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      Pravidlo pro postování v TTT

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      Seznam návodů a důležitých témat v této sekci

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Noeel

[C++] Vendors

Recommended Posts

[C++] Vendors

 

Testováno na rev. 63e04e9ef81cbc2f1176 a rev.11610

Patch 3.3.5 ( TC2 )

Screens

 

wowscrnshot061911215052.th.jpg

wowscrnshot061911215057.th.jpg

wowscrnshot061911215103.th.jpg

 

 

 

Script C++ vendor který dává Jídlo a Itemy které potřebuješ ke spellům.

Pokud bude něco chybět tak neni problém přidat.

 

Dealer vendor

 

 

#include "ScriptPCH.h"

class starter_item : public CreatureScript
{
public:
       starter_item() : CreatureScript("starter_item") { }

   bool OnGossipHello(Player *player, Creature *_creature)
       {

               if(player->getClass() == 1)  // warrior
               {

                       player->ADD_GOSSIP_ITEM ( 0, "Give me Requiens Item for PVP/PVE!"           , GOSSIP_SENDER_MAIN, 9001);
               }


               if(player->getClass() == 2) // paladin
               {

                       player->ADD_GOSSIP_ITEM ( 0, "Give me Requiens Item for PVP/PVE!"           , GOSSIP_SENDER_MAIN, 9201);
               }


               if(player->getClass() == 3) //rogue
               {

                       player->ADD_GOSSIP_ITEM ( 0, "Give me Requiens Item for PVP/PVE!"    , GOSSIP_SENDER_MAIN, 9301);

               }


               if(player->getClass() == 4) //rogue
               {

                       player->ADD_GOSSIP_ITEM ( 0, "Give me Requiens Item for PVP/PVE!"    , GOSSIP_SENDER_MAIN, 9401);
               }


               if(player->getClass() == 5) //priest
               {

                       player->ADD_GOSSIP_ITEM ( 0, "Give me Requiens Item for PVP/PVE!"   , GOSSIP_SENDER_MAIN, 9501);
               }


	  if(player->getClass() == 6) // death knight
	  {
		player->ADD_GOSSIP_ITEM ( 0, "Give me Requiens Item for PVP/PVE!"   , GOSSIP_SENDER_MAIN, 9601);
	  }


               if(player->getClass() == 7) // shaman
               {
                       player->ADD_GOSSIP_ITEM ( 0, "Give me Totem!"    			 , GOSSIP_SENDER_MAIN, 9701);
                       player->ADD_GOSSIP_ITEM ( 0, "Give me Requiens Item for PVP/PVE!"   , GOSSIP_SENDER_MAIN, 9702);
               }


               if(player->getClass() == 8) // mage
               {

                       player->ADD_GOSSIP_ITEM ( 0, "Give me Requiens Item for PVP/PVE!"   , GOSSIP_SENDER_MAIN, 9801);
               }


               if(player->getClass() == 9)  // warlock
               {

                       player->ADD_GOSSIP_ITEM ( 0, "Give me Requiens Item for PVP/PVE!"   , GOSSIP_SENDER_MAIN, 9901);
               }


               if(player->getClass() == 11) // druid
               {

                       player->ADD_GOSSIP_ITEM ( 0, "Give me Requiens Item for PVP/PVE!"   , GOSSIP_SENDER_MAIN, 10001);
               }

		   player->ADD_GOSSIP_ITEM ( 0, "Give me Bullet!"          , GOSSIP_SENDER_MAIN, 9991);
                	   player->ADD_GOSSIP_ITEM ( 0, "Give me Arows!"           , GOSSIP_SENDER_MAIN, 9992);
                	   player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, _creature->GetGUID());           
        return true;
       }

        bool OnGossipSelect(Player *player, Creature *_creature, uint32 sender, uint32 uiAction)
        {
                player->PlayerTalkClass->ClearMenus();
                switch(uiAction)
                {

                        break;
                        case 9001:
                        {
                        player->AddItem(21215, 200);
                        player->CLOSE_GOSSIP_MENU();
                        }
                        break;

               	    case 9201:
                        {
                        player->AddItem(21215, 200);
                        player->AddItem(17033, 200);
                        player->AddItem(21177, 200);
                        player->AddItem(21177, 200);
                        player->CLOSE_GOSSIP_MENU();
                        }
                        break;

                        case 9301:
                        {

                        player->AddItem(18714,1);
                        player->CLOSE_GOSSIP_MENU();
                        }
                        break;
                        case 9301:
                        {
                        player->AddItem(21215,200);
                        player->CLOSE_GOSSIP_MENU();
                        }
                        break;


                        case 9401:
                        {
                        player->AddItem(21215,200);
                        player->CLOSE_GOSSIP_MENU();
                        }
                        break;


                        case 9501:
                        {
                        player->AddItem(17029,200);
                        player->AddItem(17028,200);
                        player->AddItem(17056,200);
                        player->AddItem(21215,200);
                        player->CLOSE_GOSSIP_MENU();
                        }
                        break;


		    case 9601:
                        {
                        player->AddItem(21215,200);
                        player->CLOSE_GOSSIP_MENU();
                        }
                        break;



                        case 9701:
                        {

                        player->AddItem(5178,1);
                        player->AddItem(5175,1);
                        player->AddItem(5176,1);
                        player->AddItem(5177,1);
                        player->CLOSE_GOSSIP_MENU();
                        }
                        break;
                        case 9702:
                        {
                        player->AddItem(17057,200);
                        player->AddItem(17030,200);
                        player->AddItem(17058,200);
                        player->AddItem(21215,200);
                        player->CLOSE_GOSSIP_MENU();
                        }
                        break;

                        case 9801:
                        {
                        player->AddItem(17056,200);
                        player->AddItem(17031,200);
                        player->AddItem(17032,200);
                        player->AddItem(17056,200);
                        player->AddItem(21215,200);
                        player->CLOSE_GOSSIP_MENU();
                        }
                        break;


                        case 9901:
                        {
                        player->AddItem(16583,200);
                        player->AddItem(5565,200);
                        player->AddItem(6265,200);
                        player->AddItem(21215,200);
                        player->CLOSE_GOSSIP_MENU();
                        }
                        break;


                        case 10001:
                        {
                        player->AddItem(22148,200);
                        player->AddItem(22147,200);
                        player->AddItem(21215,200);
                        player->CLOSE_GOSSIP_MENU();
                        }
                        break;
                        case 9991:
                        {
                        player->AddItem(52020,200);
                        player->CLOSE_GOSSIP_MENU();
                        }
                        break;

                        case 9992:
                        {
                        player->AddItem(52021,200);

                        player->CLOSE_GOSSIP_MENU();
                        }
                        break;

                        }
        return true;
        }

};

void AddSC_starter_item()
{
       Script *newscript;

       newscript = new Script;
       newscript->Name = "starter_item";
       newscript->RegisterSelf();
}

 

 

Furi vendor + weapony

 

 


#include "ScriptPCH.h"

class vendor_furi : public CreatureScript
{
public:
vendor_furi() : CreatureScript("vendor_furi") { } //by Gelidus, opraveno by Deremi

bool OnGossipHello(Player *player, Creature *_creature)
{

	if(player->getClass() == 1) // warrior
	{
		player->ADD_GOSSIP_ITEM ( 0, "I want my set!"		, GOSSIP_SENDER_MAIN, 1101);
	}

	if(player->getClass() == 2) // paladin
	{
		player->ADD_GOSSIP_ITEM ( 0, "I want set for healer!"	, GOSSIP_SENDER_MAIN, 1201);
		player->ADD_GOSSIP_ITEM ( 0, "I want set for damage!"   , GOSSIP_SENDER_MAIN, 1202);
	}

	if(player->getClass() == 3) //hunter
	{
		player->ADD_GOSSIP_ITEM ( 0, "I want my set!"   , GOSSIP_SENDER_MAIN, 1301);
	}

	if(player->getClass() == 4) //rogue
	{
		player->ADD_GOSSIP_ITEM ( 0, "I want my set!"   , GOSSIP_SENDER_MAIN, 1401);
	}

	if(player->getClass() == 5) //priest
	{
		player->ADD_GOSSIP_ITEM ( 0, "I want set for healer!"	, GOSSIP_SENDER_MAIN, 1501);
		player->ADD_GOSSIP_ITEM ( 0, "I want set for damage!"	, GOSSIP_SENDER_MAIN, 1502);
	}

	if(player->getClass() == 6) // death knight
	{
		player->ADD_GOSSIP_ITEM ( 0, "I want my set!"   , GOSSIP_SENDER_MAIN, 1601);
	}
	// shaman
	if(player->getClass() == 7) // shaman
	{
		player->ADD_GOSSIP_ITEM ( 0, "I want set for healer!"	, GOSSIP_SENDER_MAIN, 1701);
		player->ADD_GOSSIP_ITEM ( 0, "I want set for damage!(ele)", GOSSIP_SENDER_MAIN, 1702);
		player->ADD_GOSSIP_ITEM ( 0, "I want set for damage!(enha)",GOSSIP_SENDER_MAIN, 1703);
	}

	if(player->getClass() == 8) // mage
	{
		player->ADD_GOSSIP_ITEM ( 0, "I want my set!"   , GOSSIP_SENDER_MAIN, 1801);
	}

	if(player->getClass() == 9) // warlock
	{
		player->ADD_GOSSIP_ITEM ( 0, "I want my set!"   , GOSSIP_SENDER_MAIN, 1901);
	}

	if(player->getClass() == 11) // druid
	{
		player->ADD_GOSSIP_ITEM ( 0, "I want set for healer!"	, GOSSIP_SENDER_MAIN, 1001);
		player->ADD_GOSSIP_ITEM ( 0, "I want set for damage!(balance)", GOSSIP_SENDER_MAIN, 1002);
		player->ADD_GOSSIP_ITEM ( 0, "I want set for damage!(feral)",GOSSIP_SENDER_MAIN, 1003);
	}
	 player->ADD_GOSSIP_ITEM ( 0, "Weapons",GOSSIP_SENDER_MAIN, 2000);
	 player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, _creature->GetGUID());         
        return true;
}

 bool OnGossipSelect(Player *player, Creature *_creature, uint32 sender, uint32 uiAction)
 {
	 player->PlayerTalkClass->ClearMenus();
	 switch(uiAction)
	 {
	 case 1101:
		 {
		 player->AddItem(40789, 1);
		 player->AddItem(40807,1);
		 player->AddItem(40826,1);
		 player->AddItem(40847,1);
		 player->AddItem(40866,1);
		 player->CLOSE_GOSSIP_MENU();
		 }
		 break;
	 case 1201:
		 {
		 player->AddItem(40907,1);
		 player->AddItem(40927,1);
		 player->AddItem(40933,1);
		 player->AddItem(40939,1);
		 player->AddItem(40963,1);
		 player->CLOSE_GOSSIP_MENU();
		 }
		 break;
	 case 1202:
		 {
		 player->AddItem(40788,1);
		 player->AddItem(40808,1);
		 player->AddItem(40828,1);
		 player->AddItem(40849,1);
		 player->AddItem(40869,1);
		 player->CLOSE_GOSSIP_MENU();
		 }
		 break;
	 case 1301:
		 {
		 player->AddItem(41087,1);
		 player->AddItem(41143,1);
		 player->AddItem(41157,1);
		 player->AddItem(41205,1);
		 player->AddItem(41217,1);
		 player->CLOSE_GOSSIP_MENU();
		 }
		 break;
	 case 1401:
		 {
		 player->AddItem(41650,1);
		 player->AddItem(41655,1);
		 player->AddItem(41672,1);
		 player->AddItem(41683,1);
		 player->AddItem(41767,1);
		 player->CLOSE_GOSSIP_MENU();
		 }
		 break;
	 case 1501:
		 {
		 player->AddItem(41854,1);
		 player->AddItem(41859,1);
		 player->AddItem(41864,1);
		 player->AddItem(41869,1);
		 player->AddItem(41874,1);
		 player->CLOSE_GOSSIP_MENU();
		 }
		 break;
	 case 1502: 
		 {
		 player->AddItem(41915,1);
		 player->AddItem(41921,1);
		 player->AddItem(41927,1);
		 player->AddItem(41934,1);
		 player->AddItem(41940,1);
		 player->CLOSE_GOSSIP_MENU();
		 }
		 break;
	 case 1601:
		 {
		 player->AddItem(40787,1);
		 player->AddItem(40809,1);
		 player->AddItem(40827,1);
		 player->AddItem(40848,1);
		 player->AddItem(40868,1);
		 player->CLOSE_GOSSIP_MENU();
		 }
		 break;
	 case 1701:
		 {
		 player->AddItem(40992,1);
		 player->AddItem(40992,1);
		 player->AddItem(41013,1);
		 player->AddItem(41027,1);
		 player->AddItem(41038,1);
		 player->CLOSE_GOSSIP_MENU();
		 }
		 break;
	 case 1702:
		 {
		 player->AddItem(40993,1);
		 player->AddItem(41007,1);
		 player->AddItem(41019,1);
		 player->AddItem(41033,1);
		 player->AddItem(41044,1);
		 player->CLOSE_GOSSIP_MENU();
		 }
		 break;
	 case 1703:
		 {
		 player->AddItem(41081,1);
		 player->AddItem(41137,1);
		 player->AddItem(41151,1);
		 player->AddItem(41199,1);
		 player->AddItem(41211,1);
		 player->CLOSE_GOSSIP_MENU();
		 }
		 break;
	 case 1801:
		 {
		 player->AddItem(41946,1);
		 player->AddItem(41953,1);
		 player->AddItem(41959,1);
		 player->AddItem(41965,1);
		 player->AddItem(41971,1);
		 player->CLOSE_GOSSIP_MENU();
		 }
		 break;
	 case 1901:
		 {
		 player->AddItem(41993,1);
		 player->AddItem(41998,1);
		 player->AddItem(42005,1);
		 player->AddItem(42011,1);
		 player->AddItem(42017,1);
		 player->CLOSE_GOSSIP_MENU();
		 }
		 break;
	 case 1001:
		 {
		 player->AddItem(41275,1);
		 player->AddItem(41287,1);
		 player->AddItem(41298,1);
		 player->AddItem(41310,1);
		 player->AddItem(41321,1);
		 player->CLOSE_GOSSIP_MENU();
		 }
		 break;
	 case 1002:
		 {
		 player->AddItem(41281,1);
		 player->AddItem(41293,1);
		 player->AddItem(41304,1);
		 player->AddItem(41316,1);
		 player->AddItem(41327,1);
		 player->CLOSE_GOSSIP_MENU();
		 }
		 break;
	 case 1003:
		 {
		 player->AddItem(41661,1);
		 player->AddItem(41667,1);
		 player->AddItem(41678,1);
		 player->AddItem(41715,1);
		 player->AddItem(41773,1);
		 player->CLOSE_GOSSIP_MENU();
		 }
		 break;
		 case 2000:
		 {
		player->ADD_GOSSIP_ITEM ( 0, "Stave"	, GOSSIP_SENDER_MAIN, 2001);
		player->ADD_GOSSIP_ITEM ( 0, "AXE", GOSSIP_SENDER_MAIN, 2002);
		player->ADD_GOSSIP_ITEM ( 0, "Sword",GOSSIP_SENDER_MAIN, 2003);
		player->ADD_GOSSIP_ITEM ( 0, "First Weapon",GOSSIP_SENDER_MAIN, 2004);
		player->ADD_GOSSIP_ITEM ( 0, "Bow",GOSSIP_SENDER_MAIN, 2005);
		player->ADD_GOSSIP_ITEM ( 0, "Dagger",GOSSIP_SENDER_MAIN, 2006);
		player->ADD_GOSSIP_ITEM ( 0, "Mace",GOSSIP_SENDER_MAIN, 2007);
		player->ADD_GOSSIP_ITEM ( 0, "Polearms",GOSSIP_SENDER_MAIN, 2008);
		player->ADD_GOSSIP_ITEM ( 0, "Wand",GOSSIP_SENDER_MAIN, 2009);
		player->ADD_GOSSIP_ITEM ( 0, "Thrown",GOSSIP_SENDER_MAIN, 2010);
		player->ADD_GOSSIP_ITEM ( 0, "Gun",GOSSIP_SENDER_MAIN, 2011);
		player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, _creature->GetGUID());
		 }
		 break;
		 case 2001:
		 {
		 player->AddItem(45954,1);
		 player->AddItem(42364,1);
		 player->AddItem(45953,1);
		 player->AddItem(42385,1);
		 player->AddItem(44422,1);
	 if(player->getClass() == 11)
	 {
		 player->AddItem(45952,1);
		 player->AddItem(42391,1);                       
        }
		 player->AddItem(45956,1);
		 player->AddItem(45955,1);
		 player->AddItem(44421,1);
		 player->CLOSE_GOSSIP_MENU();
		 }
		 break;

        case 2002:
		 {
		player->ADD_GOSSIP_ITEM ( 0, "Off Hand"	, GOSSIP_SENDER_MAIN, 2012);
		player->ADD_GOSSIP_ITEM ( 0, "One Hand", GOSSIP_SENDER_MAIN, 2013);
		player->ADD_GOSSIP_ITEM ( 0, "Two Hand",GOSSIP_SENDER_MAIN, 2014);
		player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, _creature->GetGUID());
		 }
		 break;	 
        case 2012:
		 {
		 player->AddItem(45961,1);
		 player->AddItem(42228,1);
		 player->AddItem(42233,1);
		 player->AddItem(45966,1);
		 player->AddItem(44422,1);
		 player->CLOSE_GOSSIP_MENU();
		 }
		 break;
        case 2013:
		 {
		 player->AddItem(42209,1);
	 if(player->getClass() == 3)
        {
		 player->AddItem(42238,1);
         }
		 player->AddItem(45957,1);
		 player->CLOSE_GOSSIP_MENU();
		 }
		 break;
        case 2014:
		 {
		 player->AddItem(42318,1);
		 player->AddItem(45948,1);
		 player->CLOSE_GOSSIP_MENU();
		 }
		 break;
        case 2003:
		 {
		player->ADD_GOSSIP_ITEM ( 0, "Off Hand"	, GOSSIP_SENDER_MAIN, 2015);
		player->ADD_GOSSIP_ITEM ( 0, "One Hand", GOSSIP_SENDER_MAIN, 2016);
		player->ADD_GOSSIP_ITEM ( 0, "Two Hand",GOSSIP_SENDER_MAIN, 2017);
		player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, _creature->GetGUID());
		 }
		 break;
        case 2015:
		 {
		 player->AddItem(42291,1);
		 player->AddItem(45965,1);
		 player->CLOSE_GOSSIP_MENU();
		 }
		 break;
	 case 2016:
		 {
		 player->AddItem(45960,1);
		 player->AddItem(42286,1);
		 player->CLOSE_GOSSIP_MENU();
		 }
		 break;
	 case 2017:
		 {
		 player->AddItem(45950,1);
		 player->AddItem(42333,1);
		 player->AddItem(49666,1);
		 player->CLOSE_GOSSIP_MENU();
		 }
		 break;
        case 2004:
		 {
		player->ADD_GOSSIP_ITEM ( 0, "Off Hand"	, GOSSIP_SENDER_MAIN, 2018);
		player->ADD_GOSSIP_ITEM ( 0, "Main Hand", GOSSIP_SENDER_MAIN, 2019);
		player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, _creature->GetGUID());
		 }
		 break;
	 case 2018:
		 {
		 player->AddItem(45968,1);
		 player->AddItem(45963,1);
		 player->AddItem(42266,1);
		 player->AddItem(42271,1);
		 player->CLOSE_GOSSIP_MENU();
		 }
		 break;
	 case 2019:
		 {
		 player->AddItem(45969,1);
		 player->AddItem(42261,1);
		 player->CLOSE_GOSSIP_MENU();
		 }
		 break;
        case 2005:
		 {
		 player->AddItem(42491,1);
		 player->AddItem(45938,1);
		 player->CLOSE_GOSSIP_MENU();
		 }
		 break;
        case 2006:
		 {
		player->ADD_GOSSIP_ITEM ( 0, "Off Hand"	, GOSSIP_SENDER_MAIN, 2020);
		player->ADD_GOSSIP_ITEM ( 0, "One Hand", GOSSIP_SENDER_MAIN, 2021);
		player->ADD_GOSSIP_ITEM ( 0, "Main Hand",GOSSIP_SENDER_MAIN, 2022);
		player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, _creature->GetGUID());
		 }
		 break;
	 case 2020:
		 {
		 player->AddItem(45962,1);
		 player->AddItem(45967,1);
		 player->AddItem(42256,1);
		 player->AddItem(42249,1);
		 player->CLOSE_GOSSIP_MENU();
		 }
		 break;
	 case 2021:
		 {
		 player->AddItem(45970,1);
		 player->AddItem(42347,1);
		 player->CLOSE_GOSSIP_MENU();
		 }
		 break;
	 case 2022:
		 {
		 player->AddItem(42243,1);
		 player->AddItem(45958,1);
		 player->CLOSE_GOSSIP_MENU();
		 }
		 break;
	 case 2007:
		 {
		player->ADD_GOSSIP_ITEM ( 0, "Off Hand"	, GOSSIP_SENDER_MAIN, 2023);
		player->ADD_GOSSIP_ITEM ( 0, "One Hand", GOSSIP_SENDER_MAIN, 2024);
		player->ADD_GOSSIP_ITEM ( 0, "Two Hand",GOSSIP_SENDER_MAIN, 2025);
		player->ADD_GOSSIP_ITEM ( 0, "Main Hand",GOSSIP_SENDER_MAIN, 2026);
		player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, _creature->GetGUID());
		 }
		 break;
		 case 2023:
		 {
		 player->AddItem(42281,1);
		 player->AddItem(45964,1);
		 player->CLOSE_GOSSIP_MENU();
		 }
		 break;
	 case 2024:
		 {
		 player->AddItem(42276,1);
		 player->AddItem(45959,1);
		 player->CLOSE_GOSSIP_MENU();
		 }
		 break;
	 case 2025:
		 {
		 player->AddItem(42323,1);
		 player->AddItem(45949,1);
		 player->CLOSE_GOSSIP_MENU();
		 }
		 break;
	 case 2026:
		 {
		 player->AddItem(42353,1);
		 player->AddItem(45971,1);
		 player->CLOSE_GOSSIP_MENU();
		 }
		 break;
	 case 2008:
		 {
		 player->AddItem(45951,1);
		 player->AddItem(42328,1);
		 player->CLOSE_GOSSIP_MENU();
		 }
		 break;
	 case 2009:
		 {
		 player->AddItem(42503,1);
		 player->AddItem(42514,1);
		 player->AddItem(42520,1);
		 player->CLOSE_GOSSIP_MENU();
		 }
		 break;
	 case 2010:
		 {
		 player->AddItem(42451,1);
		 player->CLOSE_GOSSIP_MENU();
		 }
		 break;
	 case 2011:
		 {
		 player->AddItem(42486,1);
		 player->AddItem(45937,1);
		 player->CLOSE_GOSSIP_MENU();
		 }
		 break;
	 }
 return true;
 }

};

void AddSC_vendor_furi()
{
       Script *newscript;

       newscript = new Script;
       newscript->Name = "vendor_furi";
       newscript->RegisterSelf();

 

 

 

Návod pro úpravu

 

 

Najdete si Classu např.

 if(player->getClass() == 1)  // warrior
               {

                       player->ADD_GOSSIP_ITEM ( 0, "Give me Requiens Item for PVP/PVE!"           , GOSSIP_SENDER_MAIN, 9001);

 

A pokud chcete změnit, to co vendor má dávat tak podle čísla u códu... např u tohohle je 9001

Tak si najďete a upravte podle vlastního

case 9001: // to čislo
                        {
                        player->AddItem(21215, 200); // itemy ,počet itemů
                        player->CLOSE_GOSSIP_MENU();
                        }
                        break;

 

Edited by Noeel
  • Upvote 2
  • Downvote 1

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Dealer vendor - proč na classy hráčů nepoužiješ switch? A nebo alespoň else if? 10x voláš funkci která navrací class hráče. Gratuluji, podařilo se ti vytvořit ruční brzdu.

A smysl tohodle kódu?

                 switch(uiAction)
                {

                        break;
                        case 9001:
                        {
                        player->AddItem(21215, 200);
                        player->CLOSE_GOSSIP_MENU();
                        }
                        break;

Ten break na začátku dělá co? A proč každou case uzavíráš do { a } ? Dál třeba.. case 9301 je tam dvakrát. Čísla jsou nesmyslný. Class 3 není rogue, ale hunter (máš tam matoucí poznámku). V kódu máš šílenej bordel a to tvrdíš že jsi vyvíjel pro OC? Nenech se vysmát deremi. case 9991 - taky je tam dvakrát a tady je taky bordel:

                           player->ADD_GOSSIP_ITEM ( 0, "Give me Bullet!"          , GOSSIP_SENDER_MAIN, 9991);
                          player->ADD_GOSSIP_ITEM ( 0, "Give me Arows!"           , GOSSIP_SENDER_MAIN, 9991);

To nebude nikdy fungovat tak jak má.

Mám pokračovat? ;) Btw, ten druhej sript je taky blbě.. storo identický chyby.. A co to registrování scriptu? Pěknej bordel.. :rofl:

 

EDIT:

#include "ScriptPCH.h"

class starter_item : public CreatureScript
{
public:
   starter_item() : CreatureScript("starter_item") { }

   bool OnGossipHello(Player *player, Creature *creature)
   {
       uint8 pClass = player->getClass();

       player->ADD_GOSSIP_ITEM( 0, "Give me Requiens Item for PVP/PVE!", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 100 + pClass);

       if(pClass == 7)
           player->ADD_GOSSIP_ITEM( 0, "Give me Totem!",                 GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 200);

       player->ADD_GOSSIP_ITEM( 0, "Give me Bullet!",                    GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 201);
       player->ADD_GOSSIP_ITEM( 0, "Give me Arows!",                     GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 202);

       player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, creature->GetGUID());

       return true;
   }

   bool OnGossipSelect(Player *player, Creature *creature, uint32 sender, uint32 action)
   {
       player->PlayerTalkClass->ClearMenus();

       switch(action)
       {
       case GOSSIP_ACTION_INFO_DEF + 101: // Warrior
           player->AddItem(21215, 200);
           break;

       case GOSSIP_ACTION_INFO_DEF + 102: // Paladin
           player->AddItem(21215, 200);
           player->AddItem(17033, 200);
           player->AddItem(21177, 200);
           break;

       case GOSSIP_ACTION_INFO_DEF + 103: // Hunter
           player->AddItem(18714,1);
           player->AddItem(21215,200);
           break;

       case GOSSIP_ACTION_INFO_DEF + 104: // Rogue
           player->AddItem(21215,200);
           break;

       case GOSSIP_ACTION_INFO_DEF + 105: // Priest
           player->AddItem(17029,200);
           player->AddItem(17028,200);
           player->AddItem(17056,200);
           player->AddItem(21215,200);
           break;

       case GOSSIP_ACTION_INFO_DEF + 106: // Death Knight
           player->AddItem(21215,200);
           break;

       case GOSSIP_ACTION_INFO_DEF + 107: // Shaman
           player->AddItem(17057,200);
           player->AddItem(17030,200);
           player->AddItem(17058,200);
           player->AddItem(21215,200);
           break;

       case GOSSIP_ACTION_INFO_DEF + 108: // Mage
           player->AddItem(17056,200);
           player->AddItem(17031,200);
           player->AddItem(17032,200);
           player->AddItem(17056,200);
           player->AddItem(21215,200);
           break;

       case GOSSIP_ACTION_INFO_DEF + 109: // Warlock
           player->AddItem(16583,200);
           player->AddItem(5565,200);
           player->AddItem(6265,200);
           player->AddItem(21215,200);
           break;

       case GOSSIP_ACTION_INFO_DEF + 111: // Druid
           player->AddItem(22148,200);
           player->AddItem(22147,200);
           player->AddItem(21215,200);
           break;

       case GOSSIP_ACTION_INFO_DEF + 200: // Totems
           player->AddItem(5178,1);
           player->AddItem(5175,1);
           player->AddItem(5176,1);
           player->AddItem(5177,1);
           break;

       case GOSSIP_ACTION_INFO_DEF + 201: // Bullets
           player->AddItem(52020,200);
           break;

       case GOSSIP_ACTION_INFO_DEF + 202: // Arows
           player->AddItem(52021,200);
           break;
       }

       player->CLOSE_GOSSIP_MENU();

       return true;
   }
};

void AddSC_starter_item()
{
   new starter_item();
}

 

Edited by Wolf Officious
  • Upvote 2

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