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      Pravidlo pro postování v TTT

      Do sekce Tipy, triky, tutoriály nepatří žádné dotazy.   Postujte sem vaše návody, tipy a různé další věci jež uznáte za vhodné sdělit zdejšímu osazenstvu, ale veškeré dotazy směřujte do sekce Všeobecná diskuse.
    • Replik

      Seznam návodů a důležitých témat v této sekci

      Pro lepší přehlednost jsem vytvořil tento seznam, který vás, méně zkušené, lépe provede touto sekcí. Věřím, že zde najdete, co hledáte. Vypsané jsou návody, které jsou oficiálně uznané jako návody. Běžné diskuze, které neposkytují postupy a rady zvěřejněny nejsou.   Instalace vlastního MaNGOS Serveru Díky těmto návodům budete (měli by jste být) schopni vytvořit a následně spustit váš vlastní server. Nastavení je pro verze s i bez datadisku.   Instalace MaNGOS Serveru (bez datadisku TBC) - Autor Benny Instalace MaNGOS Serveru (s datadiskem TBC) - Autor Malfik Instalace MaNGOS Serveru v prostředí Linux - Autor charlie Instalace MaNGOS Serveru v prostředí Linux - Autor kupkoid   Chyby a jejich řešení při přihlašování k serveru - Autor Cybe   Zálohování uživatelských dat   Dávkový soubor (BAT soubor) pro vytvoření SQL záloh - Autor Replik   Kompilování - tvoření vlastních release (revizí)   Tvorba kompilací pro Win32 (MangoScript) - Autor bLuma   Ostatní - těžko zařaditelné, ale neznamená to, že nejsou dobré   VIP Systém - Autor charlie Tvorba Webových stránek pro MaNGOS - Autor zahuba Tvorba teleportačních NPC (MangoScript) - Autor Replik Registrační web (původně předělaná SPORA) Funkční pro Antrix i MaNGOS - Autor Replik Nastavení a spuštění Minimanager pro MaNGOS - Autor BlackMartin Nastavení MaNGOS Website - Autor Artorius   Samozřejmě jsou zde i jiné návody, ale tyto jsou nejvíce používané, proto věřím, že vám budou nápomocné. Tuto sekci budeme upravovat podle potřeby. Pokud by jste něco nenašli nebo si nevěděli rady, hledejte na fóru a teprve potom založte vlastní topik. Pokud nějaký autor vytvoří kvalitní návod a chtěl by ho zveřejnit i v tomto seznamu, doporučuji, aby mi napsal zprávu skrze PM.   Díky a přeji hezký den na WoWResource   Replik
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      Příspěvky tam, kde nemají co dělat

      Dodržujte zákaz přispívání do topiků s repaky pokud si to zakladatelé nepřejí!! Opakované psaní příspěvků bude trestáno warnem.
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Saldir

v celom WoW nic nepada...okrem penazi...

Recommended Posts

cafte este taky jeden problem o5 som pouzil tlacitko Hladat a nic som nenasiel...natiahol som databazu a nic v celom WoW nepada len peniaze...

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cafte este taky jeden problem o5 som pouzil tlacitko Hladat a nic som nenasiel...natiahol som databazu a nic v celom WoW nepada len peniaze...

 

To bude MOŽNÁ někde v Creature_loot_template nekde si stahni creature_loot_template.sql na tvou verzi serveru a skus to hodit do db

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mne to urobilo len ak som presiel na 2.4.3 a skusil som tam hodit tu moju funkcnu z 2.4.2 a ani to nefunguje takze to asi nebude v tom...

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mne to urobilo len ak som presiel na 2.4.3 a skusil som tam hodit tu moju funkcnu z 2.4.2 a ani to nefunguje takze to asi nebude v tom...

 

Vis creature_loot_template z 2.4.2 ti logicky na 2.4.3 nepude protoze to ma jine prvky a neni to treba kompatibilni s 2.4.3

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h ale ja nwm najst inu 2.4.3 creature_loot_template...

 

Jakou mas DB?

Dystak pokud mas kamose se stejnou db vali mu loot a ma stejny patch tak od neho vyzebrej creature_loot_template

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Lidi já vás nechápu, i když jsem začínal se serverem a bubec s celym WoW, nikdy jsem takove problemy neměl.Ani nevim jak takove prolemy udělat.

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aj ja mam taky problem a tiez by som rad vedel ako ho vyriesin...

 

Dej sem vypis z mangosd.conf

Položka

#RATES

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#####################################

# MaNGOS Configuration file #

#####################################

ConfVersion=2008022901

 

################################################################################

##################################

# CONNECTIONS AND DIRECTORIES

#

# RealmID

# RealmID must match the realmlist inside the realmd database

#

# DataDir

# Data directory setting.

# Important: DataDir needs to be quoted, as it is a string which may contain space characters.

# Example: "@prefix@/share/mangos"

#

# LogsDir

# Logs directory setting.

# Important: Logs dir must exists, or all logs need to be disabled

# Default: "" - no log directory prefix, if used log names isn't absolute path

# then logs will be stored in current directory for run program.

#

#

# LoginDatabaseInfo

# WorldDatabaseInfo

# CharacterDatabaseInfo

# Database connection settings for the world server.

# Default: hostname;port;username;password;database

# .;somenumber;username;password;database - use named pipes at Windows

# Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini

# .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux

# Unix sockets: experimental, not tested

#

# MaxPingTime

# Settings for maximum database-ping interval (minutes between pings)

#

# WorldServerPort

# Default WorldServerPort

#

# BindIP

# Bind World Server to IP/hostname

#

################################################################################

##################################

 

RealmID = 1

DataDir = "."

LogsDir = ""

LoginDatabaseInfo = "127.0.0.1;3306;root;moje super tajne heslo;realmd"

WorldDatabaseInfo = "127.0.0.1;3306;root;moje super tajne heslo;mangoss"

CharacterDatabaseInfo = "127.0.0.1;3306;root;moje super tajne heslo;characters"

MaxPingTime = 30

WorldServerPort = 8085

BindIP = ""

 

################################################################################

##################################

# PERFORMANCE SETINGS

#

# UseProcessors

# Used processors mask for multi-processors system (Used only at Windows)

# Default: 0 (selected by OS)

# number (bitmask value of selected processors)

#

# ProcessPriority

# Process proirity setting (Used only at Windows)

# Default: 1 (HIGH)

# 0 (Normal)

#

# Compression

# Compression level for update packages sent to client (1..9)

# Default: 1 (speed)

# 9 (best compression)

#

# TcpNoDelay

# TCP Nagle algorithm setting

# Default: 0 (enable Nagle algorithm, less traffic, more latency)

# 1 (TCP_NO_DELAY, disable Nagle algorithm, more traffic but less latency)

#

# PlayerLimit

# Maximum number of players in the world. Excluding Mods, GM's and Admins

# Default: 100

# 0 (for infinite players)

# -1 (for Mods, GM's and Admins only)

# -2 (for GM's and Admins only)

# -3 (for Admins only)

#

# SaveRespawnTimeImmediately

# Save respawn time for creatures at death and for gameobjects at use/open

# Default: 1 (save creature/gameobject respawn time without waiting grid unload)

# 0 (save creature/gameobject respawn time at grid unload)

#

# MaxOverspeedPings

# Maximum overspeed ping count before player kick (minimum is 2, 0 used for disable check)

# Default: 2

#

# GridUnload

# Unload grids (if you have lot memory you can disable it to speed up player move to new grids second time)

# Default: 1 (unload grids)

# 0 (do not unload grids)

#

# SocketSelectTime

# Default socket select time (in milliseconds)

#

# GridCleanUpDelay

# Default grid clean up delay (in milliseconds)

#

# MapUpdateInterval

# Default map update interval (in milliseconds)

#

# ChangeWeatherInterval

# Default weather update interval (in milliseconds)

#

# PlayerSaveInterval

# Default PlayerSaveInterval (in milliseconds)

#

# vmap.enableLOS

# vmap.enableHeight

# Enable/Disable VMmap support for line of sight and height calculation

# Default: 1 (true)

# 0 (false)

#

# vmap.ignoreMapIds

# Map id that will be ignored by VMaps

# List of ids with delimiter ','

# If more then one id is defined and spaces are included, the string has to be enclosed by "

# Example: "369,0,1,530"

#

# vmap.ignoreSpellIds

# These spells are ignored for LoS calculation

# List of ids with delimiter ','

#

# DetectPosCollision

# Check final move position, summon position, etc for visible collision with other objects or

# wall (wall only if vmaps are enabled)

# Default: 1 (enable, required more CPU power usage)

# 0 (disable, less nice position selection but will less CPU power usage)

#

# TargetPosRecalculateRange

# Max distance from movement target point (+moving unit size) and targeted object (+size)

# after that new target movmeent point calculated. Max: melee attack range (5), min: contact range (0.5)

# More distance let have better performence, less distance let have more sensitive reaction at target move.

# Default: 1.5

#

# UpdateUptimeInterval

# Update realm uptime period in minutes (for save data in 'uptime' table). Must be > 0

# Default: 10 (minutes)

#

# MaxCoreStuckTime

# Periodically check if the process got freezed, if this is the case force crash after the specified

# amount of seconds. Must be > 0. Recommended > 10 secs if you use this.

# Default: 0 (Disabled)

#

# AddonChannel

# Permit/disable the use of the addon channel through the server

# (some client side addons can stop work correctly with disabled addon channel)

# Default: 1 (permit addon channel)

# 0 (do not permit addon channel)

#

################################################################################

##################################

 

UseProcessors = 0

ProcessPriority = 1

Compression = 1

TcpNoDelay = 0

PlayerLimit = 200

SaveRespawnTimeImmediately = 1

MaxOverspeedPings = 2

GridUnload = 1

SocketSelectTime = 10000

GridCleanUpDelay = 300000

MapUpdateInterval = 100

ChangeWeatherInterval = 600000

PlayerSaveInterval = 900000

vmap.enableLOS = 0

vmap.enableHeight = 0

vmap.ignoreMapIds = "369"

vmap.ignoreSpellIds = "7720"

DetectPosCollision = 1

TargetPosRecalculateRange = 1.5

UpdateUptimeInterval = 10

MaxCoreStuckTime = 0

AddonChannel = 1

 

################################################################################

##################################

# SERVER LOGGING

#

# LogSQL

# Enable logging of GM commands - all SQL code will be written to a log file

# All commands are written to a file: YYYY-MM-DD_logSQL.sql

# If a new day starts (00:00:00) then a new file is created - the old file will not be deleted.

# Default: 1 - Write SQL code to logfile

# 0 - Do not log

#

# PidFile

# World daemon PID file

# Default: "" - do not create PID file

# "./worldd.pid" - create PID file (recommended name)

#

# LogLevel

# Server console level of logging

# 0 = Minimum; 1 = Basic&Error; 2 = Detail; 3 = Full/Debug

# Default: 3

#

# LogTime

# Include time in server console output [hh:mm:ss]

# Default: 0 (no time)

# 1 (print time)

#

# LogFile

# Logfile name

# Default: "Server.log"

# "" - Empty name disable creating log file

#

# LogTimestamp

# Logfile with timestamp of server start in name

# Default: 0 - no timestamp in name

# 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext

#

# LogFileLevel

# Server file level of logging

# 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug

# Default: 0

#

# LogFilter_TransportMoves

# LogFilter_CreatureMoves

# LogFilter_VisibilityChanges

# Log filters

# Default: 1 - not include with any log level

# 0 - include in log if log level permit

#

# WorldLogFile

# Packet logging file for the worldserver

# Default: "world.log"

#

# DBErrorLogFile

# Log file of DB errors detected at server run

# Default: "DBErrors.log"

#

# CharLogFile

# Character operations logfile name

# Default: "Char.log"

# "" - Empty name disable creating log file

#

# CharLogTimestamp

# Logfile with timestamp of server start in name

# Default: 0 - no timestamp in name

# 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext

#

# CharLogDump

# Write character dump before deleting in Char.log

# For restoration, cut character data from log starting from

# line == START DUMP == to line == END DUMP == (without its) in file and load it using loadpdump command

# Default: 0 - don't include dumping chars to log

# 1 - include dumping chars to log

#

# GmLogFile

# Log file of gm commands

# Default: "" (Disable)

#

# GmLogTimestamp

# Logfile with timestamp of server start in name

# Default: 0 - no timestamp in name

# 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext

#

# RaLogFile

# Log file of RA commands

# Default: "Ra.log"

# "" - Empty name for disable

#

# LogColors

# Color for messages (format "normal_color details_color debug_color error_color)

# Colors: 0 - BLACK, 1 - RED, 2 - GREEN, 3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 - CYAN, 7 - GREY,

# 8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE

# Default: "" - none colors

# Example: "13 7 11 9"

#

################################################################################

##################################

 

LogSQL = 1

PidFile = ""

LogLevel = 3

LogTime = 0

LogFile = "Server.log"

LogTimestamp = 0

LogFileLevel = 0

LogFilter_TransportMoves = 1

LogFilter_CreatureMoves = 1

LogFilter_VisibilityChanges = 1

WorldLogFile = "world.log"

DBErrorLogFile = "DBErrors.log"

CharLogFile = "Char.log"

CharLogTimestamp = 0

CharLogDump = 0

GmLogFile = ""

GmLogTimestamp = 0

RaLogFile = ""

LogColors = ""

 

################################################################################

##################################

# SERVER SETTINGS

#

# GameType

# Server realm style

# 0 = NORMAL;1 = PVP; 4 = NORMAL; 6 = RP; 8 = RPPVP

# also custom type: 16 FFA_PVP (free for all pvp mode like arena PvP in all zones except rest

# activated places and sanctuaries)

#

# Expansion

# Allow server use expansion content

# Default: 1 - check expansion maps existence, and if client support expansion and account have

# expansion setting then allow visit expansion maps, allow create new races character)

# 0 - not check expansion maps existence, not allow wisit its, not allow create new race

# characters, ignore account expansion setting)

#

# DBC.Locale

# DBC Language Settings

# 0 = English; 1 = Korean; 2 = French; 3 = German; 4 = Chinese; 5 = Taiwanese; 6 = Spanish; 7 = Russian

# 8 = Unknown; 9 = Unknown; 10 = Unknown; 11 = Unknown; 12 = Unknown; 13 = Unknown; 14 = Unknown; 15 = Unknown

# 255 = Auto Detect (Default)

#

# StrictPlayerNames

# Limit player name to only latin characters, not allow create characters with non latin names, and set rename request and disconnect at login attempt with non-latin name

# Default: 0 (false)

# 1 (true)

#

# StrictCharterNames

# Limit guild/arena team charter names to only latin characters/numbers and spaces, not allow create charters with non latin names

# Default: 0 (false)

# 1 (true)

#

# StrictPetNames

# Limit pet names to only latin characters

# Default: 0 (false)

# 1 (true)

#

# SkipCinematics

# Disable in-game script movie at first character's login(allows to prevent buggy intro in case of custom start location coordinates)

# Default: 0 - show intro for each new characrer

# 1 - show intro only for first character of selected race

# 2 - disable intro show in all cases

#

# MaxPlayerLevel

# Max level that can be reached by player for experience (in range from 1 to 255).

# Change not recommended

# Default: 70

#

# MaxHonorPoints

# Max honor points that player can have.

# Default: 75000

#

# MaxArenaPoints

# Max arena points that player can have.

# Default: 5000

#

# StartPlayerLevel

# Staring level that have character at creating (in range 1 to MaxPlayerLevel)

# Default: 1

#

# ActivateWeather

# Activate weather system

# Default: 1 (true)

# 0 (false)

#

# Battleground.CastDeserter

# Cast or not Deserter spell at player who leave battleground in progress

# Default: 1 (true)

# 0 (false)

#

# CastUnstuck

# Allow cast or not Unstuck spell at .start or client Help option use

# Default: 1 (true)

# 0 (false)

#

# Instance.IgnoreLevel

# Ignore level requirement to enter instance

# Default: 0 (false)

# 1 (true)

#

# Instance.IgnoreRaid

# Ignore raid requirement to enter instance

# Default: 0 (false)

# 1 (true)

#

# Instance.ResetTimeHour

# The hour of the day (0-23) when the global instance resets occur.

# Default: 4

#

# Instance.UnloadDelay

# Unload the instance map from memory after some time if no players are inside.

# Default: 1800000 (miliseconds, i.e 30 minutes)

# 0 (instance maps are kept in memory until they are reset)

#

# Quests.LowLevelHideDiff

# Quest level difference to hide for player low level quests:

# if player_level > quest_level + LowLevelQuestsHideDiff then quest "!" mark not show for quest giver

# Default: 4

# -1 (show all available quests marks)

#

# Quests.HighLevelHideDiff

# Quest level difference to hide for player high level quests:

# if player_level < quest_min_level - HighLevelQuestsHideDiff then quest "!" mark not show for quest giver

# Default: 7

# -1 (show all available quests marks)

#

# MaxPrimaryTradeSkill

# Max count that player can learn the primary trade skill.

# Default: 2

# Max : 10

#

# MinPetitionSigns

# Min signatures count to creating guild (0..9).

# Default: 9

#

# MaxGroupXPDistance

# Max distance to creature for group memeber to get XP at creature death.

# Default: 74

#

# MailDeliveryDelay

# Mail delivery delay time for item sending

# Default: 3600 sec (1 hour)

#

# SkillChance.Prospecting

# For prospecting skillup not possible by default, but can be allowed as custom setting

# Default: 0 - no skilups

# 1 - skilups possible

#

# Event.Announce

# Default: 0 (false)

# 1 (true)

#

# BeepAtStart

# Beep at mangosd start finished (mostly work only at Unix/Linux systems)

# Default: 1 (true)

# 0 (false)

#

# Motd

# Message of the Day. Displayed at worldlogin for every user ('@' for a newline).

#

################################################################################

##################################

 

GameType = 1

Expansion = 1

DBC.Locale = 255

StrictPlayerNames = 0

StrictCharterNames = 0

StrictPetNames = 0

SkipCinematics = 0

MaxPlayerLevel = 70

MaxHonorPoints = 0

MaxArenaPoints = 5000

StartPlayerLevel = 1

ActivateWeather = 1

Battleground.CastDeserter = 1

CastUnstuck = 1

Instance.IgnoreLevel = 0

Instance.IgnoreRaid = 0

Instance.ResetTimeHour = 4;

Instance.UnloadDelay = 1800000;

Quests.LowLevelHideDiff = 4

Quests.HighLevelHideDiff = 7

MaxPrimaryTradeSkill = 50

MinPetitionSigns = 9

MaxGroupXPDistance = 74

MailDeliveryDelay = 3600

SkillChance.Prospecting = 100

Event.Announce = 1

BeepAtStart = 1

Motd = "Vytajte na servery Narcotic!"

 

################################################################################

##################################

# PLAYER INTERACTION

#

# AllowTwoSide.Accounts

# Allow or not accounts to create characters in the 2 teams in any game type.

# Default: 0 (Not allowed)

# 1 (Allowed)

#

# AllowTwoSide.Interaction.Chat

# AllowTwoSide.Interaction.Channel

# AllowTwoSide.Interaction.Group

# AllowTwoSide.Interaction.Guild

# AllowTwoSide.Interaction.Trade

# AllowTwoSide.Interaction.Mail

# Allow or not common :chat(say,yell);channel(chat)group(join)guild(join);trade for players from

# different teams.

# Default: 0 (Not allowed)

# 1 (Allowed)

#

# AllowTwoSide.WhoList

# Allow or not show player from both team in who list.

# Default: 0 (Not allowed)

# 1 (Allowed)

#

# AllowTwoSide.AddFriend

# Allow or not adding friends from other team in friend list.

# Default: 0 (Not allowed)

# 1 (Allowed)

#

# TalentsInspecting

# Allow other players see character talents in inspect dialog (Characters in Gamemaster mode can

# inspect talents always)

# Default: 1 (allow)

# 0 (not allow)

#

################################################################################

##################################

 

AllowTwoSide.Accounts = 1

AllowTwoSide.Interaction.Chat = 1

AllowTwoSide.Interaction.Channel = 1

AllowTwoSide.Interaction.Group = 1

AllowTwoSide.Interaction.Guild = 0

AllowTwoSide.Interaction.Trade = 0

AllowTwoSide.Interaction.Mail = 1

AllowTwoSide.WhoList = 1

AllowTwoSide.AddFriend = 1

TalentsInspecting = 1

 

################################################################################

##################################

# CREATURE SETTINGS

#

# Rate.Creature.Aggro

# Aggro radius percent or off.

# Default: 1 - 100%

# 1.5 - 150%

# 0 - off (0%)

#

# CreatureFamilyAssistenceRadius

# Creature family assistence radius

# Default: 10

# 0 - off

#

# WorldBossLevelDiff

# Difference for boss dynamic level with target

# Default: 3

#

# Corpse.Decay.NORMAL

# Corpse.Decay.RARE

# Corpse.Decay.ELITE

# Corpse.Decay.RAREELITE

# Corpse.Decay.WORLDBOSS

# Seconds until creature corpse will decay without being looted or skinned.

# Default: 60, 300, 300, 300, 3600

#

# Rate.Corpse.Decay.Looted

# Controls how long the creature corpse stays after it had been looted, as a multiplier of its Corpse.Decay.* config.

# Default: 0.1

#

# Rate.Creature.Normal.Damage

# Rate.Creature.Elite.Elite.Damage

# Rate.Creature.Elite.RAREELITE.Damage

# Rate.Creature.Elite.WORLDBOSS.Damage

# Rate.Creature.Elite.RARE.Damage

# Creature Damage Rates.

# Examples: 2 - creatures will damage 2x, 1.7 - 1.7x.

#

# Rate.Creature.Normal.SpellDamage

# Rate.Creature.Elite.Elite.SpellDamage

# Rate.Creature.Elite.RAREELITE.SpellDamage

# Rate.Creature.Elite.WORLDBOSS.SpellDamag

# Rate.Creature.Elite.RARE.SpellDamage

# Creature Spell Damage Rates.

# Examples: 2 - creatures will damage with spells 2x, 1.7 - 1.7x.

#

# Rate.Creature.Normal.HP

# Rate.Creature.Elite.Elite.HP

# Rate.Creature.Elite.RAREELITE.HP

# Rate.Creature.Elite.WORLDBOSS.HP

# Rate.Creature.Elite.RARE.HP

# Creature Health Ammount Modifier.

# Examples: 2 - creatures have 2x health, 1.7 - 1.7x.

#

################################################################################

##################################

 

Rate.Creature.Aggro = 1

CreatureFamilyAssistenceRadius = 10

WorldBossLevelDiff = 3

Corpse.Decay.NORMAL = 60

Corpse.Decay.RARE = 300

Corpse.Decay.ELITE = 300

Corpse.Decay.RAREELITE = 300

Corpse.Decay.WORLDBOSS = 3600

Rate.Corpse.Decay.Looted = 0.1

Rate.Creature.Normal.Damage = 1.5

Rate.Creature.Elite.Elite.Damage = 1

Rate.Creature.Elite.RAREELITE.Damage = 1

Rate.Creature.Elite.WORLDBOSS.Damage = 1

Rate.Creature.Elite.RARE.Damage = 1

Rate.Creature.Normal.SpellDamage = 1

Rate.Creature.Elite.Elite.SpellDamage = 1

Rate.Creature.Elite.RAREELITE.SpellDamage = 1

Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1

Rate.Creature.Elite.RARE.SpellDamage = 1

Rate.Creature.Normal.HP = 1

Rate.Creature.Elite.Elite.HP = 1

Rate.Creature.Elite.RAREELITE.HP = 1

Rate.Creature.Elite.WORLDBOSS.HP = 1

Rate.Creature.Elite.RARE.HP = 1

 

################################################################################

##################################

# CHAT SETTINGS

#

# ChatFakeMessagePreventing

# Chat protection from creating fake messages using a lot spaces (other invisible symbols),

# not applied to addon language messages, but can prevent working old addons

# that use normal languages for sending data to another clients.

# Default: 0 (disible fake messages preventing)

# 1 (enabled fake messages preventing)

#

# ChatFlood.MessageCount

# Chat anti-flood protection, haste message count to activate protection

# Default: 10

# 0 (disible anti-flood protection)

#

# ChatFlood.MessageDelay

# Chat anti-flood protection, minimum message delay to count message

# Default: 1 (in secs)

#

# ChatFlood.MuteTime

# Chat anti-flood protection, mute time at activation flood protection (not saved)

# Default: 10 (in secs)

#

# Channel.RestrictedLfg

# Restrict use LookupForGroup channel only registered in LFG tool players

# Default: 1 (allow join to channel only if active in LFG)

# 0 (allow join to channel in any time)

#

# Channel.SilentlyGMJoin

# Silently join GM characters (security level > 1) to channels

# Default: 0 (join announcement in normal way)

# 1 (GM join without announcement)

#

################################################################################

##################################

 

ChatFakeMessagePreventing = 0

ChatFlood.MessageCount = 10

ChatFlood.MessageDelay = 1

ChatFlood.MuteTime = 10

Channel.RestrictedLfg = 1

Channel.SilentlyGMJoin = 0

 

################################################################################

##################################

# GAME MASTER SETTINGS

#

# GM.WhisperingTo

# Is GM accepting whispers from player by default or not.

# Default: 0 (false)

# 1 (true)

#

# GM.InGMList

# Is GM showed in GM list (if visible) in non-GM state (.gmoff)

# Default: 0 (false)

# 1 (true)

#

# GM.InWhoList

# Is GM showed in who list (if visible).

# Default: 0 (false)

# 1 (true)

#

# GM.LoginState

# GM mode at login

# Default: 2 (last save state)

# 0 (disable)

# 1 (enable)

#

# GM.LogTrade

# Include GM trade and trade slot enchanting operations in GM log if it enable

# Default: 1 (include)

# 0 (not include)

#

################################################################################

##################################

 

GM.WhisperingTo = 0

GM.InGMList = 0

GM.InWhoList = 0

GM.LoginState = 2

GM.LogTrade = 1

 

################################################################################

##################################

# VISIBILITY AND RADIUSES

#

# Visibility.GroupMode

# Group visibility modes

# Default: 0 (standard setting: only members from same group can 100% auto detect invisible player)

# 1 (raid members 100% auto detect invisible player from same raid)

# 2 (players from same team can 100% auto detect invisible player)

#

# Visibility.Distance.Creature

# Visibility.Distance.Player

# Visibility distance for different in game object

# Max limited by active player zone: ~ 166

# Min limit dependent from objects

# Default: 66 (cell size)

# Min limit is max aggro radius (45) * Rate.Creature.Aggro

#

# Visibility.Distance.Object

# Visible distance for gameobject, dynobject, bodies, corpses, bones

# Min limit is iteraction distance (5)

#

# Visibility.Distance.InFlight

# Visible distance for player in flight

# Min limit is 0 (not show any objects)

#

# Visibility.Distance.Grey.Unit

# Visibility grey distance for creatures/players (fast changing objects)

# addition to appropriate object type Visibility.Distance.* use in case visibility removing to

# object (except corpse around distences) If is distance and G is grey distance then object

# make visible if distance to it <= D but make non visible if distance > D+G

# Default: 1 (yard)

#

# Visibility.Distance.Grey.Object

# Visibility grey distance for dynobjects/gameobjects/corpses/creature bodies

# Default: 10 (yards)

#

#

################################################################################

##################################

 

Visibility.GroupMode = 0

Visibility.Distance.Creature = 66

Visibility.Distance.Player = 66

Visibility.Distance.Object = 66

Visibility.Distance.InFlight = 66

Visibility.Distance.Grey.Unit = 1

Visibility.Distance.Grey.Object = 10

 

################################################################################

##################################

# SERVER RATES

#

# Rate.Health

# Rate.Mana

# Rate.Rage.Income

# Rate.Rage.Loss

# Rate.Focus

# Rate.Loyalty

# Health and power regeneration and rage income from damage.

# Default: 1

#

# Rate.Drop.Items

# Rate.Drop.Money

# Drop rates

# Default: 1

#

# Rate.XP.Kill

# Rate.XP.Quest

# Rate.XP.Explore

# XP rates

# Default: 1

#

# Rate.XP.PastLevel70

# XP needed per level past 70 (Rates below 1 not recommended)

# Default: 1

#

# Rate.Rest.InGame

# Rate.Rest.Offline.InTavernOrCity

# Rate.Rest.Offline.InWilderness

# Resting points grow rates (1 - normal, 2 - double rate, 0.5 - half rate, etc) from standard values

#

# Rate.Damage.Fall

# Damage after fall rate. (1 - standard, 2 - double damage, 0.5 - half damage, etc)

#

# Rate.Auction.Time

# Rate.Auction.Deposit

# Rate.Auction.Cut

# Auction rates (auction time, deposit get at auction start, auction cut from price at auction end)

#

# Rate.Honor

# Honor gain rate

#

# Rate.Mining.Amount

# Rate.Mining.Next

# Mining Rates (Mining.Amount changes minimum/maximum usetimes of a deposit,

# Mining.Next changes chance to have next use of a deposit)

#

# Rate.Talent

# Talent Point rates

# Default: 1

#

# Rate.Reputation.Gain

# Reputation Gain rate

# Default: 1

#

# Rate.InstanceResetTime

# Multiplier for the number of days in between global raid/heroic instance resets.

# Default: 1

#

# SkillGain.Crafting

# SkillGain.Defense

# SkillGain.Gathering

# SkillGain.Weapon

# crafting/defense/gathering/weapon skills gain at skill grow (1,2,...)

# Default: 1

#

# SkillChance.Orange

# SkillChance.Yellow

# SkillChance.Green

# SkillChance.Grey

# Skill chance values (0..100)

# Default: 100-75-25-0

#

# SkillChance.MiningSteps

# SkillChance.SkinningSteps

# For skinning and Mining chance decrease with skill level.

# Default: 0 - no decrease

# 75 - in 2 times each 75 skill points

#

# DurabilityLossChance.Damage

# Chance lost one from equiped items durability point at damage apply or receive.

# Default: 0.5 (100/0.5 = 200) Each 200 damage apply one from 19 possible equipped items

#

# DurabilityLossChance.Absorb

# Chance lost one from armor items durability point at damage absorb.

# Default: 0.5 (100/0.5 = 200) Each 200 absorbs apply one from 15 possible armor equipped items

#

# DurabilityLossChance.Parry

# Chance lost weapon durability point at parry.

# Default: 0.05 (100/0.05 = 2000) Each 2000 parry attacks main weapon lost point

#

# DurabilityLossChance.Block

# Chance lost sheild durability point at damage block.

# Default: 0.05 (100/0.05 = 2000) Each 2000 partly or full blocked attacks shield lost point

#

################################################################################

##################################

 

Rate.Health = 1

Rate.Mana = 1

Rate.Rage.Income = 1

Rate.Rage.Loss = 1

Rate.Focus = 1

Rate.Loyalty = 1

Rate.Drop.Items = 50

Rate.Drop.Money = 70

Rate.XP.Kill = 60

Rate.XP.Quest = 60

Rate.XP.Explore = 1

Rate.XP.PastLevel70 = 1

Rate.Rest.InGame = 1

Rate.Rest.Offline.InTavernOrCity = 1

Rate.Rest.Offline.InWilderness = 1

Rate.Damage.Fall = 0

Rate.Auction.Time = 1

Rate.Auction.Deposit = 1

Rate.Auction.Cut = 1

Rate.Honor = 1

Rate.Mining.Amount = 100

Rate.Mining.Next = 100

Rate.Talent = 1

Rate.Reputation.Gain = 100

Rate.InstanceResetTime = 1

SkillGain.Crafting = 5

SkillGain.Defense = 5

SkillGain.Gathering = 5

SkillGain.Weapon = 5

SkillChance.Orange = 100

SkillChance.Yellow = 100

SkillChance.Green = 100

SkillChance.Grey = 100

SkillChance.MiningSteps = 100

SkillChance.SkinningSteps = 100

DurabilityLossChance.Damage = 0.5

DurabilityLossChance.Absorb = 0.5

DurabilityLossChance.Parry = 0.05

DurabilityLossChance.Block = 0.05

 

################################################################################

##################################

# CONSOLE AND REMOTE ACCESS

#

# Console.Enable

# Enable console

# Default: 1 - on

# 0 - off

#

# Ra.Enable

# Enable remote console

# Default: 0 - off

# 1 - on

#

# Ra.IP

# Default remote console ip address, use 0.0.0.0 for every address

#

# Ra.Port

# Default remote console port

#

# Ra.MinLevel

# Minimum level that's required to login,3 by default

#

# Ra.Secure

# Kick client on wrong pass

#

################################################################################

##################################

 

Console.Enable = 1

Ra.Enable = 0

Ra.IP = 0.0.0.0

Ra.Port = 3443

Ra.MinLevel = 3

Ra.Secure = 1

 

################################################################################

##################################

# AUCTION HOUSE BOT SETTINGS

#

# Auction House Bot character data

# AuctionHouseBot.Account is the account number (in realmd->account table) of the player you want to run as the auction bot.

# AuctionHouseBot.GUID is the GUID (in characters->characters table) of the player you want to run as the auction bot.

# Default: 0 (Auction House Bot disabled)

#

# AuctionHouseBot.NoMail

# This is a flag to disable mail for successfull auctions.

# A value of 0 will allow mail for successful auctions to be sent, which is the default.

# Non-zero (e.g. AuctionHouseBot.NoMail = 1) will stop successful auction mail.

# Default: 0 (Send auction successful mail)

#

# AuctionHouseBot.AllianceItems

# This is the number of items you want to keep in the Alliance auction house.

# AuctionHouseBot.HordeItems

# This is the number of items you want to keep in the Horde auction house.

# AuctionHouseBot.NeutralItems

# This is the number of items you want to keep in the Neutral auction house.

# Default: 0 (No items generated)

# Note: If you enable AllowTwoSide.Interaction.Trade, ALL auction houses are linked to the neutral auction house.

#

# AuctionHouseBot.MinAllianceItems

# This is the minimum number of items you want to keep in the Alliance auction house.

# AuctionHouseBot.MinHordeItems

# This is the minimum number of items you want to keep in the Horde auction house.

# AuctionHouseBot.MinNeutralItems

# This is the minimum number of items you want to keep in the Neutral auction house.

# Default: -1 (minimum will be the same as maximum)

#

# AuctionHouseBot.MinTime

# Sets the minimum number of hours for an auction.

# Default: 8

#

# AuctionHouseBot.MaxTime

# Sets the maximum number of hours for an auction.

# Default: 24

#

# Item distribution

# Sets the percentage of the auction items that should be trade goods of white quality.

# A value of 0 will disable.

# AuctionHouseBot.PercentWhiteTradeGoods

# Sets the percentage of the White Trade Goods auction items

# Default: 30

# AuctionHouseBot.PercentGreenTradeGoods

# Sets the percentage of the Green Trade Goods auction items

# Default: 13

# AuctionHouseBot.PercentBlueTradeGoods

# Sets the percentage of the Blue Trade Goods auction items

# Default: 9

# AuctionHouseBot.PercentPurpleTradeGoods

# Sets the percentage of the Purple Trade Goods auction items

# Default: 1

# Note: All of the above values (AuctionHouseBot Percent TradeGoods) must add together to make 100 percent.

#

# AuctionHouseBot.PercentWhiteItems

# Sets the percentage of the non trade White auction items

# Default: 6

# AuctionHouseBot.PercentGreenItems

# Sets the percentage of the non trade Green auction items

# Default: 30

# AuctionHouseBot.PercentBlueItems

# Sets the percentage of the non trade Blue auction items

# Default: 9

# AuctionHouseBot.PercentPurpleItems

# Sets the percentage of the non trade Purple auction items

# Default: 2

# Note: All of the above values (AuctionHouseBot Percent Items) must add together to make 100 percent.

#

# Minimum and maximim price mark-up for items. Percentage of vendor sale price.

# Example: If a vendor would sell an item for 1g and MinPrice = 150 and MaxPrice = 250,

# then that item would be randomly priced between 1g 50s and 2g 50s.

# AuctionHouseBot.MinPriceWhite

# Minimum price of White items.

# Default: 150

# AuctionHouseBot.MaxPriceWhite

# Maximum price of White items.

# Default: 250

# AuctionHouseBot.MinPriceGreen

# Minimum price of Green items.

# Default: 200

# AuctionHouseBot.MaxPriceGreen

# Maximum price of Green items.

# Default: 300

# AuctionHouseBot.MinPriceBlue

# Minimum price of Blue items.

# Default: 250

# AuctionHouseBot.MaxPriceBlue

# Maximum price of Blue items.

# Default: 350

# AuctionHouseBot.MinPricePurple

# Minimum price of Purple items.

# Default: 300

# AuctionHouseBot.MaxPricePurple

# Maximum price of Purple items.

# Default: 450

#

# AuctionHouseBot.BidPrice

# Starting bid price as a percentage of the randomly chosen buyout price

# AuctionHouseBot.BidPriceWhite

# Default: 100 (Bid and buyout price the same)

# AuctionHouseBot.BidPriceGreen

# Default: 100 (Bid and buyout price the same)

# AuctionHouseBot.BidPriceBlue

# Default: 100 (Bid and buyout price the same)

# +AuctionHouseBot.BidPricePurple

# Default: 100 (Bid and buyout price the same)

#

# AuctionHouseBot.MaxStack

# Stack size limits for item qualities - a value of 0 will disable a maximum stack size for that quality,

# which will allow the bot to create items in stack as large as the item allows.

# AuctionHouseBot.MaxStackWhite

# Default: 0

# AuctionHouseBot.MaxStackGreen

# Default: 3

# AuctionHouseBot.MaxStackBlue

# Default: 2

# AuctionHouseBot.MaxStackPurple

# Default: 1

#

################################################################################

##################################

 

AuctionHouseBot.Account = 0

AuctionHouseBot.GUID = 0

AuctionHouseBot.NoMail = 0

AuctionHouseBot.AllianceItems = 0

AuctionHouseBot.HordeItems = 0

AuctionHouseBot.NeutralItems = 0

AuctionHouseBot.MinAllianceItems = -1

AuctionHouseBot.MinHordeItems = -1

AuctionHouseBot.MinNeutralItems = -1

AuctionHouseBot.MinTime = 8

AuctionHouseBot.MaxTime = 24

AuctionHouseBot.PercentWhiteTradeGoods = 30

AuctionHouseBot.PercentGreenTradeGoods = 13

AuctionHouseBot.PercentBlueTradeGoods = 9

AuctionHouseBot.PercentPurpleTradeGoods = 1

AuctionHouseBot.PercentWhiteItems = 6

AuctionHouseBot.PercentGreenItems = 30

AuctionHouseBot.PercentBlueItems = 9

AuctionHouseBot.PercentPurpleItems = 2

AuctionHouseBot.MinPriceWhite = 150

AuctionHouseBot.MaxPriceWhite = 250

AuctionHouseBot.MinPriceGreen = 200

AuctionHouseBot.MaxPriceGreen = 300

AuctionHouseBot.MinPriceBlue = 250

AuctionHouseBot.MaxPriceBlue = 350

AuctionHouseBot.MinPricePurple = 300

AuctionHouseBot.MaxPricePurple = 450

AuctionHouseBot.BidPriceWhite = 100

AuctionHouseBot.BidPriceGreen = 100

AuctionHouseBot.BidPriceBlue = 100

AuctionHouseBot.BidPricePurple = 100

AuctionHouseBot.MaxStackWhite = 0

AuctionHouseBot.MaxStackGreen = 3

AuctionHouseBot.MaxStackBlue = 2

AuctionHouseBot.MaxStackPurple = 1

 

################################################################################

##################################

# CUSTOM OPTIONS - Improved Config

#

# PlayerStartMoney

# Amount of money that new players will start with in their inventory (copper)

# Default: 0

#

# PlayerStartHonor

# Amount of honor that new players will start with

# Default: 0

#

# PlayerStartArenaPTS

# Amount of arena points that new players will start with

# Default: 0

#

# GamemasterStartLevel

# GM starting level

# Default: 70

# 1 - 255

#

# PlayerInstantLogout

# Enable or disable instant logout for all players (not in combat/duel/falling)

# Default: 0 - off

# 1 - on

#

# MusicInBattleground

# If enabled, all players will hear the song "L70ETC - Power of the horde" when BG starts ;)

#

# MaxSkillsAtLevelup

# If enabled, players will automatically get max weapon skills when leveling up. Good for high rated servers.

#

# PlayerStartAllSpells

# If enabled, players will start with ALL their class spells (not talents). Useful for instant 70 servers.

# Requires you to import playercreateinfo_spell_custom.sql, it's included in the SQL folder

# Default: 0 - off

# 1 - on

#

# EnableQueueForGMs

# GMs will also be added to the login queue (not gmlvl 3+) if enabled. Useful for GM servers.

# Default: 0 - off

# 1 - on

#

# HonorPointsAfterDuel

# The amount of honor points the duel winner will get after a duel.

# Default: 0 - disable

#

# KickFromGMIsland

# If a player enter GM island, he will get teleported away. This will prevent cheaters from buying GM stuff

# on servers with a GM mall. GM's will not get teleported away. (GMlvl 1+)

#

# StartAllExplored

# Players will start with all maps explored if enabled

#

# DisableWaterBreath

# Disable/enable waterbreathing for players

#

# DisableResurrectSickness

# Players wont get any resurrect sickness when speaking with a spirit healer if this is enabled

#

################################################################################

##################################

 

PlayerStartMoney = 0

PlayerStartHonor = 0

PlayerStartArenaPTS = 0

GamemasterStartLevel = 70

PlayerInstantLogout = 0

MusicInBattleground = 0

MaxSkillsAtLevelup = 0

PlayerStartAllSpells = 0

EnableQueueForGMs = 0

HonorPointsAfterDuel = 0

KickFromGMIsland = 0

StartAllExplored = 0

DisableWaterBreath = 0

DisableResurrectSickness = 0

 

radsej som poslal cele :P

Edited by Geril

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Nevim k čemu nám bude celej mangos.conf ale budiž ... a aktualizace na DB pro 2.4.3 jsi provedl?

 

Edit: smaž si hesla do MySQL :rolleyes:

Edited by Strop

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No pokus se dat ty ktery nejak souvisi s loottemplate bude to v nazvu :)

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