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      Pravidlo pro postování v TTT

      Do sekce Tipy, triky, tutoriály nepatří žádné dotazy.   Postujte sem vaše návody, tipy a různé další věci jež uznáte za vhodné sdělit zdejšímu osazenstvu, ale veškeré dotazy směřujte do sekce Všeobecná diskuse.
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      Seznam návodů a důležitých témat v této sekci

      Pro lepší přehlednost jsem vytvořil tento seznam, který vás, méně zkušené, lépe provede touto sekcí. Věřím, že zde najdete, co hledáte. Vypsané jsou návody, které jsou oficiálně uznané jako návody. Běžné diskuze, které neposkytují postupy a rady zvěřejněny nejsou.   Instalace vlastního MaNGOS Serveru Díky těmto návodům budete (měli by jste být) schopni vytvořit a následně spustit váš vlastní server. Nastavení je pro verze s i bez datadisku.   Instalace MaNGOS Serveru (bez datadisku TBC) - Autor Benny Instalace MaNGOS Serveru (s datadiskem TBC) - Autor Malfik Instalace MaNGOS Serveru v prostředí Linux - Autor charlie Instalace MaNGOS Serveru v prostředí Linux - Autor kupkoid   Chyby a jejich řešení při přihlašování k serveru - Autor Cybe   Zálohování uživatelských dat   Dávkový soubor (BAT soubor) pro vytvoření SQL záloh - Autor Replik   Kompilování - tvoření vlastních release (revizí)   Tvorba kompilací pro Win32 (MangoScript) - Autor bLuma   Ostatní - těžko zařaditelné, ale neznamená to, že nejsou dobré   VIP Systém - Autor charlie Tvorba Webových stránek pro MaNGOS - Autor zahuba Tvorba teleportačních NPC (MangoScript) - Autor Replik Registrační web (původně předělaná SPORA) Funkční pro Antrix i MaNGOS - Autor Replik Nastavení a spuštění Minimanager pro MaNGOS - Autor BlackMartin Nastavení MaNGOS Website - Autor Artorius   Samozřejmě jsou zde i jiné návody, ale tyto jsou nejvíce používané, proto věřím, že vám budou nápomocné. Tuto sekci budeme upravovat podle potřeby. Pokud by jste něco nenašli nebo si nevěděli rady, hledejte na fóru a teprve potom založte vlastní topik. Pokud nějaký autor vytvoří kvalitní návod a chtěl by ho zveřejnit i v tomto seznamu, doporučuji, aby mi napsal zprávu skrze PM.   Díky a přeji hezký den na WoWResource   Replik
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      Příspěvky tam, kde nemají co dělat

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sT@N

Mangos Confs

Recommended Posts

Mohol by sem prosim niekto hodit funkcne nastavene mangosd.conf a realmd.conf ? na servery mi wow server bezi v pohode, no pripojit sa mi neda. netusim kam vsade mam dat svoju verejnu ip, (dal som ju momentalne iba do db realmd tabulky realmlist s portom 8085 - ten tam bol a ten som nemenil) a dalej porty v mangosd.conf a realmd.conf som vsade nechal, iba port k mysql som si zmenil na 3307 pretoze nam bezia dva servery, s tym vsak problem nie je, pretoze server nacita v pohode ale len ako localhost. preto sa pytam, co mam spravit aby som sa ja a ostatni ludia mohli pripojit na server ? respektive ktore alternativne porty moze mangos vyuzivat? pretoze na servery bezi este ascent wow server a neviem, ci mi niektore z portov nahodou neblokuje.

 

confy vyzeraju o.i. takto:

 

mangosd.conf

#####################################
# MaNGOS Configuration file         #
#####################################
ConfVersion=2008022901

################################################################################
##################################
# CONNECTIONS AND DIRECTORIES
#
#    RealmID
#        RealmID must match the realmlist inside the realmd database
#
#    DataDir
#        Data directory setting.
#        Important: DataDir needs to be quoted, as it is a string which may contain space characters.
#        Example: "@prefix@/share/mangos"
#
#    LogsDir
#        Logs directory setting.
#        Important: Logs dir must exists, or all logs need to be disabled
#        Default: "" - no log directory prefix, if used log names isn't absolute path 
#        then logs will be stored in current directory for run program.
#
#
#    LoginDatabaseInfo
#    WorldDatabaseInfo
#    CharacterDatabaseInfo
#        Database connection settings for the world server.
#        Default: hostname;port;username;password;database
#                 .;somenumber;username;password;database - use named pipes at Windows
#                    Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini
#                .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux
#                    Unix sockets: experimental, not tested
#
#    MaxPingTime
#        Settings for maximum database-ping interval (minutes between pings)
#
#    WorldServerPort
#        Default WorldServerPort
#
#    BindIP
#        Bind World Server to IP/hostname
#
################################################################################
##################################

RealmID = 1
DataDir = "./"
LogsDir = ""
LoginDatabaseInfo     = "127.0.0.1;3307;root;root;realmd"
WorldDatabaseInfo     = "127.0.0.1;3307;root;root;world"
CharacterDatabaseInfo = "127.0.0.1;3307;root;root;characters"
MaxPingTime = 30
WorldServerPort = 8085
BindIP = "0.0.0.0"

################################################################################
##################################
# PERFORMANCE SETINGS
#
#    UseProcessors
#        Used processors mask for multi-processors system (Used only at Windows)
#        Default: 0 (selected by OS)
#                 number (bitmask value of selected processors)
#
#    ProcessPriority
#        Process proirity setting (Used only at Windows)
#        Default: 1 (HIGH)
#                 0 (Normal)
#
#    Compression
#        Compression level for update packages sent to client (1..9)
#        Default: 1 (speed) 
#                 9 (best compression)
#
#    TcpNoDelay
#        TCP Nagle algorithm setting
#        Default: 0 (enable Nagle algorithm, less traffic, more latency)
#                 1 (TCP_NO_DELAY, disable Nagle algorithm, more traffic but less latency)
#
#    PlayerLimit
#        Maximum number of players in the world. Excluding Mods, GM's and Admins
#        Default: 100
#                 0 (for infinite players)
#                -1 (for Mods, GM's and Admins only)
#                -2 (for GM's and Admins only)
#                -3 (for Admins only)
#
#    SaveRespawnTimeImmediately
#        Save respawn time for creatures at death and for gameobjects at use/open
#        Default: 1 (save creature/gameobject respawn time without waiting grid unload)
#                 0 (save creature/gameobject respawn time at grid unload)
#
#    MaxOverspeedPings
#        Maximum overspeed ping count before player kick (minimum is 2, 0 used for disable check)
#        Default: 2
#
#    GridUnload
#        Unload grids (if you have lot memory you can disable it to speed up player move to new grids second time)
#        Default: 1 (unload grids)
#                 0 (do not unload grids)
#
#    SocketSelectTime
#        Default socket select time (in milliseconds)
#
#    GridCleanUpDelay
#        Default grid clean up delay (in milliseconds)
#
#    MapUpdateInterval
#        Default map update interval (in milliseconds)
#
#    ChangeWeatherInterval
#        Default weather update interval (in milliseconds)
#
#    PlayerSaveInterval
#        Default PlayerSaveInterval (in milliseconds)
#
#    vmap.enableLOS
#    vmap.enableHeight
#        Enable/Disable VMmap support for line of sight and height calculation
#        Default: 1 (true)
#                 0 (false)
#
#    vmap.ignoreMapIds
#        Map id that will be ignored by VMaps
#        List of ids with delimiter ','
#        If more then one id is defined and spaces are included, the string has to be enclosed by "
#        Example: "369,0,1,530"
#
#    vmap.ignoreSpellIds
#        These spells are ignored for LoS calculation
#        List of ids with delimiter ','
#
#    DetectPosCollision
#        Check final move position, summon position, etc for visible collision with other objects or 
#        wall (wall only if vmaps are enabled)
#        Default: 1 (enable, required more CPU power usage)
#                 0 (disable, less nice position selection but will less CPU power usage)
#
#    UpdateUptimeInterval
#        Update realm uptime period in minutes (for save data in 'uptime' table). Must be > 0 
#        Default: 10 (minutes)
#
#
#
#
#
#

################################################################################
##################################

UseProcessors = 0
ProcessPriority = 1
Compression = 1
TcpNoDelay = 0
PlayerLimit = 100
SaveRespawnTimeImmediately = 1
MaxOverspeedPings = 2
GridUnload = 1
SocketSelectTime = 10000
GridCleanUpDelay = 300000
MapUpdateInterval = 100
ChangeWeatherInterval = 600000
PlayerSaveInterval = 900000
vmap.enableLOS = 0
vmap.enableHeight = 0
vmap.ignoreMapIds = "369"
vmap.ignoreSpellIds = "7720"
DetectPosCollision = 1
UpdateUptimeInterval = 10

################################################################################
##################################
# SERVER LOGGING
#
#    LogSQL
#        Enable logging of GM commands - all SQL code will be written to a log file
#        All commands are written to a file: YYYY-MM-DD_logSQL.sql
#        If a new day starts (00:00:00) then a new file is created - the old file will not be deleted.
#        Default: 1 - Write SQL code to logfile
#                 0 - Do not log
#
#    PidFile
#        World daemon PID file
#        Default: ""             - do not create PID file
#                 "./worldd.pid" - create PID file (recommended name)
#
#    LogLevel
#        Server console level of logging
#        0 = Minimum; 1 = Basic&Error; 2 = Detail; 3 = Full/Debug
#        Default: 3
#
#    LogTime
#        Include time in server console output [hh:mm:ss]
#        Default: 0 (no time)
#                 1 (print time)
#
#    LogFile
#        Logfile name
#        Default: "Server.log"
#                 "" - Empty name disable creating log file
#
#    LogTimestamp
#        Logfile with timestamp of server start in name
#        Default: 0 - no timestamp in name
#                 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
#
#    LogFileLevel
#        Server file level of logging
#        0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
#        Default: 0
#
#    LogFilter_TransportMoves
#    LogFilter_CreatureMoves
#    LogFilter_VisibilityChanges
#        Log filters
#        Default: 0 - include in log if log level permit
#                 1 - not include with any log level
#
#    WorldLogFile
#        Packet logging file for the worldserver
#        Default: "world.log"
#
#    DBErrorLogFile
#        Log file of DB errors detected at server run
#        Default: "DBErrors.log"
#
#    CharLogFile
#        Character operations logfile name
#        Default: "Char.log"
#                 "" - Empty name disable creating log file
#
#    CharLogTimestamp
#        Logfile with timestamp of server start in name
#        Default: 0 - no timestamp in name
#                 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
#
#    CharLogDump
#        Write character dump before deleting in Char.log
#        For restoration, cut character data from log starting from 
#        line == START DUMP == to line == END DUMP == (without its) in file and load it using loadpdump command
#        Default: 0 - don't include dumping chars to log
#                 1 - include dumping chars to log 
#
#    GmLogFile
#        Log file of gm commands
#        Default: "" (Disable)
#
#    RaLogFile
#        Log file of RA commands
#        Default: "Ra.log" 
#                 "" - Empty name for disable
#
#    LogColors
#        Color for messages (format "normal_color details_color debug_color error_color)
#        Colors: 0 - BLACK, 1 - RED, 2 - GREEN,  3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 -  CYAN, 7 - GREY, 
#                8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE
#        Default: "" - none colors
#        Example: "13 7 11 9"
#
################################################################################
##################################

LogSQL = 1
PidFile = ""
LogLevel = 3
LogTime = 0
LogFile = "Server.log"
LogTimestamp = 0
LogFileLevel = 0
LogFilter_TransportMoves = 0
LogFilter_CreatureMoves = 0
LogFilter_VisibilityChanges = 0
WorldLogFile = "world.log"
DBErrorLogFile = "DBErrors.log"
CharLogFile = "Char.log"
CharLogTimestamp = 0
CharLogDump = 0
GmLogFile = ""
RaLogFile = ""
LogColors = ""

################################################################################
##################################
# SERVER SETTINGS
#
#    GameType
#        Server realm style
#        0 = NORMAL;1 = PVP; 4 = NORMAL; 6 = RP; 8 = RPPVP
#        also custom type: 16 FFA_PVP (free for all pvp mode like arena PvP in all zones except rest 
#        activated places and sanctuaries)
#
#    Expansion
#        Allow server use expansion content
#        Default: 1 - check expansion maps existence, and if client support expansion and account have 
#                     expansion setting then allow visit expansion maps, allow create new races character)
#                 0 - not check expansion maps existence, not allow wisit its, not allow create new race 
#                     characters, ignore account expansion setting)
#
#    DBC.Locale
#        DBC Language Settings
#        0 = English; 1 = Korean; 2 = French; 3 = German; 4 = Chinese; 5 = Taiwanese; 6 = Spanish; 7 = Russian
#        8 = Unknown; 9 = Unknown; 10 = Unknown; 11 = Unknown; 12 = Unknown; 13 = Unknown; 14 = Unknown; 15 = Unknown
#        255 = Auto Detect (Default)
#
#    MaxPlayerLevel
#        Max level that can reached by player for expirience (in range from 1 to 255).
#        Change not recommended
#        Default: 70
#
#    ActivateWeather
#        Activate weather system
#        Default: 1 (true)
#                 0 (false)
#
#    Battleground.CastDeserter
#        Cast or not Deserter spell at player who leave battleground in progress
#        Default: 1 (true)
#                 0 (false)
#
#    Instance.IgnoreLevel
#        Ignore level requirement to enter instance
#        Default: 0 (false)
#                 1 (true)
#
#    Instance.IgnoreRaid
#        Ignore raid requirement to enter instance
#        Default: 0 (false)
#                 1 (true)
#
#    Quests.LowLevelHideDiff
#        Quest level difference to hide for player low level quests: 
#        if player_level > quest_level + LowLevelQuestsHideDiff then quest "!" mark not show for quest giver
#        Default: 4
#                -1 (show all available quests marks) 
#
#    Quests.HighLevelHideDiff
#        Quest level difference to hide for player high level quests: 
#        if player_level < quest_min_level - HighLevelQuestsHideDiff then quest "!" mark not show for quest giver
#        Default: 7
#                -1 (show all available quests marks) 
#
#    MaxPrimaryTradeSkill
#        Max count that player can learn the primary trade skill.
#        Default: 2
#        Max : 10
#
#    MinPetitionSigns
#        Min signatures count to creating guild (0..9).
#        Default: 9
#
#    MaxGroupXPDistance
#        Max distance to creature for group memeber to get XP at creature death.
#        Default: 74
#
#    MailDeliveryDelay
#        Mail delivery delay time for item sending
#        Default: 3600 sec (1 hour)
#
#    SkillChance.Prospecting
#        For prospecting skillup not possible by default, but can be allowed as custom setting
#        Default: 0 - no skilups
#                 1 - skilups possible
#
#    Honor.KillLimit
#        Subseqent kills of the same player decrease the amount of honor gained.
#        Maximum number of times a user may kill another player in one day and get honor for it.
#        Default: 10
#        Disable: 0 or any value larger than 255
#
#    Event.Announce
#        Default: 0 (false)
#                 1 (true)
#
#    BeepAtStart
#        Beep at mangosd start finished (mostly work only at Unix/Linux systems)
#        Default: 1 (true)
#                 0 (false)
#
#    Motd
#        Message of the Day. Displayed at worldlogin for every user ('@' for a newline).
#
################################################################################
##################################

GameType = 1
Expansion = 1
DBC.Locale = 255
MaxPlayerLevel = 70
ActivateWeather = 1
Battleground.CastDeserter = 1
Instance.IgnoreLevel = 0
Instance.IgnoreRaid = 0
Quests.LowLevelHideDiff = 4
Quests.HighLevelHideDiff = 7
MaxPrimaryTradeSkill = 2
MinPetitionSigns = 9
MaxGroupXPDistance = 74
MailDeliveryDelay = 3600
SkillChance.Prospecting = 0
Honor.KillLimit = 10
Event.Announce = 0
BeepAtStart = 1
Motd = "Welcome to the Massive Network Game Object Server."

################################################################################
##################################
# PLAYER INTERACTION
#
#    AllowTwoSide.Accounts
#        Allow or not accounts to create characters in the 2 teams in any game type.
#        Default: 0 (Not allowed)
#                 1 (Allowed)
#
#    AllowTwoSide.Interaction.Chat
#    AllowTwoSide.Interaction.Channel
#    AllowTwoSide.Interaction.Group
#    AllowTwoSide.Interaction.Guild
#    AllowTwoSide.Interaction.Trade
#    AllowTwoSide.Interaction.Mail
#        Allow or not common :chat(say,yell);channel(chat)group(join)guild(join);trade for players from 
#        different teams.
#        Default: 0 (Not allowed)
#                 1 (Allowed)
#
#    AllowTwoSide.WhoList
#        Allow or not show player from both team in who list.
#        Default: 0 (Not allowed)
#                 1 (Allowed)
#
#    AllowTwoSide.AddFriend
#        Allow or not adding friends from other team in friend list.
#        Default: 0 (Not allowed)
#                 1 (Allowed)
#
#    TalentsInspecting
#        Allow other players see character talents in inspect dialog (Characters in Gamemaster mode can 
#        inspect talents always)
#        Default: 1 (allow)
#                 0 (not allow)
#
################################################################################
##################################

AllowTwoSide.Accounts = 0
AllowTwoSide.Interaction.Chat = 0
AllowTwoSide.Interaction.Channel = 0
AllowTwoSide.Interaction.Group = 0
AllowTwoSide.Interaction.Guild = 0
AllowTwoSide.Interaction.Trade = 0
AllowTwoSide.Interaction.Mail = 0
AllowTwoSide.WhoList = 0
AllowTwoSide.AddFriend = 0
TalentsInspecting = 1

################################################################################
##################################
# CHAT SETTINGS
#
#    ChatFakeMessagePreventing
#        Chat protection from creating fake messages using a lot spaces (other invisible symbols),
#        not applied to addon language messages, but can prevent working old addons 
#        that use normal languages for sending data to another clients.
#        Default: 0 (disible fake messages preventing)
#                 1 (enabled fake messages preventing)
#
#    ChatFlood.MessageCount
#        Chat anti-flood protection, haste message count to activate protection
#        Default: 10
#                 0 (disible anti-flood protection)
#
#    ChatFlood.MessageDelay
#        Chat anti-flood protection, minimum message delay to count message
#        Default: 1 (in secs)
#
#    ChatFlood.MuteTime
#        Chat anti-flood protection, mute time at activation flood protection (not saved)
#        Default: 10 (in secs)
#
#    Channel.RestrictedLfg
#        Restrict use LookupForGroup channel only registered in LFG tool players
#        Default: 1 (allow join to channel only if active in LFG)
#                 0 (allow join to channel in any time)
#
#    Channel.SilentlyGMJoin
#        Silently join GM characters (security level > 1) to channels
#        Default: 0 (join announcement in normal way)
#                 1 (GM join without announcement)
#
################################################################################
##################################

ChatFakeMessagePreventing = 0
ChatFlood.MessageCount = 10
ChatFlood.MessageDelay = 1
ChatFlood.MuteTime = 10
Channel.RestrictedLfg = 1
Channel.SilentlyGMJoin = 0

################################################################################
##################################
# GAME MASTER SETTINGS
#
#    GM.WhisperingTo
#        Is GM accepting whispers from player by default or not.
#        Default: 0 (false)
#                 1 (true)
#
#    GM.InGMList
#        Is GM showed in GM list (if visible) in non-GM state (.gmoff)
#        Default: 0 (false)
#                 1 (true)
#
#    GM.InWhoList
#        Is GM showed in who list (if visible).
#        Default: 0 (false)
#                 1 (true)
#
#    GM.LoginState
#        GM mode at login
#        Default: 2 (last save state)
#                 0 (disable)
#                 1 (enable)
#
#    GM.LogTrade
#        Include GM trade and trade slot enchanting operations in GM log if it enable
#        Default: 1 (include)
#                 0 (not include)
#
################################################################################
##################################

GM.WhisperingTo = 0
GM.InGMList = 0
GM.InWhoList = 0
GM.LoginState = 2
GM.LogTrade = 1

################################################################################
##################################
# VISIBILITY AND RADIUSES
#
#    Visibility.GroupMode
#        Group visibility modes
#        Default: 0 (standard setting: only members from same group can 100% auto detect invisible player)
#                 1 (raid members 100% auto detect invisible player from same raid)
#                 2 (players from same team can 100% auto detect invisible player)
#
#    Visibility.Distance.Creature
#    Visibility.Distance.Player
#        Visibility distance for different in game object 
#        Max limited by active player zone: ~ 166
#        Min limit dependent from objects
#        Default: 66 (cell size)
#        Min limit is max aggro radius (45) * Rate.Creature.Aggro
#
#    Visibility.Distance.Object
#        Visible distance for gameobject, dynobject, bodies, corpses, bones
#        Min limit is iteraction distance (5)
#
#    Visibility.Distance.InFlight
#        Visible distance for player in flight
#        Min limit is 0 (not show any objects)
#
#    Visibility.Distance.Grey.Unit
#        Visibility grey distance for creatures/players (fast changing objects)
#        addition to appropriate object type Visibility.Distance.* use in case visibility removing to
#        object (except corpse around distences) If ‚ is distance and G is grey distance then object
#        make visible if distance to it <= D but make non visible if distance > D+G
#        Default: 1 (yard)
#
#    Visibility.Distance.Grey.Object
#        Visibility grey distance for dynobjects/gameobjects/corpses/creature bodies
#        Default: 10 (yards)
#
#    Rate.Creature.Aggro
#        Aggro radius percent or off.
#        Default: 1   - 100%
#                 1.5 - 150%
#                 0   - off (0%)
#
#    CreatureFamilyAssistenceRadius
#        Creature family assistence radius
#        Default: 10
#                 0   - off
#
################################################################################
##################################

Visibility.GroupMode = 0
Visibility.Distance.Creature      = 66
Visibility.Distance.Player        = 66
Visibility.Distance.Object        = 66
Visibility.Distance.InFlight      = 66
Visibility.Distance.Grey.Unit   = 1
Visibility.Distance.Grey.Object = 10
Rate.Creature.Aggro = 1
CreatureFamilyAssistenceRadius = 10

################################################################################
##################################
# SERVER RATES
#
#    Rate.Health
#    Rate.Mana 
#    Rate.Rage.Income
#    Rate.Rage.Loss
#    Rate.Focus
#    Rate.Loyalty
#        Health and power regeneration and rage income from damage.
#        Default: 1
#
#    Rate.Drop.Items
#    Rate.Drop.Money
#         Drop rates
#         Default: 1
#
#    Rate.XP.Kill
#    Rate.XP.Quest
#    Rate.XP.Explore
#        XP rates
#        Default: 1
#
#    Rate.XP.PastLevel70
#        XP needed per level past 70 (Rates below 1 not recommended)
#        Default: 1
#
#    Rate.Creature.Normal.Damage
#    Rate.Creature.Elite.Elite.Damage
#    Rate.Creature.Elite.RAREELITE.Damage
#    Rate.Creature.Elite.WORLDBOSS.Damage
#    Rate.Creature.Elite.RARE.Damage
#        Creature Damage Rates.
#        Examples: 2 - creatures will damage 2x, 1.7 - 1.7x.
#
#    Rate.Creature.Normal.SpellDamage
#    Rate.Creature.Elite.Elite.SpellDamage
#    Rate.Creature.Elite.RAREELITE.SpellDamage
#    Rate.Creature.Elite.WORLDBOSS.SpellDamag
#    Rate.Creature.Elite.RARE.SpellDamage
#        Creature Spell Damage Rates.
#        Examples: 2 - creatures will damage with spells 2x, 1.7 - 1.7x.
#
#    Rate.Creature.Normal.HP
#    Rate.Creature.Elite.Elite.HP
#    Rate.Creature.Elite.RAREELITE.HP
#    Rate.Creature.Elite.WORLDBOSS.HP
#    Rate.Creature.Elite.RARE.HP
#        Creature Health Ammount Modifier.
#        Examples: 2 - creatures have 2x health, 1.7 - 1.7x.
#
#    Rate.Rest.InGame
#    Rate.Rest.Offline.InTavernOrCity
#    Rate.Rest.Offline.InWilderness
#        Resting points grow rates (1 - normal, 2 - double rate, 0.5 - half rate, etc) from standard values
#
#    Rate.Damage.Fall
#        Damage after fall rate. (1 - standard, 2 - double damage, 0.5 - half damage, etc)
#
#    Rate.Auction.Time
#    Rate.Auction.Deposit
#    Rate.Auction.Cut
#        Auction rates (auction time, deposit get at auction start, auction cut from price at auction end)
#
#    Rate.Honor
#        Honor gain rate
#
#    Rate.Mining.Amount
#    Rate.Mining.Next
#        Mining Rates (Mining.Amount changes minimum/maximum usetimes of a deposit, 
#        Mining.Next changes chance to have next use of a deposit)
#
#    Rate.Talent
#        Talent Point rates
#        Default: 1
#
#    Rate.Reputation.Gain
#         Reputation Gain rate
#         Default: 1
#
#    SkillChance.Orange
#    SkillChance.Yellow
#    SkillChance.Green
#    SkillChance.Grey
#        Skill chance values (0..100) 
#        Default: 100-75-25-0
#
#    SkillChance.MiningSteps
#    SkillChance.SkinningSteps
#         For skinning and Mining chance decrease with skill level. 
#         Default: 0  - no decrease
#                  75 - in 2 times each 75 skill points
#
################################################################################
##################################

Rate.Health = 1
Rate.Mana = 1
Rate.Rage.Income = 1
Rate.Rage.Loss = 1
Rate.Focus = 1
Rate.Loyalty = 1
Rate.Drop.Items = 1
Rate.Drop.Money = 1
Rate.XP.Kill    = 1
Rate.XP.Quest   = 1
Rate.XP.Explore = 1
Rate.XP.PastLevel70 = 1
Rate.Creature.Normal.Damage = 1
Rate.Creature.Elite.Elite.Damage = 1
Rate.Creature.Elite.RAREELITE.Damage = 1
Rate.Creature.Elite.WORLDBOSS.Damage = 1
Rate.Creature.Elite.RARE.Damage = 1
Rate.Creature.Normal.SpellDamage = 1
Rate.Creature.Elite.Elite.SpellDamage = 1
Rate.Creature.Elite.RAREELITE.SpellDamage = 1
Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1
Rate.Creature.Elite.RARE.SpellDamage = 1
Rate.Creature.Normal.HP = 1
Rate.Creature.Elite.Elite.HP = 1
Rate.Creature.Elite.RAREELITE.HP = 1
Rate.Creature.Elite.WORLDBOSS.HP = 1
Rate.Creature.Elite.RARE.HP = 1
Rate.Rest.InGame = 1
Rate.Rest.Offline.InTavernOrCity = 1
Rate.Rest.Offline.InWilderness = 1
Rate.Damage.Fall = 1
Rate.Auction.Time = 1
Rate.Auction.Deposit = 1
Rate.Auction.Cut = 1
Rate.Honor = 1
Rate.Mining.Amount = 1
Rate.Mining.Next   = 1
Rate.Talent = 1
Rate.Reputation.Gain = 1
SkillChance.Orange = 100
SkillChance.Yellow = 75
SkillChance.Green  = 25
SkillChance.Grey   = 0
SkillChance.MiningSteps   = 0
SkillChance.SkinningSteps = 0

################################################################################
##################################
# CONSOLE AND REMOTE ACCESS
#
#    Console.Enable
#        Enable console
#        Default: 1 - on
#                 0 - off
#
#    Ra.Enable
#        Enable remote console
#        Default: 0 - off
#                 1 - on
#
#    Ra.IP
#        Default remote console ip address, use 0.0.0.0 for every address
#
#    Ra.Port
#        Default remote console port
#
#    Ra.MinLevel
#        Minimum level that's required to login,3 by default
#
#    Ra.Secure
#        Kick client on wrong pass
#
################################################################################
##################################

Console.Enable = 1
Ra.Enable = 0
Ra.IP = 0.0.0.0
Ra.Port = 3443
Ra.MinLevel = 3
Ra.Secure = 1

 

realmd.conf

############################################
# MaNGOS realmd configuration file         #
############################################
ConfVersion=2007062001

################################################################################
##################################
# REALMD SETTINGS
#
#    LoginDatabaseInfo
#        Database connection settings for the realm server.
#        Default: hostname;port;username;password;database
#                 .;somenumber;username;password;database - use named pipes at Windows
#                       Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini
#                 .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux
#                       Unix sockets: experimental, not tested
#
#    LogsDir
#         Logs directory setting.
#         Important: Logs dir must exists, or all logs be disable
#         Default: "" - no log directory prefix, if used log names isn't absolute path then logs will be 
#                       stored in current directory for run program.
#
#    MaxPingTime
#         Settings for maximum database-ping interval (minutes between pings)
#
#    RealmServerPort
#         Default RealmServerPort
#
#    BindIP
#         Bind Realm Server to IP/hostname
#
#    PidFile
#        Realmd daemon PID file
#        Default: ""             - do not create PID file
#                 "./realmd.pid" - create PID file (recommended name)
#
#    LogLevel
#        Server console level of logging
#        0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
#        Default: 0
#
#    LogTime
#        Include time in server console output [hh:mm:ss]
#        Default: 0 (no time)
#                 1 (print time)
#
#    LogFile
#        Logfile name
#        Default: "Realmd.log"
#                 "" - empty name disable creating log file
#
#    LogTimestamp
#        Logfile with timestamp of server start in name
#        Default: 0 - no timestamp in name
#                 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
#
#    LogFileLevel
#        Server file level of logging
#        0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
#        Default: 0
#
#    LogColors
#        Color for messages (format "normal_color details_color debug_color error_color)
#        Colors: 0 - BLACK, 1 - RED, 2 - GREEN,  3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 -  CYAN, 7 - GREY,
#                8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE
#        Default: "" - none colors
#                 "13 7 11 9" - for example 
#
#    UseProcessors
#        Used processors mask for multi-processors system (Used only at Windows)
#        Default: 0 (selected by OS)
#                 number (bitmask value of selected processors)
#
#    ProcessPriority
#        Process proirity setting (Used only at Windows)
#        Default: 1 (HIGH)
#                 0 (Normal)
#
#    RealmsStateUpdateDelay
#        Realm list Update up delay (updated at realm list request if delay expired).
#        Default: 20 
#                 0  (Disabled)
#
#
#	
#
################################################################################
##################################

LoginDatabaseInfo = "127.0.0.1;3307;root;root;realmd"
LogsDir = ""
MaxPingTime = 30
RealmServerPort = 3724
BindIP = "0.0.0.0"
PidFile = ""
LogLevel = 0
LogTime = 0
LogFile = "Realmd.log"
LogTimestamp = 0
LogFileLevel = 0
LogColors = ""
UseProcessors = 0
ProcessPriority = 1
RealmsStateUpdateDelay = 20

 

opakujem este raz, server bezi iba na servery ako localhost, v realmd databaze tabulka realmlist, tam som dal svoju verejnu IP servera a port 8085 tam ostal!

popripade by niekto mohol uviest porty a alternativne porty, na ktorych mangos funguje.. alebo su to len porty 3724 / 8085 ?...

 

// ok Solved.. lock this sh*t! th0x

 

sT@N

Edited by sT@N

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