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    • Xmat

      Pravidlo pro postování v TTT

      Do sekce Tipy, triky, tutoriály nepatří žádné dotazy.   Postujte sem vaše návody, tipy a různé další věci jež uznáte za vhodné sdělit zdejšímu osazenstvu, ale veškeré dotazy směřujte do sekce Všeobecná diskuse.
    • Replik

      Seznam návodů a důležitých témat v této sekci

      Pro lepší přehlednost jsem vytvořil tento seznam, který vás, méně zkušené, lépe provede touto sekcí. Věřím, že zde najdete, co hledáte. Vypsané jsou návody, které jsou oficiálně uznané jako návody. Běžné diskuze, které neposkytují postupy a rady zvěřejněny nejsou.   Instalace vlastního MaNGOS Serveru Díky těmto návodům budete (měli by jste být) schopni vytvořit a následně spustit váš vlastní server. Nastavení je pro verze s i bez datadisku.   Instalace MaNGOS Serveru (bez datadisku TBC) - Autor Benny Instalace MaNGOS Serveru (s datadiskem TBC) - Autor Malfik Instalace MaNGOS Serveru v prostředí Linux - Autor charlie Instalace MaNGOS Serveru v prostředí Linux - Autor kupkoid   Chyby a jejich řešení při přihlašování k serveru - Autor Cybe   Zálohování uživatelských dat   Dávkový soubor (BAT soubor) pro vytvoření SQL záloh - Autor Replik   Kompilování - tvoření vlastních release (revizí)   Tvorba kompilací pro Win32 (MangoScript) - Autor bLuma   Ostatní - těžko zařaditelné, ale neznamená to, že nejsou dobré   VIP Systém - Autor charlie Tvorba Webových stránek pro MaNGOS - Autor zahuba Tvorba teleportačních NPC (MangoScript) - Autor Replik Registrační web (původně předělaná SPORA) Funkční pro Antrix i MaNGOS - Autor Replik Nastavení a spuštění Minimanager pro MaNGOS - Autor BlackMartin Nastavení MaNGOS Website - Autor Artorius   Samozřejmě jsou zde i jiné návody, ale tyto jsou nejvíce používané, proto věřím, že vám budou nápomocné. Tuto sekci budeme upravovat podle potřeby. Pokud by jste něco nenašli nebo si nevěděli rady, hledejte na fóru a teprve potom založte vlastní topik. Pokud nějaký autor vytvoří kvalitní návod a chtěl by ho zveřejnit i v tomto seznamu, doporučuji, aby mi napsal zprávu skrze PM.   Díky a přeji hezký den na WoWResource   Replik
    • Aristo

      Příspěvky tam, kde nemají co dělat

      Dodržujte zákaz přispívání do topiků s repaky pokud si to zakladatelé nepřejí!! Opakované psaní příspěvků bude trestáno warnem.
    • Aristo

      Používání spoilerů

      Poslední dobou má většina uživatelů fora zvláštní nutkání postovat extrémně dlouhé texty nebo kódy, které zabírají v nejedenom případu i 80% obsahu celé stránky a hodně tak zvedají nepřehlednost v topiku. Chtěl bych všechny uživatele požádat, aby při postování citací, jakýchkoliv kódů, errorů, atp... delších než 30 řádků používali funkci spoileru.   Funkci vyvoláte příkazem [spoiler] text [/spoiler]   Ukázka:  

Adrifinel

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Everything posted by Adrifinel

  1. Otázky a Odpovědi

    kdybs tam dal spíše členy mod týmu a ne nas se sneakerem do party No chud, si užije mezi námi holkami, zvlášte když, je tu jedna jistá věc, no není mu co závidět
  2. tady k vývoji wow: http://bonusweb.idnes.cz/zurnal/pc/blizzar...rnal-pc_osk.idn Ps za chvíli si staré časy budou pamatovat i dnešní hráči na funech
  3. Blizzard je známej tím, že komulí chod dějin
  4. Co vím tak Blizzard měl v plánu pět v plánu pět jich, jedne z nich by měl byt sargerasova hrobka.
  5. [Hledáme] Eventer

    bibosu: akort, když nejbližší kancelář zastupující Blizzard je ve Francii, takže i francouzsky trochu umět
  6. HORDA + ALI

    no pokud se nemýlím tak bossové mají určité číslo flagu, takže by stačilo do toho přidat podmínku, která by vynechala všechny bosse s daným flágem. Menší citace z wiki: a pak bych to viděla asi takhle: Update `creature_proto` Set `faction`='35' AND Ignore where `creature_names` set `rank`='1'; jestli je špatně , tak se omlouvám 0. Normal 1.Elite 2.Rare Elite (?) 3.World Boss 4.Rare
  7. HORDA + ALI

    nejlepší by bylo příkazem updatovat, jinak jej budou bolet ručičky
  8. jak se napojit na jincí pc kde je server

    z vlastních zkušeností moc logmein nedoporučuji.
  9. kde najdu command

    n ečekaně, ano to nikdo netušl, že se tabulka command nachází v udb, jinak, tady ji máš, nevím, co používáš, tahle je z udb 0.10.4 /* SQLyog - Free MySQL GUI v5.1 Host - 5.0.67-community-nt : Database - mangos ********************************************************************* Server version : 5.0.67-community-nt */ SET NAMES utf8; SET SQL_MODE=''; create database if not exists `mangos`; USE `mangos`; /*Table structure for table `command` */ DROP TABLE IF EXISTS `command`; CREATE TABLE `command` ( `name` varchar(50) NOT NULL default '', `security` tinyint(3) unsigned NOT NULL default '0', `help` longtext, PRIMARY KEY (`name`) ) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Chat System'; /*Data for the table `command` */ insert into `command` (`name`,`security`,`help`) values ('acct',0,'Syntax: .acct\r\n\r\nDisplay the access level of your account.'),('additem',3,'Syntax: .additem #itemid/[#itemname]/#shift-click-item-link #itemcount\r\n\r\nAdds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added.\r\n.'),('additemset',3,'Syntax: .additemset #itemsetid\r\n\r\nAdd items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset.'),('addmove',2,'Syntax: .addmove #creature_guid [#waittime]\r\n\r\nAdd your current location as a waypoint for creature with guid #creature_guid. And optional add wait time.'),('announce',1,'Syntax: .announce $MessageToBroadcast\r\n\r\nSend a global message to all players online in chat log.'),('aura',3,'Syntax: .aura #spellid\r\n\r\nAdd the aura from spell #spellid to the selected Unit.'),('ban',3,'Syntax is: ban <account|ip|character> $NameOrIp $bantime $reason\r\nBan account or IP and kick player.\r\n$bantime: negative value leads to permban, otherwise use a timestring like \"4d20h3s\".'),('baninfo',3,'Syntax is: baninfo <account|ip|character>\r\nWatch full information about a specific ban.'),('bank',3,'Syntax: .bank\r\n\r\nShow your bank inventory.'),('banlist',3,'Syntax is: banlist <account|ip|character> $NameOrIp\r\nsearches the banlist for a pattern.'),('cast',3,'Syntax: .cast #spellid [triggered]\r\n Cast #spellid to selected target. If no target selected cast to self. If \'trigered\' or part provided then spell casted with triggered flag.'),('cast back',3,'Syntax: .cast back #spellid [triggered]\r\n Selected target will cast #spellid to your character. If \'trigered\' or part provided then spell casted with triggered flag.'),('cast dist',3,'Syntax: .cast dist #spellid [#dist [triggered]]\r\n You will cast spell to pint at distance #dist. If \'trigered\' or part provided then spell casted with triggered flag. Not all spells can be casted as area spells.'),('cast self',3,'Syntax: .cast self #spellid [triggered]\r\nCast #spellid by target at target itself. If \'trigered\' or part provided then spell casted with triggered flag.'),('cast target',3,'Syntax: .cast target #spellid [triggered]\r\n Selected target will cast #spellid to his victim. If \'trigered\' or part provided then spell casted with triggered flag.'),('combatstop',2,'Syntax: .combatstop [$playername]\r\nStop combat for selected character. If selected non-player then command applied to self. If $playername provided then attempt applied to online player $playername.'),('commands',0,'Syntax: .commands\r\n\r\nDisplay a list of available commands for your account level.'),('cooldown',3,'Syntax: .cooldown [#spell_id]\r\n\r\nRemove all (if spell_id not provided) or #spel_id spell cooldown from selected character or you (if no selection).'),('damage',3,'Syntax: .damage $damage_amount [$school [$spellid]]\r\n\r\nApply $damage to target. If not $school and $spellid provided then this flat clean melee damage without any modifiers. If $school provided then damage modified by armor reduction (if school physical), and target absorbing modifiers and result applied as melee damage to target. If spell provided then damage modified and applied as spell damage. $spellid can be shift-link.'),('debug anim',2,'Syntax: .debug anim #emoteid\r\n\r\nPlay emote #emoteid for your character.'),('debug getvalue',3,'Syntax: .debug getvalue #field #isInt\r\n\r\nGet the field #field of the selected creature. If no creature is selected, get the content of your field.\r\n\r\nUse a #isInt of value 1 if the expected field content is an integer.'),('debug playsound',1,'Syntax: .debug playsound #soundid\r\n\r\nPlay sound with #soundid.\r\nSound will be play only for you. Other players do not hear this.\r\nWarning: client may have more 5000 sounds...'),('debug setvalue',3,'Syntax: .debug setvalue #field #value #isInt\r\n\r\nSet the field #field of the selected creature with value #value. If no creature is selected, set the content of your field.\r\n\r\nUse a #isInt of value 1 if #value is an integer.'),('debug standstate',2,'Syntax: .debug standstate #emoteid\r\n\r\nChange the emote of your character while standing to #emoteid.'),('debug update',3,'Syntax: .debug update #field #value\r\n\r\nUpdate the field #field of the selected character or creature with value #value.\r\n\r\nIf no #value is provided, display the content of field #field.'),('delticket',2,'Syntax: .delticket all\r\n .delticket #num\r\n .delticket $character_name\r\n\rall to dalete all tickets at server, $character_name to delete ticket of this character, #num to delete ticket #num.'),('demorph',2,'Syntax: .demorph\r\n\r\nDemorph the selected player.'),('die',3,'Syntax: .die\r\n\r\nKill the selected player. If no player is selected, it will kill you.'),('dismount',0,'Syntax: .dismount\r\n\r\nDismount you, if you are mounted.'),('distance',3,'Syntax: .distance\r\n\r\nDisplay the distance from your character to the selected creature.'),('event',2,'Syntax: .event #event_id\r\nShow details about event with #event_id.'),('event activelist',2,'Syntax: .event activelist\r\nShow list of currently active events.'),('event start',2,'Syntax: .event start #event_id\r\nStart event #event_id. Set start time for event to current moment (change not saved in DB).'),('event stop',2,'Syntax: .event stop #event_id\r\nStop event #event_id. Set start time for event to time in past that make current moment is event stop time (change not saved in DB).'),('explorecheat',3,'Syntax: .explorecheat #flag\r\n\r\nReveal or hide all maps for the selected player. If no player is selected, hide or reveal maps to you.\r\n\r\nUse a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps.'),('gm',1,'Syntax: .gm [on/off]\r\n\r\nEnable or Disable in game GM MODE or show current state of on/off not provided.'),('gm chat',1,'Syntax: .gm chat [on/off]\r\n\r\nEnable or disable chat GM MODE (show gm badge in messages) or show current state of on/off not provided.'),('gm fly',3,'Syntax: .gm fly on/off\r\nEnable/disable gm fly mode.'),('gm list',0,'Syntax: .gm list\r\n\r\nDisplay a list of available Game Masters.'),('gm visible',1,'Syntax: .gm visible on/off\r\n\r\nOutput current visibility state or make GM visible(on) and invisible(off) for other players.'),('go creature',2,'Syntax: .go creature #creature_guid\r\nTeleport your character to creature with guid #creature_guid.\r\n.gocreature #creature_name\r\nTeleport your character to creature with this name.\r\n.gocreature id #creature_id\r\nTeleport your character to a creature that was spawned from the template with this entry.\r\n*If* more than one creature is found, then you are teleported to the first that is found inside the database.'),('go graveyard',2,'Syntax: .go graveyard #graveyardId\r\n Teleport to graveyard with the graveyardId specified.'),('go grid',1,'Syntax: .go grid #gridX #gridY [#mapId]\r\n\r\nTeleport the gm to center of grid with provided indexes at map #mapId (or current map if it not provided).'),('go object',1,'Syntax: .go object #object_guid\r\nTeleport your character to gameobject with guid #object_guid'),('go trigger',2,'Syntax: .go trigger #trigger_id\r\n\r\nTeleport your character to areatrigger with id #trigger_id. Character will be teleported to trigger target if selected areatrigger is telporting trigger.'),('go xy',1,'Syntax: .go xy #x #y [#mapid]\r\n\r\nTeleport player to point with (#x,#y) coordinates at ground(water) level at map #mapid or same map if #mapid not provided.'),('go xyz',1,'Syntax: .go xyz #x #y #z [#mapid]\r\n\r\nTeleport player to point with (#x,#y,#z) coordinates at ground(water) level at map #mapid or same map if #mapid not provided.'),('go zonexy',1,'Syntax: .go zonexy #x #y [#zone]\r\n\r\nTeleport player to point with (#x,#y) client coordinates at ground(water) level in zone #zoneid or current zone if #zoneid not provided. You can look up zone using .lookup area $namepart'),('gobject add',2,'Syntax: .gobject add #id <spawntimeSecs>\r\n\r\nAdd a game object from game object templates to the world at your current location using the #id.\r\nspawntimesecs sets the spawntime, it is optional.\r\n\r\nNote: this is a copy of .gameobject.'),('gobject delete',2,'Syntax: .gobject delete #go_guid\r\nDelete gameobject with guid #go_guid.'),('gobject move',2,'Syntax: .gobject move #goguid [#x #y #z]\r\n\r\nMove gameobject #goguid to character coordinates (or to (#x,#y,#z) coordinates if its provide).'),('gobject near ',3,'Syntax: .gobject near [#distance]\r\n\r\nOutput gameobjects at distance #distance from player. Output gameobject guids and coordinates sorted by distance from character. If #distance not provided use 10 as default value.'),('gobject target',2,'Syntax: .gobject target [#go_id|#go_name_part]\r\n\r\nLocate and show position nearest gameobject. If #go_id or #go_name_part provide then locate and show position of nearest gameobject with gameobject template id #go_id or name included #go_name_part as part.'),('gobject turn',2,'Syntax: .gobject turn #goguid \r\n\r\nSet for gameobject #goguid orientation same as current character orientation.'),('goname',1,'Syntax: .goname $charactername\r\n\r\nTeleport to the given character. Either specify the character name or click on the character\'s portrait, e.g. when you are in a group.'),('gps',1,'Syntax: .gps\r\n\r\nDisplay the position information for a selected character or creature. Position information includes X, Y, Z, and orientation, map Id and zone Id'),('groupgo',1,'Syntax: .groupgo $charactername\r\n\r\nTeleport the given character and his group to you.'),('guid',2,'Syntax: .guid\r\n\r\nDisplay the GUID for the selected character.'),('guild create',2,'Syntax: .guild create $GuildLeaderName $GuildName\r\n\r\nCreate a guild named $GuildName with the player $GuildLeaderName as leader.'),('guild delete',2,'Syntax: .guild delete $GuildName\r\n\r\nDelete guild $GuildName.'),('guild invite',2,'Syntax: .guild invite $CharacterName $GuildName\r\n\r\nAdd $CharacterName into a guild $GuildName.'),('guild rank',2,'Syntax: .guild rank $CharacterName #Rank\r\n\r\nSet for $CharacterName rank #Rank in a guild.'),('guild uninvite',2,'Syntax: .guild uninvite $CharacterName\r\n\r\nRemove $CharacterName from a guild.'),('help',0,'Syntax: .help $command\r\n\r\nDisplay usage instructions for the given $command.'),('hidearea',3,'Syntax: .hidearea #areaid\r\n\r\nHide the area of #areaid to the selected character. If no character is selected, hide this area to you.'),('honor add',2,'Syntax: .honor add $amount\r\n\r\nAdd a certain amount of honor (gained today) to the selected player.'),('honor addkill',2,'Syntax: .honor addkikll\r\n\r\nAdd the targeted unit as one of your pvp kills today (you only get honor if it\'s a racial leader or a player)'),('honor update',2,'Syntax: .honor update\r\n\r\nForce the yesterday\'s honor fields to be updated with today\'s data, which will get reset for the selected player.'),('hover',3,'Syntax: .hover #flag\r\n\r\nEnable or disable hover mode for your character.\r\n\r\nUse a #flag of value 1 to enable, use a #flag value of 0 to disable hover.'),('instance listbinds',3,'Syntax: .instance listbinds\r\n Lists the binds of the selected player.'),('instance savedata',3,'Syntax: .instance savedata\r\n Save the InstanceData for the current player\'s map to the DB.'),('instance stats',3,'Syntax: .instance stats\r\n Shows statistics about instances.'),('instance unbind',3,'Syntax: .instance unbind all\r\n All of the selected player\'s binds will be cleared.'),('itemmove',2,'Syntax: .itemmove #sourceslotid #destinationslotid\r\n\r\nMove an item from slots #sourceslotid to #destinationslotid in your inventory\r\n\r\nNot yet implemented'),('kick',2,'Syntax: .kick [$charactername]\r\n\r\nKick the given character name from the world. If no character name is provided then the selected player (except for yourself) will be kicked.'),('learn',3,'Syntax: .learn #parameter\r\n\r\nSelected character learn a spell of id #parameter.'),('learn all',3,'Syntax: .learn all\r\n\r\nLearn all big set different spell maybe useful for Administaror.'),('learn all_crafts',2,'Syntax: .learn crafts\r\n\r\nLearn all professions and recipes.'),('learn all_default',1,'Syntax: .learn all_default [$playername]\r\n\r\nLearn for selected/$playername player all default spells for his race/class and spells rewarded by completed quests.'),('learn all_gm',2,'Syntax: .learn all_gm\r\n\r\nLearn all default spells for Game Masters.'),('learn all_lang',1,'Syntax: .learn all_lang\r\n\r\nLearn all languages'),('learn all_myclass',3,'Syntax: .learn all_myclass\r\n\r\nLearn all spells and talents available for his class.'),('learn all_myspells',3,'Syntax: .learn all_myspells\r\n\r\nLearn all spells (except talents and spells with first rank learned as talent) available for his class.'),('learn all_mytalents',3,'Syntax: .learn all_mytalents\r\n\r\nLearn all talents (and spells with first rank learned as talent) available for his class.'),('learn all_recipes',2,'Syntax: .learn all_recipes [$profession]\r\rLearns all recipes of specified profession and sets skill level to max.\rExample: .learn all_recipes enchanting'),('levelup',3,'Syntax: .levelup [$playername] [#numberoflevels]\r\n\r\nIncrease/decrease the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.'),('linkgrave',3,'Syntax: .linkgrave #graveyard_id [alliance|horde]\r\n\r\nLink current zone to graveyard for any (or alliance/horde faction ghosts). This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. Add only single graveyard at another map and only if no graveyards linked (or planned linked at same map).'),('list creature',3,'Syntax: .list creature #creature_id [#max_count]\r\n\r\nOutput creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value.'),('list item',3,'Syntax: .list item #item_id [#max_count]\r\n\r\nOutput items with item id #item_id found in all character inventories, mails and auctions. Output item guids, item owner guid, owner account and owner name. Will be output maximum #max_count items. If #max_count not provided use 10 as default value.'),('list object',3,'Syntax: .list object #gameobject_id [#max_count]\r\n\r\nOutput gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value.'),('loadscripts',3,'Syntax: .loadscripts $scriptlibraryname\r\n\r\nUnload current and load the script library $scriptlibraryname or reload current if $scriptlibraryname omitted, in case you changed it while the server was running.'),('lockaccount',0,'Syntax: .lockaccount [on|off]\r\n\r\nAllow login from account only from current used IP or remove this requirement.'),('lookup area',1,'Syntax: .lookup area $namepart\r\n\r\nLooks up an area by $namepart, and returns all matches with their area ID\'s.'),('lookup creature',3,'Syntax: .lookup creature $namepart\r\n\r\nLooks up a creature by $namepart, and returns all matches with their creature ID\'s.'),('lookup event',2,'Syntax: .lookup event $name\r\nAttempts to find the ID of the event with the provided $name.'),('lookup faction',3,'Syntax: .lookup faction $name\r\nAttempts to find the ID of the faction with the provided $name.'),('lookup item',3,'Syntax: .lookup item $itemname\r\n\r\nLooks up an item by $itemname, and returns all matches with their Item ID\'s.'),('lookup itemset',3,'Syntax: .lookup itemset $itemname\r\n\r\nLooks up an item set by $itemname, and returns all matches with their Item set ID\'s.'),('lookup object',3,'Syntax: .lookup object $objname\r\n\r\nLooks up an gameobject by $objname, and returns all matches with their Gameobject ID\'s.'),('lookup player account',2,'Syntax : .lookup player account $account ($limit) \r\n\r\n Searchs players, which account username is $account with optional parametr $limit of results.'),('lookup player email',2,'Syntax : .lookup player email $email ($limit) \r\n\r\n Searchs players, which account email is $email with optional parametr $limit of results.'),('lookup player ip',2,'Syntax : .lookup player ip $ip ($limit) \r\n\r\n Searchs players, which account ast_ip is $ip with optional parametr $limit of results.'),('lookup quest',3,'Syntax: .lookup quest $namepart\r\n\r\nLooks up a quest by $namepart, and returns all matches with their quest ID\'s.'),('lookup skill',3,'Syntax: .lookup skill $$namepart\r\n\r\nLooks up a skill by $namepart, and returns all matches with their skill ID\'s.'),('lookup spell',3,'Syntax: .lookup spell $namepart\r\n\r\nLooks up a spell by $namepart, and returns all matches with their spell ID\'s.'),('lookup tele',1,'Syntax: .lookup tele $substring\r\n\r\nSearch and output all .tele command locations with provide $substring in name.'),('maxskill',3,'Syntax: .maxskill\r\nSets all skills of the targeted player to their maximum values for its current level.'),('Mod32Value',3,'Syntax: .Mod32Value #field #value\r\n\r\nAdd #value to field #field of your character.'),('modify arena',3,'Syntax: .modify arena #value\r\nAdd $amount arena points to the selected player.'),('modify aspeed',1,'Syntax: .modify aspeed #rate\r\n\r\nModify all speeds -run,swim,run back,swim back- of the selected player to \"normalbase speed for this move type\"*rate. If no player is selected, modify your speed.\r\n\r\n #rate may range from 0.1 to 10.'),('modify bit',1,'Syntax: .modify bit #field #bit\r\n\r\nToggle the #bit bit of the #field field for the selected player. If no player is selected, modify your character.'),('modify bwalk',1,'Syntax: .modify bwalk #rate\r\n\r\nModify the speed of the selected player while running backwards to \"normal walk back speed\"*rate. If no player is selected, modify your speed.\r\n\r\n #rate may range from 0.1 to 10.'),('modify drunk',1,'Syntax: .modify drunk #value\r\n Set drunk level to #value (0..100). Value 0 remove drunk state, 100 is max drunked state.'),('modify energy',1,'Syntax: .modify energy #energy\r\n\r\nModify the energy of the selected player. If no player is selected, modify your energy.'),('modify faction',1,'Syntax: .modify faction #factionid #flagid #npcflagid #dynamicflagid\r\n\r\nModify the faction and flags of the selected creature. Without arguments, display the faction and flags of the selected creature.'),('modify honor',1,'Syntax: .modify honor $amount\r\n\r\nAdd $amount honor points to the selected player.'),('modify hp',1,'Syntax: .modify hp #newhp\r\n\r\nModify the hp of the selected player. If no player is selected, modify your hp.'),('modify mana',1,'Syntax: .modify mana #newmana\r\n\r\nModify the mana of the selected player. If no player is selected, modify your mana.'),('modify money',1,'Syntax:\r\n.modify money #money\r\n.money #money\r\n\r\nAdd or remove money to the selected player. If no player is selected, modify your money.\r\n\r\n #gold can be negative to remove money.'),('modify morph',2,'Syntax: .modify morph #displayid\r\n\r\nChange your current model id to #displayid.'),('modify mount',1,'Syntax:\r\n.modify mount #id #speed\r\nDisplay selected player as mounted at #id creature and set speed to #speed value.'),('modify rage',1,'Syntax: .modify rage #newrage\r\n\r\nModify the rage of the selected player. If no player is selected, modify your rage.'),('modify rep',2,'Syntax: .modify rep #repId (#repvalue | $rankname [#delta])\r\nSets the selected players reputation with faction #repId to #repvalue or to $reprank.\r\nIf the reputation rank name is provided, the resulting reputation will be the lowest reputation for that rank plus the delta amount, if specified.\r\nYou can use \'.pinfo rep\' to list all known reputation ids, or use \'.lookup faction $name\' to locate a specific faction id.'),('modify scale',1,''),('modify speed',1,'Syntax:\r\n.modify speed #rate\r\n.speed #rate\r\n\r\nModify the running speed of the selected player to \"normal base run speed\"*rate. If no player is selected, modify your speed.\r\n\r\n #rate may range from 0.1 to 10.'),('modify spell',1,''),('modify swim',1,'Syntax: .modify swim #rate\r\n\r\nModify the swim speed of the selected player to \"normal swim speed\"*rate. If no player is selected, modify your speed.\r\n\r\n #rate may range from 0.1 to 10.'),('modify titles',1,'Syntax:\n.modify titles #mask\n.titles #mask\n\nAllows user to use all titles from #mask.\n\n #mask=0 disables the title-choose-field'),('movegens',3,'Syntax: .movegens\r\n Show movement generators stack for selected creature or player.'),('mute',1,'Syntax: .mute $playerName $timeInMinutes\r\n\r\nDisible chat messaging for any character from account of character $playerName at $timeInMinutes minutes.'),('namego',1,'Syntax: .namego $charactername\r\n\r\nTeleport the given character to you.'),('neargrave',3,'Syntax: .neargrave [alliance|horde]\r\n\r\nFind nearest graveyard linked to zone (or only nearest from accepts alliance or horde faction ghosts).'),('notify',1,'Syntax: .notify $MessageToBroadcast\r\n\r\nSend a global message to all players online in screen.'),('npc add',2,'Syntax: .npc add #creatureid\r\n\r\nSpawn a creature by the given template id of #creatureid.'),('npc additem',2,'Syntax: .npc additem #itemId <#maxcount><#incrtime><#extendedcost>r\r\n\r\nAdd item #itemid to item list of selected vendor. Also optionally set max count item in vendor item list and time to item count restoring and items ExtendedCost.'),('npc addweapon',3,'Not yet implemented.'),('npc allowmove',3,'Syntax: .npc allowmove\r\n\r\nEnable or disable movement for the selected creature.'),('npc changelevel',2,'Syntax: .npc changelevel #level\r\n\r\nChange the level of the selected creature to #level.\r\n\r\n#level may range from 1 to 63.'),('npc delete',2,'Syntax: .npc delete [#guid]\r\n\r\nDelete creature with guid #guid (or the selected if no guid is provided)'),('npc delitem',2,'Syntax: .npc delitem #itemId\r\n\r\nRemove item #itemid from item list of selected vendor.'),('npc factionid',2,'Syntax: .npc factionid #factionid\r\n\r\nSet the faction of the selected creature to #factionid.'),('npc flag',2,'Syntax: .npc flag #npcflag\r\n\r\nSet the NPC flags of creature template of the selected creature and selected creature to #npcflag. NPC flags will applied to all creatures of selected creature template after server restart or grid unload/load.'),('npc info',3,'Syntax: .npc info\r\n\r\nDisplay a list of details for the selected creature.\r\n\r\nThe list includes:\r\n- GUID, Faction, NPC flags, Entry ID, Model ID,\r\n- Level,\r\n- Health (current/maximum),\r\n\r\n- Field flags, dynamic flags, faction template, \r\n- Position information,\r\n- and the creature type, e.g. if the creature is a vendor.'),('npc move',2,'Syntax: .npc move [#creature_guid]\r\n\r\nMove the targeted creature spawn point to your coordinates.'),('npc name',2,'Syntax: .npc name $name\r\n\r\nChange the name of the selected creature or character to $name.\r\n\r\nCommand disabled.'),('npc playemote',3,'Syntax: .npc playemote #emoteid\r\n\r\nMake the selected creature emote with an emote of id #emoteid.'),('npc setmodel',2,'Syntax: .npc setmodel #displayid\r\n\r\nChange the model id of the selected creature to #displayid.'),('npc setmovetype',2,'Syntax: .npc setmovetype [#creature_guid] stay/random/way [NODEL]\r\n\r\nSet for creature pointed by #creature_guid (or selected if #creature_guid not provided) movement type and move it to respawn position (if creature alive). Any existing waypoints for creature will be removed from the database if you do not use NODEL. If the creature is dead then movement type will applied at creature respawn.\r\nMake sure you use NODEL, if you want to keep the waypoints.'),('npc spawndist',2,'Syntax: .npc spawndist #dist\r\n\r\nAdjust spawndistance of selected creature to dist.'),('npc spawntime',2,'Syntax: .npc spawntime #time \r\n\r\nAdjust spawntime of selected creature to time.'),('npc subname',2,'Syntax: .npc subname $Name\r\n\r\nChange the subname of the selected creature or player to $Name.\r\n\r\nCommand disabled.'),('npc textemote',3,'Syntax: .npc textemote #emoteid\r\n\r\nMake the selected creature to do textemote with an emote of id #emoteid.'),('npc whisper',1,'Syntax: .npc whisper #playerguid #text\r\nMake the selected npc whisper #text to #playerguid.'),('password',0,'Syntax: .password $old_password $new_password $new_password\r\n\r\nChange your account password.'),('pinfo',2,'Syntax: .pinfo [$player_name] [rep]\r\n\r\nOutput account information for selected player or player find by $player_name. If \"rep\" parameter provided show reputation information for player.'),('plimit',3,'Syntax: .plimit [#num|-1|-2|-3|reset|player|moderator|gamemaster|administrator]\r\n\r\nWithout arg show current player amount and security level limitations for login to server, with arg set player linit ($num > 0) or securiti limitation ($num < 0 or security leme name. With `reset` sets player limit to the one in the config file'),('quest add',3,'Syntax: .quest add #quest_id\r\n\r\nAdd to character quest log quest #quest_id. Quest started from item can\'t be added by this command but correct .additem call provided in command output.'),('quest complete',3,'Syntax: .quest complete #questid\r\nMark all quest objectives as completed for target character active quest. After this target character can go and get quest reward.'),('quest remove',3,'Syntax: .quest remove #quest_id\r\n\r\nSet quest #quest_id state to not completed and not active (and remove from active quest list) for selected player.'),('recall',1,'Syntax: .recall [$playername]\r\n\r\nTeleport $playername or selected player to the place where he has been before last use of a teleportation command. If no $playername is entered and no player is selected, it will teleport you.'),('reload',3,'Syntax: .reload table_name\r\n\r\nReload table `table_name` if reload support added for this table and this table can be _safe_ reloaded.'),('reload all',3,'Syntax: .reload all\r\n\r\nReload all tables with reload support added and that can be _safe_ reloaded.'),('reload all_area',3,'Syntax: .reload all_area\r\n\r\nReload all `areatrigger_*` tables if reload support added for this table and this table can be _safe_ reloaded.'),('reload all_locales',3,'Syntax: .reload all_locales\r\n\r\nReload all `locales_*` tables with reload support added and that can be _safe_ reloaded.'),('reload all_loot',3,'Syntax: .reload all_loot\r\n\r\nReload all `*_loot_template` tables. This can be slow operation with lags for server run.'),('reload all_quest',3,'Syntax: .reload all_quest\r\n\r\nReload all quest related tables if reload support added for this table and this table can be _safe_ reloaded.'),('reload all_spell',3,'Syntax: .reload all\r\n\r\nReload all `spell_*` tables with reload support added and that can be _safe_ reloaded.'),('reload config',3,'Syntax: .reload config\r\n\r\nReload config settings (by default stored in mangosd.conf). Not all settings can be change at reload: some new setting values will be ignored until restart, some values will applied with delay or only to new objects/maps, some values will explicitly rejected to change at reload.'),('reset all',3,'Syntax: .reset all spells\r\n\r\nSyntax: .reset all talents\r\n\r\nRequest reset spells or talents at next login each existed character.'),('reset honor',3,'Syntax:\r\n.reset honor [Playername]\r\n Reset all honor data for targeted character.'),('reset level',3,'Syntax:\r\n.reset level [Playername]\r\n Reset level to 1 including reset stats and talents. Equipped items with greater level requirement can be lost.'),('reset spells',3,'Syntax:\r\n.reset spells [Playername]\r\n Removes all non-original spells from spellbook.\r\n. Playername can be name of offline character.'),('reset stats',3,'Syntax:\r\n.reset stats [Playername]\r\n Resets(recalculate) all stats of the targeted player to their original values at current level.'),('reset talents',3,'Syntax:\r\n.reset talents [Playername]\r\n Removes all talents of the targeted player. Playername can be name of offline character.'),('respawn',3,'Syntax: .respawn\r\n\r\nRespawn all nearest creatures and GO without waiting respawn time expiration.'),('revive',3,'Syntax: .revive\r\n\r\nRevive the selected player. If no player is selected, it will revive you.'),('save',0,'Syntax: .save\r\n\r\nSaves your character.'),('saveall',1,'Syntax: .saveall\r\n\r\nSave all characters in game.'),('security',3,'Syntax: .security $name #level\r\n\r\nSet the security level of player $name to a level of #level.\r\n\r\n#level may range from 0 to 5.'),('sendmail',1,'Syntax: .sendmail #playername \"#subject\" \"#text\" itemid1[:count1] itemid2[:count2] ... itemidN[:countN]\r\n\r\nSend a mail to a player. Subject and mail text must be in \"\". If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12.'),('server idlerestart',3,'Syntax: .server idlerestart #delay|cancel\r\n\r\nRestart the server after #delay seconds if no active connections are present (no players) or cancel the restart/shutdown if cancel value is used.'),('server idleshutdown',3,'Syntax: .server idleshutdown #delay|cancel\r\n\r\nShut the server down after #delay seconds if no active connections are present (no players) or cancel the restart/shutdown if cancel value is used.'),('server info',0,'Syntax: .server info\r\n\r\nDisplay server version and the number of connected players.'),('server restart',3,'Syntax: .server restart seconds\r\n\r\nRestart the server after given seconds and show \"Restart server in X\" or cancel the restart/shutdown if cancel value is used.'),('server shutdown',3,'Syntax: .server shutdown seconds\r\n\r\nShut the server down after given seconds and show \"Off server in X\" or cancel the restart/shutdown if cancel value is used.'),('setskill',3,'Syntax: .setskill #skill #level [#max]\r\n\r\nSet a skill of id #skill with a current skill value of #level and a maximum value of #max (or equal current maximum if not provide) for the selected character. If no character is selected, you learn the skill.'),('showarea',3,'Syntax: .showarea #areaid\r\n\r\nReveal the area of #areaid to the selected character. If no character is selected, reveal this area to you.'),('showhonor',0,'Syntax: .showhonor\r\n\r\nDisplay your honor ranking.'),('start',0,'Syntax: .start\r\n\r\nTeleport you to the starting area of your character.'),('taxicheat',1,'Syntax: .taxicheat on/off\r\n\r\nTemporary grant access or remove to all taxi routes for the selected character. If no character is selected, hide or reveal all routes to you.\r\n\r\nVisited taxi nodes sill accessible after removing access.'),('tele',1,'Syntax: .tele #location\r\n\r\nTeleport player to a given location.'),('tele add',3,'Syntax: .tele add $name\r\n\r\nAdd current your position to .tele command target locations list with name $name.'),('tele del',3,'Syntax: .tele del $name\r\n\r\nRemove location with name $name for .tele command locations list.'),('tele group',1,'Syntax: .tele group#location\r\n\r\nTeleport a selected player and his group members to a given location.'),('tele name',1,'Syntax: .tele name #playername #location\r\n\r\nTeleport a player to a given location.'),('ticket',2,'Syntax: .ticket on\r\n .ticket off\r\n .ticket #num\r\n .ticket $character_name\r\n\r\non/off for GMs to show or not a new ticket directly, $character_name to show ticket of this character, #num to show ticket #num.'),('transport',3,'Not yet implemented.'),('unaura',3,'Syntax: .unaura #spellid\r\n\r\nRemove aura due to spell #spellid from the selected Unit.'),('unban',3,'Syntax is: unban <account|ip|character> $NameOrIp\r\nUnban account or IP.'),('unlearn',3,'Syntax: .unlearn #startspell #endspell\r\n\r\nUnlearn for selected player the range of spells between id #startspell and #endspell. If no #endspell is provided, just unlearn spell of id #startspell.'),('unmute',1,'Syntax: .unmute $playerName\r\n\r\nRestore chat messaging for any character from account of character $playerName.'),('wchange',3,'Syntax: .wchange #weathertype #status\r\n\r\nSet current weather to #weathertype with an intensity of #status.\r\n\r\n#weathertype can be 1 for rain, 2 for snow, and 3 for sand. #status can be 0 for disabled, and 1 for enabled.'),('whispers',1,'Syntax: .whispers on|off\r\nEnable/disable accepting whispers by GM from players. By default use mangosd.conf setting.'),('wp',2,'Using WP Command:\r\nEach Waypoint Command has it\'s own description!'),('wp add',2,'Syntax: .wp add [#creature_guid or Select a Creature]'),('wp export',3,'Syntax: .wp export [#creature_guid or Select a Creature] $filename'),('wp import',3,'Syntax: .wp import $filename'),('wp modify',2,'Syntax: .wp modify [#creature_guid or Select a Creature]\r\nadd - Add a waypoint after the selected visual\r\nwaittime $time\r\nemote ID\r\nspell ID\r\ntext1| text2| text3| text4| text5 <text>\r\nmodel1 ID\r\nmodel2 ID\r\nmove(moves wp to player pos)\r\ndel (deletes the wp)\r\n\r\nOnly one parameter per time!'),('wp show',2,'Syntax: .wp show [#creature_guid or Select a Creature]\r\non\r\nfirst\r\nlast\r\noff\r\ninfo\r\n\r\nFor using info you have to do first show on and than select a Visual-Waypoint and do the show info!');
  10. jak se napojit na jincí pc kde je server

    když se připojuješ zadáváš tam ip toho počítače, ke kterému se připouješ?
  11. jak se napojit na jincí pc kde je server

    a zkousil ses připojit třeba přes navicat řekneme?
  12. jak se napojit na jincí pc kde je server

    do připojení musíš vyplnit udaje, které maš v conf. Ty se musí schodovat, když to řeknu takhle.
  13. Runes of Magic

    No musím řict, že mi to připada až hodně podobné wow, některé ty textury se mi zdá jsou pomalu shodné.
  14. Mám takový pocit, že tenhle post neměl být na mě, nebo máš kratkou pamět někde na dovolené na hawaji, mě jsi už psal, že jsem se snažila, ale není to ono.
  15. trohu jsem hledala, možná, že tam najdete, co potřebujete nebo vám to vnukne nějaký nápad: http://forum.zive.sk/viewtopic.php?f=914&t=1027412 jinak jsem koukala, že je spíše program z netu na pc než opačně, ale budu hledat dál edit: asi něco už mám: http://vuons.net/ http://it.brustech.cz/produkty/live-videochat/
  16. Překládáni Questů

    na českém wowku, slíbilo pracovat CDprojekt před lety, kdy začínalo a pořád nemají nic (aspon co vím)
  17. [Hľadám]GM,Moderátor,Developer

    řeknu ti to takhle: elhomer hrozně rád rejpe do lídí Takže si na to zvykni, někdy nic s tím člověk jiného nemůže dělat, někdy je lepší vyklidit bojiště než zakaždou cenu bojovat
  18. Talenty

    To není, jak vidím tvůj jediný problé, máš to ve špatné sekci, podle obsahu tvého příspěvku, by tohle mělo být v všeobecné. A dále "rychlo dávám talenty" tomu mám rozumět, že mačkáš rychle tlačítko myši a ono ti to nejde? No tak to tlačítko mačkej pomaleji, mě se taky stávalo, že když jsem mačkala příliš rychle nechtělo mi to ji a pomalu šlo A talenty jsou záležitost spíše revize a dbc souborů než db.
  19. Televizní reklamy

    Pojdte si společně se mnou za vzpomínat na králíčka Azurit a jiné. Jaká reklama,se vám nejvíce líbila nebo jakou verzi považujete za nej lepší, kteoru jste mohli vidět. Reklamy ovlivňují někdy náš přístup k výrobku a jeho následující koupi. Máte radči české nebo dáváte přednost zahraničním? Líbí se vám nějaký song z některé vaší oblíbené reklamy nebo jste typ, který jakmile jde reklama rychle hledá ovladač a mačká honem čudlík na jiný program Pamatujete si na soutěž Laura, spojená s poznáváním reklam? To vše a jiná, vám nabízí tato diskuze Stránka s databází reklam, je možné tu najít i reklamy pro pamětníky: http://www.televiznireklamy.cz/ upozorňuji, že tato diskuze, má sloužit jako vzpomínka na "staré časy" pohled do součastnosti, váš osobní názor na to jak podniky zvládají dělat reklamu, jak podle vás kvalitní a někdy smyslplnou, ale rozhodně né k psaní toho, že je tenhle topic, jen další nesmysl nebo, že se z toho dělá reklamní nebo propaguje. Tohle není učelem, stejně tak není říct: "hele viděl jsem reklamu na tohle a tohle, si to fakt kupte." Ne, my se nad těmi reklamami zamyslíme, třeba v budoucnu budeme přemýšlet na vyrobení tv reklamy pro některý z našich výrobků
  20. Televizní reklamy

    tohle je tradiční vanoční reklama, taže určitě ji zase uvidíš
  21. Twinstar Vs. Onlinegamers

    mě vždy zajímalo jedno: Kde by Twinstar byl, kdyby vznikl jako desítky serverů zde na foru. Měl by hned za dva dny 1800 hráčů?
  22. Televizní reklamy

    Jestli si nědo vzpomene na to že se z jedné reklamy udělal vtip na volby. //jeslti to mám špatně, tak se omlouvám// Otázka:Dobrý den, jakou stranu budete volit, ODS? Odpoved:Ne Ot: Tak čssd? od: Ne ot: kdu-čsl? od: Ne ot: tak KSČM? od: Ne Ale počkejte někoho přeci zvolit musíte. od: Ale, ale nemusím pmohlo zajímat uživatele unixu: http://www.televiznireklamy.cz/videaa/Micr...20a%20hadka.wmv
  23. [PROJEKT] GM status .

    ještě bych navrhovala udělat tohle: poud najde žadal práci, přesune se topic do skryté sekce vyřešené topicy, pokud práci ztratí bude mít na svém učtu tlačítko obnovit žádost, které jeho žádost přesune a poud možno nahradí starý datum novým
  24. Televizní reklamy

    mokro: před založením tohoto topicu, jsem se ptala czeirne, jesti tu něco takového může vzniknout, řekl mi své ano ps. Všiml sis, že ta žensá má nějak podivně malou tažku k poměru té lahve?
  25. [PROJEKT] GM status .

    vzhledme k inteligenci některých lidí, tam dej i dotazy typu: jak zaměním jiný text za jiný nebo chyták, mangos je...
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