,100,0,0,100,0);
INSERT INTO game_weather VALUES(3428,0,100,0,0,100,0,0,100,0,0,100,0);

 

Nebo by mohla byt takova mensi vyzdoba.

 

INSERT INTO gameobject_template
  (entry, type, displayId, name, faction, flags, size, sound0, sound1, sound2, sound3, sound4, sound5, sound6, sound7, sound8, sound9, ScriptName, castsSpell)
VALUES
  (400000, 8, 6538, "NewYearLantern_Alliance_Standing", 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "", 0);

INSERT INTO gameobject_template
  (entry, type, displayId, name, faction, flags, size, sound0, sound1, sound2, sound3, sound4, sound5, sound6, sound7, sound8, sound9, ScriptName, castsSpell)
VALUES
  (400001, 8, 6540, "NewYearLantern_Horde_Standing", 14, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "", 0);

INSERT INTO gameobject_template
  (entry, type, displayId, name, faction, flags, size, sound0, sound1, sound2, sound3, sound4, sound5, sound6, sound7, sound8, sound9, ScriptName, castsSpell)
VALUES
  (400002, 5, 6537, "Laterne NewYear Alli", 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "", 0);

INSERT INTO gameobject_template
  (entry, type, displayId, name, faction, flags, size, sound0, sound1, sound2, sound3, sound4, sound5, sound6, sound7, sound8, sound9, ScriptName, castsSpell)
VALUES
  (400003, 5, 6539, "Laterne NewYear Horde", 14, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "", 0);

INSERT INTO gameobject_template
  (entry, type, displayId, name, faction, flags, size, sound0, sound1, sound2, sound3, sound4, sound5, sound6, sound7, sound8, sound9, ScriptName, castsSpell)
VALUES
  (400004, 5, 6542, "Light x3 XMas", 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "", 0);

INSERT INTO gameobject_template
  (entry, type, displayId, name, faction, flags, size, sound0, sound1, sound2, sound3, sound4, sound5, sound6, sound7, sound8, sound9, ScriptName, castsSpell)
VALUES
  (400005, 5, 6541, "Light XMas", 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "", 0);

INSERT INTO gameobject_template
  (entry, type, displayId, name, faction, flags, size, sound0, sound1, sound2, sound3, sound4, sound5, sound6, sound7, sound8, sound9, ScriptName, castsSpell)
VALUES
  (400006, 5, 6417, "Halloween Skulllight 1", 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "", 0);

INSERT INTO gameobject_template
  (entry, type, displayId, name, faction, flags, size, sound0, sound1, sound2, sound3, sound4, sound5, sound6, sound7, sound8, sound9, ScriptName, castsSpell)
VALUES
  (400007, 5, 6418, "Halloween Skulllight 2", 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "", 0);

INSERT INTO gameobject_template
  (entry, type, displayId, name, faction, flags, size, sound0, sound1, sound2, sound3, sound4, sound5, sound6, sound7, sound8, sound9, ScriptName, castsSpell)
VALUES
  (400008, 5, 6421, "Halloween BurningAsh01", 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "", 0);

INSERT INTO gameobject_template
  (entry, type, displayId, name, faction, flags, size, sound0, sound1, sound2, sound3, sound4, sound5, sound6, sound7, sound8, sound9, ScriptName, castsSpell)
VALUES
  (400009, 5, 6422, "BurningWickerman01", 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "", 0);

INSERT INTO gameobject_template
  (entry, type, displayId, name, faction, flags, size, sound0, sound1, sound2, sound3, sound4, sound5, sound6, sound7, sound8, sound9, ScriptName, castsSpell)
VALUES
  (400010, 5, 6604, "mistletoe02", 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "", 0);

INSERT INTO gameobject_template
  (entry, type, displayId, name, faction, flags, size, sound0, sound1, sound2, sound3, sound4, sound5, sound6, sound7, sound8, sound9, ScriptName, castsSpell)
VALUES
  (400011, 5, 5454, "XmasRopeLinePole", 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "", 0);

INSERT INTO gameobject_template
  (entry, type, displayId, name, faction, flags, size, sound0, sound1, sound2, sound3, sound4, sound5, sound6, sound7, sound8, sound9, ScriptName, castsSpell)
VALUES
  (400012, 5, 5453, "XmasRopeLine", 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "", 0);

INSERT INTO gameobject_template
  (entry, type, displayId, name, faction, flags, size, sound0, sound1, sound2, sound3, sound4, sound5, sound6, sound7, sound8, sound9, ScriptName, castsSpell)
VALUES
  (400013, 5, 5316, "X-Mas Tree White", 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "", 0);

INSERT INTO gameobject_template
  (entry, type, displayId, name, faction, flags, size, sound0, sound1, sound2, sound3, sound4, sound5, sound6, sound7, sound8, sound9, ScriptName, castsSpell)
VALUES
  (400014, 5, 5263, "G_XmasWreath", 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "", 0);

INSERT INTO gameobject_template
  (entry, type, displayId, name, faction, flags, size, sound0, sound1, sound2, sound3, sound4, sound5, sound6, sound7, sound8, sound9, ScriptName, castsSpell)
VALUES
  (400015, 5, 5262, "x-mas stocking 3", 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "", 0);

INSERT INTO gameobject_template
  (entry, type, displayId, name, faction, flags, size, sound0, sound1, sound2, sound3, sound4, sound5, sound6, sound7, sound8, sound9, ScriptName, castsSpell)
VALUES
  (400016, 5, 5261, "x-mas stocking 2", 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "", 0);

INSERT INTO gameobject_template
  (entry, type, displayId, name, faction, flags, size, sound0, sound1, sound2, sound3, sound4, sound5, sound6, sound7, sound8, sound9, ScriptName, castsSpell)
VALUES
  (400017, 5, 5260, "x-mas stocking 1", 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "", 0);

 

 

 

 

Edited by Benny

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INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("123932", 178425, 0, -9110.58, 419.418, 93.962, 3.76834, 0, 0, 0.951298, -0.308271, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("123940", 178556, 0, -9071, 428.9, 121, 3.77984, 0, 0, 0.94951, -0.313736, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("123938", 178425, 0, -9089.31, 393.205, 93.2744, 3.91993, 0, 0, 0.925224, -0.379422, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("123942", 178554, 0, -9079, 426, 97, 0.719663, 0, 0, 0.352117, 0.935956, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("123943", 178645, 0, -9090.7, 431, 123, 3.75076, 0, 0, 0.953972, -0.299896, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("123946", 178645, 0, -9084, 421, 123, 3.71698, 0, 0, 0.9589, -0.283744, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("123948", 178645, 0, -9076.5, 412.3, 123, 3.81437, 0, 0, 0.943952, -0.330082, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("123952", 178557, 0, -9057.18, 456.139, 93.2906, 5.45325, 0, 0, 0.403161, -0.915129, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("123951", 178557, 0, -9042.56, 436.48, 93.2936, 2.18841, 0, 0, 0.888564, 0.458752, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("123955", 178649, 0, -8935, 521.9, 105, 3.90058, 0, 0, 0.928852, -0.370451, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("123958", 178428, 0, -8950.86, 521.697, 96.357, 1.16575, 0, 0, 0.550426, 0.834884, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("123959", 178429, 0, -8949.57, 521.554, 96.5946, 1.62521, 0, 0, 0.726081, 0.68761, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("123961", 178429, 0, -8949.49, 521.603, 97.4831, 5.41083, 0, 0, 0.422478, -0.906373, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("123962", 178429, 0, -8945.41, 527.586, 99.3766, 0.388208, 0, 0, 0.192887, 0.981221, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("123963", 178649, 0, -8948.7, 539.2, 105, 3.73492, 0, 0, 0.956317, -0.292331, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("123964", 178430, 0, -8947.48, 528.763, 99.3766, 0.482456, 0, 0, 0.238895, 0.971045, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("123966", 178430, 0, -8945.61, 525.032, 99.3766, 0.380349, 0, 0, 0.18903, 0.981971, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("123967", 178430, 0, -8949.07, 525.529, 99.3766, 0.490303, 0, 0, 0.242703, 0.970101, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("123969", 178557, 0, -8949.69, 524.387, 99.3768, 3.8306, 0, 0, 0.941243, -0.337731, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("123970", 178433, 0, -8948.27, 522.914, 99.3771, 1.40259, 0, 0, 0.645207, 0.764008, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("123972", 178433, 0, -8950.35, 528.021, 99.3766, 5.64252, 0, 0, 0.314884, -0.94913, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("123973", 178432, 0, -8947.98, 523.815, 99.3771, 3.44777, 0, 0, 0.988305, -0.15249, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("123974", 178431, 0, -8947.39, 524.344, 99.3771, 2.41732, 0, 0, 0.935143, 0.354271, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("123976", 178432, 0, -8949.27, 530.102, 99.3766, 5.46345, 0, 0, 0.39849, -0.917173, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("123977", 178429, 0, -8947.57, 526.062, 99.3766, 4.16327, 0, 0, 0.872336, -0.488907, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("123978", 178428, 0, -8950.46, 526.248, 99.3765, 0.897581, 0, 0, 0.433876, 0.900972, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("123979", 178431, 0, -8948, 527.862, 99.3767, 5.21604, 0, 0, 0.508612, -0.860996, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("123980", 178432, 0, -8948.41, 526.816, 99.3765, 0.0430677, 0, 0, 0.0215322, 0.999768, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("123981", 178431, 0, -8945.58, 522.94, 99.3765, 4.71731, 0, 0, 0.705364, -0.708845, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("123982", 178433, 0, -8946.17, 526.254, 99.3769, 3.67789, 0, 0, 0.964263, -0.264948, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("123983", 178432, 0, -8946.92, 527.151, 99.3769, 5.20942, 0, 0, 0.51146, -0.859307, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("123984", 178428, 0, -8946.7, 522.867, 99.3765, 1.65819, 0, 0, 0.737319, 0.675545, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("123986", 178430, 0, -8948.76, 531.804, 99.3765, 4.98401, 0, 0, 0.604859, -0.796333, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("123987", 178429, 0, -8948.37, 530.767, 99.3765, 4.49706, 0, 0, 0.778996, -0.627029, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("123988", 178428, 0, -8949.68, 527.054, 99.3765, 4.6777, 0, 0, 0.719263, -0.694737, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("123989", 178432, 0, -8950.25, 529.497, 99.3768, 5.62759, 0, 0, 0.321959, -0.946754, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("123990", 178431, 0, -8950.12, 526.493, 99.7174, 6.07571, 0, 0, 0.103551, -0.994624, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("123991", 178433, 0, -8947.92, 525.369, 99.3767, 1.76781, 0, 0, 0.773221, 0.634137, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("123994", 178433, 0, -8946.27, 524.112, 99.3767, 2.25476, 0, 0, 0.90329, 0.42903, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("123995", 178428, 0, -8946.22, 525.164, 99.4837, 2.80689, 0, 0, 0.98603, 0.166571, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("123996", 178428, 0, -8948.93, 528.848, 99.3766, 3.4305, 0, 0, 0.989585, -0.143951, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("123997", 178433, 0, -8945.88, 533.219, 99.361, 5.42025, 0, 0, 0.418206, -0.908352, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124000", 178428, 0, -8952.44, 524.793, 96.3554, 0.716954, 0, 0, 0.350848, 0.936432, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124001", 178429, 0, -8953.32, 526.62, 96.3566, 0.102772, 0, 0, 0.0513635, 0.99868, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124002", 178430, 0, -8952.11, 523.518, 96.3569, 4.67615, 0, 0, 0.719804, -0.694177, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124003", 178431, 0, -8952.62, 528.57, 96.4073, 1.5, 0, 0, 0.681637, 0.73169, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124004", 178432, 0, -8952.11, 527.675, 96.6279, 6.07337, 0, 0, 0.104716, -0.994502, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124005", 178429, 0, -8947.74, 533.163, 99.3767, 5.34406, 0, 0, 0.452495, -0.891767, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124007", 178429, 0, -8943.74, 522.31, 99.3769, 1.8993, 0, 0, 0.813213, 0.581966, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124011", 178433, 0, -8943.61, 527.756, 99.3614, 3.96569, 0, 0, 0.916303, -0.400486, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124012", 1784, 0, -8942.38, 529.07, 99.3685, 3.11746, 0, 0, 0.999927, 0.0120677, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124013", 178433, 0, -8947.72, 525.022, 99.7498, 2.72208, 0, 0, 0.978081, 0.208223, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124015", 178428, 0, -8950.36, 523.023, 96.6278, 0.269277, 0, 0, 0.134232, 0.99095, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124016", 178429, 0, -8951.51, 524.289, 96.628, 1.28087, 0, 0, 0.597544, 0.801836, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124017", 178430, 0, -8952.32, 525.844, 96.6282, 0.379233, 0, 0, 0.188482, 0.982077, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124032", 178433, 0, -8951.63, 530.906, 96.6292, 6.1004, 0, 0, 0.091265, -0.995827, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124019", 178431, 0, -8946.53, 520.743, 96.4764, 2.85324, 0, 0, 0.989624, 0.143679, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124020", 178430, 0, -8940.64, 526.521, 99.3551, 1.82626, 0, 0, 0.791422, 0.611271, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124021", 178431, 0, -8950.83, 523.206, 96.9736, 3.41166, 0, 0, 0.990897, -0.134622, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124022", 178428, 0, -8940.9, 524.856, 99.3766, 3.27454, 0, 0, 0.997792, -0.0664235, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124023", 178431, 0, -8941.46, 528.559, 99.3528, 2.17105, 0, 0, 0.884549, 0.466447, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124024", 178429, 0, -8942.53, 531.043, 99.3807, 2.10429, 0, 0, 0.86849, 0.495707, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124026", 178428, 0, -8938.96, 525.442, 96.6592, 1.70374, 0, 0, 0.752514, 0.658577, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124027", 178429, 0, -8941.3, 522.645, 96.6388, 1.88203, 0, 0, 0.808155, 0.588969, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124037", 178429, 0, -8948.24, 534.03, 96.6403, 5.39983, 0, 0, 0.427458, -0.904035, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124029", 178432, 0, -8945.4, 521.239, 96.6275, 1.59614, 0, 0, 0.716011, 0.698089, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124030", 178431, 0, -8943.18, 521.309, 96.6297, 1.89852, 0, 0, 0.812985, 0.582285, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124034", 178433, 0, -8950.39, 532.545, 96.6348, 5.49407, 0, 0, 0.384398, -0.923167, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124035", 178432, 0, -8945.9, 534.739, 96.6583, 5.74933, 0, 0, 0.26377, -0.964586, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124038", 178433, 0, -8948, 521.154, 96.6297, 1.70263, 0, 0, 0.752148, 0.658994, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124039", 178432, 0, -8947.53, 520.297, 96.3568, 0.970641, 0, 0, 0.466492, 0.884525, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124040", 178431, 0, -8949.15, 520.453, 96.3568, 3.05352, 0, 0, 0.999031, 0.0440232, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124041", 178428, 0, -8946.74, 519.647, 96.3564, 0.179745, 0, 0, 0.0897513, 0.995964, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124045", 178432, 0, -8952.18, 529.867, 96.6277, 5.62884, 0, 0, 0.321367, -0.946955, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124048", 178434, 0, -8955.7, 513, 98, 2.20607, 0, 0, 0.892581, 0.450888, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124081", 178425, 0, -4936.1, -968.063, 501.523, 3.56963, 0, 0, 0.977185, -0.212389, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124082", 178429, 0, -4935.27, -966.026, 501.529, 4.21365, 0, 0, 0.859744, -0.510726, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124083", 178432, 0, -4935.8, -970.414, 501.512, 1.87316, 0, 0, 0.805537, 0.592545, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124085", 178428, 0, -4938.03, -968.666, 501.53, 0.40447, 0, 0, 0.200859, 0.97962, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124088", 178431, 0, -4936.97, -966.241, 501.535, 5.30535, 0, 0, 0.46967, -0.882842, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124090", 178433, 0, -4934.46, -967.227, 501.518, 3.59083, 0, 0, 0.97488, -0.222732, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124091", 178430, 0, -4934.22, -969.334, 501.511, 2.43943, 0, 0, 0.939001, 0.343913, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124094", 178430, 0, -4936.96, -969.599, 501.52, 0.858408, 0, 0, 0.416147, 0.909297, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124281", 178557, 0, -4889.01, -954.098, 501.467, 5.28011, 0, 0, 0.480773, -0.876845, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124133", 178428, 0, -4888.22, -955.717, 501.466, 0.695803, 0, 0, 0.340926, 0.94009, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124134", 178429, 0, -4889.96, -955.568, 501.465, 1.03274, 0, 0, 0.493726, 0.869617, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124138", 178430, 0, -4890.89, -953.693, 501.466, 5.87943, 0, 0, 0.200509, -0.979692, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124139", 178431, 0, -4889.36, -952.056, 501.467, 4.91889, 0, 0, 0.630462, -0.77622, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124142", 178432, 0, -4887.93, -952.677, 501.467, 4.12171, 0, 0, 0.882306, -0.470677, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124143", 178433, 0, -4887.3, -954.46, 501.466, 2.71192, 0, 0, 0.977011, 0.213189, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124146", 178433, 0, -4890.31, -952.592, 501.469, 5.4019, 0, 0, 0.426519, -0.904478, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124244", 178425, 1, 9982.27, 2348.66, 1330.79, 0.482526, 0, 0, 0.238929, 0.971037, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124245", 178425, 1, 9919.4, 2347.68, 1331.56, 3.03507, 0, 0, 0.998582, 0.0532361, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124164", 178557, 1, 9940.71, 2349.5, 1330.73, 3.16932, 0, 0, 0.999904, -0.0138611, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124166", 178557, 1, 9959.93, 2349.88, 1330.74, 3.00831, 0, 0, 0.99778, 0.0665914, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124168", 178428, 1, 9958.11, 2351.89, 1330.71, 5.2467, 0, 0, 0.495356, -0.86869, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124169", 178429, 1, 9957.37, 2349.56, 1330.74, 6.26379, 0, 0, 0.00969911, -0.999953, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124170", 178430, 1, 9958.73, 2347.69, 1330.75, 1.09979, 0, 0, 0.522599, 0.852578, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124171", 178432, 1, 9961.13, 2347.66, 1330.75, 2.23077, 0, 0, 0.898079, 0.439833, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124172", 178431, 1, 9962.04, 2349.95, 1330.74, 3.15361, 0, 0, 0.999982, -0.00600827, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124222", 178429, 1, 9942.05, 2350.78, 1330.73, 3.97826, 0, 0, 0.913766, -0.40624, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124174", 178430, 1, 9943.11, 2348.87, 1330.74, 2.9337, 0, 0, 0.994602, 0.10376, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124178", 178428, 1, 9940.93, 2347.47, 1330.75, 1.53569, 0, 0, 0.694586, 0.719409, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124180", 178433, 1, 9939.21, 2348.18, 1330.74, 0.933289, 0, 0, 0.449892, 0.893083, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124181", 178432, 1, 9938.14, 2350.19, 1330.74, 0.194229, 0, 0, 0.096962, 0.995288, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124190", 178428, 1, 9915.87, 2348.06, 1330.79, 5.92528, 0, 0, 0.177999, -0.984031, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124192", 178430, 1, 9917.03, 2345.5, 1330.79, 0.478544, 0, 0, 0.236995, 0.971511, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124193", 178432, 1, 9919.44, 2344.93, 1330.79, 1.7234, 0, 0, 0.758951, 0.651148, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124205", 178428, 1, 9921.58, 2346.34, 1330.78, 2.78997, 0, 0, 0.984585, 0.174906, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124202", 178429, 1, 9922.11, 2349.02, 1330.77, 3.38295, 0, 0, 0.992727, -0.120384, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124206", 178428, 1, 9984.87, 2349.81, 1330.79, 1.91032, 0, 0, 0.816407, 0.577477, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124207", 178430, 1, 9983.8, 2346.65, 1330.79, 2.02421, 0, 0, 0.847948, 0.530079, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124210", 178431, 1, 9980.88, 2346.23, 1330.79, 1.2231, 0, 0, 0.574137, 0.818759, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124211", 178429, 1, 9980.29, 2350.88, 1330.78, 5.74699, 0, 0, 0.264896, -0.964277, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124212", 178433, 1, 9979.83, 2348.9, 1330.78, 6.1986, 0, 0, 0.0422816, -0.999106, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124217", 178556, 1, 9950.3, 2339.1, 1360, 4.766, 0, 0, 0.687902, -0.725803, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124232", 178425, 1, 9943.51, 2250.19, 1334.72, 4.80131, 0, 0, 0.67498, -0.737836, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124233", 178425, 1, 9962.05, 2250.39, 1334.67, 4.81937, 0, 0, 0.668289, -0.743901, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124236", 178556, 1, 9952, 2259, 1352, 4.69306, 0, 0, 0.713907, -0.700241, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124315", 400013, 0, -5082.91, -787.675, 495.906, 3.6183, 0, 0, 0.971728, -0.236102, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124314", 400013, 0, -5049.58, -817.828, 495.277, 4.63539, 0, 0, 0.733799, -0.679367, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124242", 178609, 0, -5064.52, -804.046, 495.128, 3.62694, 0, 0, 0.970699, -0.240299, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124243", 178609, 0, -5029.52, -797.262, 496.481, 1.49458, 0, 0, 0.679653, 0.733534, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124246", 178609, 0, -5058.33, -782.892, 494.244, 4.92916, 0, 0, 0.626468, -0.779447, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124271", 178645, 0, -4899.3, -883, 515, 1.97597, 0, 0, 0.834918, 0.550374, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124255", 178425, 1, -6037.37, -998.175, -222.998, 1.36659, 0, 0, 0.631351, 0.775497, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124272", 178645, 0, -4994, -962, 515, 5.75882, 0, 0, 0.259189, -0.965827, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124257", 178425, 0, -8797.54, 641.059, 94.2448, 1.94229, 0, 0, 0.825532, 0.564355, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124273", 178645, 0, -4987, -953, 515, 5.48674, 0, 0, 0.387782, -0.921751, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124286", 178554, 0, -4879, -988, 508.3, 5.207, 0, 0, 0.512499, -0.858688, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124364", 178437, 0, -8912.3, 607.1, 105, 2.07456, 0, 0, 0.861024, 0.508564, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124263", 178557, 0, -8858.7, 648.6, 101.5, 5.852, 0, 0, 0.213925, -0.97685, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124285", 178554, 0, -4897, -1003, 508.3, 5.35861, 0, 0, 0.445999, -0.895034, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124268", 178645, 0, -4909.2, -887, 515, 1.96216, 0, 0, 0.831099, 0.556124, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124287", 178554, 0, -4888, -996, 508.3, 5.207, 0, 0, 0.5125, -0.858687, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124316", 178609, 0, -5048.5, -818.924, 495.231, 3.93638, 0, 0, 0.922072, -0.387018, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124318", 178609, 0, -5050.07, -816.798, 495.262, 5.07442, 0, 0, 0.568253, -0.822854, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124323", 400010, 0, -4898.2, -983.3, 508, 5.38557, 0, 0, 0.43389, -0.900966, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124322", 400014, 0, -4879.2, -979.8, 510, 3.82813, 0, 0, 0.94166, -0.336565, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124317", 178609, 0, -5048.44, -817.397, 495.186, 3.83035, 0, 0, 0.941285, -0.337614, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124319", 178609, 0, -5050.86, -818.214, 495.52, 0.118561, 0, 0, 0.0592456, 0.998243, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124313", 400013, 0, -5150.73, -616.507, 398.215, 3.79348, 0, 0, 0.947349, -0.320202, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124320", 178609, 0, -5049.63, -819.011, 495.37, 1.25817, 0, 0, 0.588407, 0.808565, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124321", 400014, 0, -4905, -1001, 510, 0.709997, 0, 0, 0.347589, 0.937647, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124324", 400013, 0, -9061.58, 436.92, 128.051, 0.578154, 0, 0, 0.285068, 0.958507, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124365", 178437, 0, -8927.9, 635, 105, 5.17102, 0, 0, 0.527864, -0.849329, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124366", 400010, 0, -8905.6, 629, 105, 3.65408, 0, 0, 0.967348, -0.25345, 0, 25000, 0, 0);

 

Ted musim zas cekat az nekdo neco napise protoze tenhle dementni Board je samy omezeni

Edited by Benny

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INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124374", 178426, 0, 1883.04, 224.854, 58.8283, 1.78206, 0, 0, 0.77772, 0.62861, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124376", 178426, 0, 1883.71, 247.729, 59.106, 4.65168, 0, 0, 0.72824, -0.685322, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124378", 178647, 0, 1954.31, 257.565, 42.2507, 3.25054, 0, 0, 0.998517, -0.054445, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124381", 178649, 0, 1587, 240, -45, 3.14076, 0, 0, 1, 0.000414328, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124382", 178649, 0, 1605, 240, -45, 6.23523, 0, 0, 0.0239744, -0.999713, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124384", 178649, 0, 1595, 249, -45, 1.43487, 0, 0, 0.657454, 0.753495, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124386", 178649, 0, 1595, 231, -45, 4.63455, 0, 0, 0.734085, -0.679057, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124389", 178647, 0, 1627.71, 239.822, -66.3338, 6.11108, 0, 0, 0.0859445, -0.9963, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124390", 178647, 0, 1562.71, 240.833, -66.3339, 6.14642, 0, 0, 0.0683277, -0.997663, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124392", 178428, 0, 1635.43, 253.097, -62.815, 0.14202, 0, 0, 0.0709503, 0.99748, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124393", 178429, 0, 1636.95, 251.126, -62.815, 0.685516, 0, 0, 0.336086, 0.941831, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124394", 178430, 0, 1635.44, 249.889, -62.815, 0.352507, 0, 0, 0.175342, 0.984508, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124395", 178433, 0, 1637.4, 248.105, -62.8174, 1.09078, 0, 0, 0.518752, 0.854925, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124397", 178431, 0, 1636.01, 246.017, -62.815, 0.711434, 0, 0, 0.348263, 0.937397, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124398", 178432, 0, 1638.06, 244.568, -62.837, 0.75149, 0, 0, 0.366966, 0.930235, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124399", 178428, 0, 1635.87, 242.522, -62.8164, 5.66808, 0, 0, 0.302726, -0.953078, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124400", 178430, 0, 1636.25, 239.276, -62.8254, 0.223702, 0, 0, 0.111618, 0.993751, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124401", 178433, 0, 1635.64, 235.076, -62.8151, 0.625825, 0, 0, 0.307831, 0.951441, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124402", 178432, 0, 1638.25, 235.536, -62.8379, 0.729498, 0, 0, 0.356715, 0.934213, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124403", 178430, 0, 1637.07, 233.083, -62.8197, 6.17388, 0, 0, 0.0546266, -0.998507, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124405", 178428, 0, 1635.07, 231.688, -62.815, 5.99327, 0, 0, 0.14445, -0.989512, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124406", 178429, 0, 1635.3, 225.6, -62.815, 6.04284, 0, 0, 0.119883, -0.992788, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124408", 178431, 0, 1636.72, 229.207, -62.8151, 6.23448, 0, 0, 0.0243524, -0.999703, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124409", 178431, 0, 1634.67, 228.149, -62.815, 0.143701, 0, 0, 0.0717886, 0.99742, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124410", 178429, 0, 1637.46, 238.35, -62.3191, 0.157052, 0, 0, 0.0784452, 0.996918, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124411", 178429, 0, 1637.43, 241.707, -62.319, 0.337693, 0, 0, 0.168046, 0.985779, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124417", 178428, 0, 1555.51, 226.492, -62.8149, 3.40307, 0, 0, 0.991466, -0.130365, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124418", 178429, 0, 1554.67, 229.505, -62.8149, 2.97502, 0, 0, 0.996534, 0.0831876, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124419", 178430, 0, 1556.17, 231.426, -62.8148, 3.40699, 0, 0, 0.991208, -0.132312, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124420", 178433, 0, 1553.84, 233.312, -62.8275, 2.95932, 0, 0, 0.99585, 0.0910117, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124421", 178431, 0, 1555.73, 234.791, -62.8151, 3.80598, 0, 0, 0.94533, -0.326116, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124422", 178432, 0, 1553.46, 236.561, -62.838, 2.44252, 0, 0, 0.939532, 0.34246, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124423", 178430, 0, 1553.56, 239.115, -62.3191, 3.27191, 0, 0, 0.997878, -0.0651103, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124424", 178430, 0, 1553.9, 243.205, -62.3188, 3.27191, 0, 0, 0.997878, -0.0651104, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124425", 178433, 0, 1555.09, 237.65, -62.8162, 2.04668, 0, 0, 0.853852, 0.520515, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124426", 178431, 0, 1555.35, 241.059, -62.8228, 1.61943, 0, 0, 0.72409, 0.689706, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124427", 178428, 0, 1555.38, 246.491, -62.8152, 3.87274, 0, 0, 0.93392, -0.357483, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124428", 178431, 0, 1553.6, 248.449, -62.8271, 2.31529, 0, 0, 0.91586, 0.401497, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124429", 178429, 0, 1556.82, 250.426, -62.8159, 2.51949, 0, 0, 0.952013, 0.306058, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124430", 178428, 0, 1554.84, 253.6, -62.815, 1.3948, 0, 0, 0.642228, 0.766514, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124431", 178430, 0, 1556.18, 256.645, -62.815, 3.80441, 0, 0, 0.945586, -0.325373, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124442", 400010, 0, 1605, 249, -48, 4.17195, 0, 0, 0.870204, -0.492691, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124443", 400010, 0, 1587, 249, -48, 5.55031, 0, 0, 0.35829, -0.93361, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124444", 400010, 0, 1604.54, 231.665, -52.1478, 3.98346, 0, 0, 0.912709, -0.408611, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124445", 400010, 0, 1605, 231.5, -48, 2.55638, 0, 0, 0.957496, 0.288448, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124490", 400010, 0, 1587, 232, -48, 0.866932, 0, 0, 0.420019, 0.907515, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124493", 178426, 1, -1258.52, 93.862, 125.7, 2.24151, 0, 0, 0.90043, 0.435001, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124495", 178556, 1, -1216, 42, 145, 2.53913, 0, 0, 0.954972, 0.296695, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124497", 178609, 0, 1586.16, 277.41, -54.2285, 6.09859, 0, 0, 0.0921643, -0.995744, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124498", 178609, 0, 1605.41, 276.162, -54.2196, 2.22423, 0, 0, 0.896636, 0.442768, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124499", 178609, 0, 1552.29, 257.931, -42.2744, 2.4025, 0, 0, 0.932491, 0.361194, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124501", 178426, 1, 1328.45, -4365.89, 27.8392, 3.27511, 0, 0, 0.997773, -0.0667087, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124503", 178426, 1, 1337.67, -4393.78, 28.4368, 3.32694, 0, 0, 0.995709, -0.092541, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124504", 178647, 1, 1586.09, -4387.32, 5.68708, 3.44475, 0, 0, 0.988534, -0.150997, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124506", 400010, 1, 1615, -4380, 18, 0.365974, 0, 0, 0.181967, 0.983305, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124508", 178647, 1, 1595.08, -4408.57, 6.92109, 3.3591, 0, 0, 0.994092, -0.108539, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124510", 178428, 1, 1594.3, -4405.31, 6.74966, 4.92125, 0, 0, 0.629543, -0.776965, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124511", 178430, 1, 1590.48, -4407.7, 6.9406, 6.0915, 0, 0, 0.0956975, -0.99541, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124512", 178431, 1, 1591.57, -4410.85, 7.61505, 0.495535, 0, 0, 0.24524, 0.969462, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124514", 178432, 1, 1594.65, -4414.14, 8.75458, 6.03259, 0, 0, 0.12497, -0.99216, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124515", 178429, 1, 1599.67, -4411.77, 7.94902, 3.05986, 0, 0, 0.999165, 0.0408564, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124516", 178433, 1, 1598.58, -4407.68, 7.07851, 3.77457, 0, 0, 0.950334, -0.311231, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124519", 178430, 1, 1586.89, -4392.04, 6.07658, 1.81264, 0, 0, 0.78724, 0.616647, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124520", 178433, 1, 1590.86, -4390.02, 7.12967, 2.04433, 0, 0, 0.85324, 0.521519, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124522", 178429, 1, 1591.31, -4386.76, 7.72358, 2.98681, 0, 0, 0.997007, 0.077314, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124524", 178428, 1, 1587.24, -4383.46, 5.25151, 4.88354, 0, 0, 0.644081, -0.764958, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124525", 178431, 1, 1583.54, -4385.6, 5.12701, 5.26839, 0, 0, 0.485906, -0.874011, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124526", 178609, 1, 1517.28, -4396.84, 17.7054, 2.88813, 0, 0, 0.99198, 0.126394, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124527", 178609, 1, 1514.24, -4399.53, 18.9897, 3.20779, 0, 0, 0.999452, -0.0330912, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124528", 178609, 1, 1515.53, -4401.64, 18.238, 3.81019, 0, 0, 0.944641, -0.328105, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124530", 178609, 1, 1487.54, -4402.29, 25.3582, 2.70721, 0, 0, 0.976507, 0.215487, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124531", 178609, 1, 1492.84, -4401.77, 24.4535, 0.570144, 0, 0, 0.281226, 0.959641, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124532", 178609, 1, 1488.23, -4442.53, 27.2686, 4.55604, 0, 0, 0.760168, -0.649726, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124533", 178609, 1, 1489.46, -4439.1, 26.5041, 5.1875, 0, 0, 0.520846, -0.85365, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124534", 178609, 1, 1492.19, -4441.82, 26.5331, 4.96445, 0, 0, 0.612618, -0.790379, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124537", 178609, 1, 1507.12, -4425.11, 21.9919, 4.7893, 0, 0, 0.679397, -0.733771, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124538", 178609, 1, 1509.9, -4424.91, 21.2009, 4.99272, 0, 0, 0.601383, -0.798961, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124540", 178609, 1, 1512.27, -4452.52, 22.4714, 4.09972, 0, 0, 0.887427, -0.460949, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124542", 178609, 1, 1533.56, -4440.25, 14.0787, 6.1229, 0, 0, 0.0800557, -0.99679, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124543", 178609, 1, 1531, -4444.6, 15.4836, 5.45531, 0, 0, 0.402216, -0.915545, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124544", 178609, 1, 1533.05, -4443.94, 14.7005, 2.56662, 0, 0, 0.958959, 0.283543, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124546", 178609, 1, 1523.31, -4374.11, 17.9266, 2.17706, 0, 0, 0.885945, 0.46379, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124547", 178609, 1, 1492.86, -4388.19, 25.3494, 3.72036, 0, 0, 0.958419, -0.285363, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124549", 178609, 1, 1490.95, -4387.1, 26.216, 2.7072, 0, 0, 0.976505, 0.215493, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124565", 178432, 1, 1583.47, -4390.28, 5.48386, 0.891354, 0, 0, 0.431069, 0.902319, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124566", 178428, 1, 1579.77, -4387.66, 7.93116, 3.85545, 0, 0, 0.936975, -0.349396, 0, 25000, 0, 0);

INSERT INTO gameobject
  (guid, id, map, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, loot, respawntimer, animprogress, dynflags)
VALUES
  ("124567", 178432, 1, 1579.77, -4387.66, 7.93116, 3.85545, 0, 0, 0.936975, -0.349396, 0, 25000, 0, 0);

 

a zase cekat ....

Edited by Benny

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Uz jen jak to vratit do puvodniho stavu, takze navrat pocasi k normlanu je tady

 

DROP TABLE IF EXISTS `game_weather`;

CREATE TABLE `game_weather` (
  `zone` int(11) unsigned NOT NULL DEFAULT '0',
  `spring_rain_chance` tinyint(3) unsigned NOT NULL DEFAULT '25',
  `spring_snow_chance` tinyint(3) unsigned NOT NULL DEFAULT '25',
  `spring_storm_chance` tinyint(3) unsigned NOT NULL DEFAULT '25',
  `summer_rain_chance` tinyint(3) unsigned NOT NULL DEFAULT '25',
  `summer_snow_chance` tinyint(3) unsigned NOT NULL DEFAULT '25',
  `summer_storm_chance` tinyint(3) unsigned NOT NULL DEFAULT '25',
  `fall_rain_chance` tinyint(3) unsigned NOT NULL DEFAULT '25',
  `fall_snow_chance` tinyint(3) unsigned NOT NULL DEFAULT '25',
  `fall_storm_chance` tinyint(3) unsigned NOT NULL DEFAULT '25',
  `winter_rain_chance` tinyint(3) unsigned NOT NULL DEFAULT '25',
  `winter_snow_chance` tinyint(3) unsigned NOT NULL DEFAULT '25',
  `winter_storm_chance` tinyint(3) unsigned NOT NULL DEFAULT '25',
  PRIMARY KEY (`zone`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Weather System';

/*Data for the table `game_weather` */

insert  into `game_weather`(`zone`,`spring_rain_chance`,`spring_snow_chance`,`spring_storm_chance`,`summer_rain_chance`,`summer_snow_chance`,`summer_storm_chance`,`fall_rain_chance`,`fall_snow_chance`,`fall_storm_chance`,`winter_rain_chance`,`winter_snow_chance`,`winter_storm_chance`) values (1,0,45,2,0,30,1,0,53,0,0,90,0),(12,30,0,0,30,0,0,50,0,2,4,0,0),(33,30,0,0,40,0,0,60,0,0,70,0,0),(36,2,45,2,12,30,1,13,53,0,0,90,0),(85,50,0,0,67,0,0,71,0,0,50,30,0),(148,5,0,1,20,0,1,12,0,1,24,0,1),(357,30,0,0,50,0,0,60,0,0,50,1,0),(440,0,0,20,0,0,30,0,0,50,0,0,30),(490,40,0,0,40,0,0,50,0,0,50,0,0),(618,0,40,0,0,25,0,0,35,0,0,65,0),(3428,0,0,20,0,0,30,0,0,50,0,0,30);

 

A smazani vanocnicho stromku a ostatnich hovadin tady

 

 DELETE FROM gameobject WHERE guid IN (124567, 124566, 124565, 124549, 124547, 124546, 124544, 124543, 124542, 124540, 124538, 124537, 124534, 124533, 124532, 124531, 124530, 124528, 124527, 124526, 124525, 124524, 124522, 124520, 124519, 124516, 124515, 124514, 124512, 124511, 124510, 124508, 124506, 124504, 124503, 124501, 124499, 124498, 124497, 124495, 124493, 124490, 124445, 124444, 124443, 124442, 124431, 124430, 124429, 124428, 124427, 124426, 124425, 124424, 124423, 124422, 124421, 124420, 124419, 124418, 124417, 124411, 124410, 124409, 124408, 124406, 124405, 124403, 124402, 124401, 124400, 124399, 124398, 124397, 124395, 124394, 124393, 124392, 124390, 124389, 124386, 124384, 124382, 124381, 124378, 124376, 124374, 124366, 124365, 124364, 124360, 124359, 124358, 124357, 124356, 124355, 124354, 124353, 124352, 124351, 124350, 124349, 124348, 124347, 124346, 124345, 124344, 124343, 124324 , 124323, 124322, 124321, 124320, 124319, 124318, 124317, 124316, 124315, 124314, 124313, 124287, 124286, 124285, 124281, 124273, 124272, 124271, 124268, 124263, 124257, 124255, 124246, 124245, 124244, 124243, 124242, 124236, 124233, 124232, 124222, 124217, 124212, 124211, 124210, 124207, 124206, 124205, 124202, 124193, 124192, 124190, 124181, 124180, 124178, 124174, 124172, 124171, 124170, 124169, 124168, 124166, 124164, 124146, 124143, 124142, 124139, 124138, 124134, 124133, 124094, 124091, 124090, 124088, 124085, 124083, 124082, 124081, 124074, 124053, 124048, 124045, 124041, 124040, 124039, 124038, 124037, 124035, 124034, 124032, 124030, 124029, 124027, 124026, 124024, 124023, 124022, 124021, 124020, 124019, 124017, 124016, 124015, 124013, 124012, 124011, 124007, 124005, 124004, 124003, 124002, 124001, 124000, 123997, 123996, 123995, 123994, 123991, 123990, 123989, 123988, 123987, 123986, 123984, 123983, 123982, 123981, 123980, 123979, 123978, 123977, 123976, 123974, 123973, 123972, 123970, 123969, 123967, 123966, 123964, 123963, 123962, 123961, 123959, 123958, 123955, 123952, 123951, 123948, 123946, 123943, 123942, 123940, 123938, 123932);

Edited by Benny

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Hele je to super, ale hned první položka která se přidává do tabulky gameobject mi nejde - je tam duplikace pozice, zkusil sem ji poupravit a povedlo se, ale druha udelala to same ...

 

EDIT: No takže když jsem odebral prvni dvě tak to šlo .. Ale u mě je ještě problém, že jsem vytvářel i své GO, takže mi nesedí GUID .. no asi si s tím budu muset lehce pohrát .. Potom j to v pytli protože se to maže podle guid .. a když už je mám rozdílné ... no trochu úprav a ono to snad pujde :)

Edited by Replik

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Ja jsme to udelal tak ze jsem pouzil napred tenpatch na to odstraneni a pak az jsem tam dal to nove a makalo to. Taky mi tohazelo ze je tam neco duplicitniho

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Neni vubec tezke to predelat, jen u tech gameobjektu das misto respawntimer das spawntimesec a vali to.. a myslim pak jeste naky zmeny v gameweather.. pridani do event sysstemu je taky primitivni, akroat do dalsi tabulky vlozis vsechny tyto GO... treba bych se do toho i pustil, ale momentalne jsem pryc od sviho PC a nemam pristp do DB ani na serveru ani u sebe... takze si to upravte kazdy jak potrebujtete

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Tak nevím jak vám,ale mě to pořád hází ty chyby,ať už tam dám spawntimesec a nejprve vsechno vymazu tim odstranovacim souborem,mohl by mi někdo poslat už rovnou předělaný a funkční sql?

 

 

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X-MAS PATCH vX.X

------------------------

 

Kompatibilní s DataBází:

UDB_0.8.2_Core_4752_SD2_166 s vloženým updatem "0.8.2_additions - na revizi 329_corepatch_mangos_4791_to_4825"

 

------------------------

 

TOPIC LINK: http://www.wowresource.eu/index.php?showtopic=6405

Edited by NO.small

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