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      Seznam návodů a důležitých témat v této sekci

      Pro lepší přehlednost jsem vytvořil tento seznam, který vás, méně zkušené, lépe provede touto sekcí. Věřím, že zde najdete, co hledáte. Vypsané jsou návody, které jsou oficiálně uznané jako návody. Běžné diskuze, které neposkytují postupy a rady zvěřejněny nejsou.   Instalace vlastního MaNGOS Serveru Díky těmto návodům budete (měli by jste být) schopni vytvořit a následně spustit váš vlastní server. Nastavení je pro verze s i bez datadisku.   Instalace MaNGOS Serveru (bez datadisku TBC) - Autor Benny Instalace MaNGOS Serveru (s datadiskem TBC) - Autor Malfik Instalace MaNGOS Serveru v prostředí Linux - Autor charlie Instalace MaNGOS Serveru v prostředí Linux - Autor kupkoid   Chyby a jejich řešení při přihlašování k serveru - Autor Cybe   Zálohování uživatelských dat   Dávkový soubor (BAT soubor) pro vytvoření SQL záloh - Autor Replik   Kompilování - tvoření vlastních release (revizí)   Tvorba kompilací pro Win32 (MangoScript) - Autor bLuma   Ostatní - těžko zařaditelné, ale neznamená to, že nejsou dobré   VIP Systém - Autor charlie Tvorba Webových stránek pro MaNGOS - Autor zahuba Tvorba teleportačních NPC (MangoScript) - Autor Replik Registrační web (původně předělaná SPORA) Funkční pro Antrix i MaNGOS - Autor Replik Nastavení a spuštění Minimanager pro MaNGOS - Autor BlackMartin Nastavení MaNGOS Website - Autor Artorius   Samozřejmě jsou zde i jiné návody, ale tyto jsou nejvíce používané, proto věřím, že vám budou nápomocné. Tuto sekci budeme upravovat podle potřeby. Pokud by jste něco nenašli nebo si nevěděli rady, hledejte na fóru a teprve potom založte vlastní topik. Pokud nějaký autor vytvoří kvalitní návod a chtěl by ho zveřejnit i v tomto seznamu, doporučuji, aby mi napsal zprávu skrze PM.   Díky a přeji hezký den na WoWResource   Replik
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      Příspěvky tam, kde nemají co dělat

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Dejvor

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Posts posted by Dejvor


  1. Dovolím si obnoviť topic, som znovu voľný najbližšie dve mesiace nemám čo robiť.

     

    Filipoliko, Bobisu:Pokiaľ sa to nerozbehne tak somnou nepočítajte, nerád pôsobim na servery ktorý ešte neexistuje :rofl: nič v zlom :-)

     

    Edit:Prosím moderátorov o premazanie Refreshov.


  2. Zdravím.

     

    Příhlaška moc pěkná, je vidno že si dávaš záležet na vzhledu a gramatike příhlašky.Přeju ti teda mnoho zdaru při hledani postu.

     

    Jinak, neměl si delat pro Hosingu na Wotlk & Tbc realme ?


  3. Nevím čím to je, ale nějak se mi nepozdáva že umíš v tomhle věku Angličtinu, Nemčinu, Slovenčinu+rodný jazyk Češtinu.

     

    Ps: Wie geht es dir, wo wohns du und du lebst zwischen den Mitgliedstaaten EU ? :rofl: nechci machrovat :P

     

    Nemachruju.Ješte sem nezačal :D


  4. Nevím důvod to sem davat.To že si někdo myslí že nefunguje oficialni OC Db tak to asi něco udelal špatne, tudiš mě fácha vpohode.Ale když si to myslíš tak budiš.A kdyžtak tak už sem dávam celou DB ne jen World...

     

    Skodinek2: KLIK

     

    A prosím tě, začni používat ROZUM a Hledat, a nájdeš to co vždy hledáš,v tomto prípade Teleportera(Je to C++ tele)


  5. Jasné že je to pravda, ale pokuď si správne nastavíš commandy tak daný člověk nemá šanci supportnout nic, tudiš nebude mít příkaz .add apod.

     

    Edit:Derethusi, solídne si to posthuntíš, nádhera :rofl:


  6. Dobrý den.

     

    Příhlaška vypadá pěkne, ovšem zdá se mi už nějaká umela, když si kouknete pár desítek topiců zpät tak zistíte že je to rovnaký styl prihlašky všude.Ale jinak Vám přeju hodně zdaru.


  7. Dobre, chyba je vtom že niekto je tak lenivý že to ajtak kupi, čo ty vieš.Ak chcete aby som to zmazal tak to zmažem a pridám WoW Web :P Vždy mám nějaké ESO v rukáve :D

     

    UPRAVENÝ prvý príspevok!

    • Upvote 1
    • Downvote 1

  8. Dorbý den.

     

    Dnes ráno som pekne vstal, zapol počítač a čo vidím?Nejde internet, tak som začal s údržbou počítača a po čase som sa začal nudiť.Tak som zavolal kamaráta, tak sme začali tvoriť nejaký web.Tudiš obaja potrebujeme peniaze tak sme azčali urpavovať jednu templatu.A vuala, Web je na svete.

     

    Balíček obsahuje:

    -HTML kód

    -Css úpravu, štylistiku.

    -Všechny obrázky, můžete si je poupravit dle vlastního stylu.

     

    Co od Vás požadujeme?

    -Zanecháte tam ten Copyrght který tam je.

    -Ne(ukradnete) ten design.

    -Zanecháte tam podobný styl který tam je.

     

     

    Ukážka:

    Ukažka

     

    downlooio.png

    DOWNLOAD!

    Password:blablabla

     

    Tentokrát je to niečo jednoduché pre nováčikov.

     

    Copyright 2011 | Designed and Coded by Dávid "Dejvor" Čuchráč

     

    Děkujeme.

    Můžete komentovat, +repkovat,-repkovat.Každá kritika je pro Nás nečim novým, čemu se ješte máme přiučit.

    • Upvote 1
    • Downvote 3

  9. Dobrý den.

     

    [C++] Tele,Train,SKill,Stuck NPC!

    Testovano a plne funkční na 3.3.5a !

     

    Znovu přichádzim s novým scriptem kterým je teď NPC které se Vám možna bude hodit.Celá práce není má, při scriptovaní mi pomáhal kamarád YXO který to už študuje na vysoké škole v Brne.Doufam že Vás to zaujme a případne to i využijete.

     

    Co to dokáže?

     

    #Teleportuje to hráče Aliance do hlavních míst: Stormwind,Ironforge, Darnasuss, Exodar

    #Teleportuje to hráče Hordy do hlavních míst: Orgrimmar, Thunder Bluff, Undercity, Silvermoon

     

    #Smaže -Resurrect Sickness

    # Max SKill

    # ALL CLASS TRAINER!

    -Pro všechny Classy!

     

    Samotný Script:

     

     

    #include "ScriptedPch.h"

     

    bool GossipHello_TeleNPC(Player *player, Creature *_Creature)

    {

    // Main Menu for Alliance

    if ( player->GetTeam() == ALLIANCE )

    {

    player->ADD_GOSSIP_ITEM( 5, "Stormwind" , GOSSIP_SENDER_MAIN, 12);

    player->ADD_GOSSIP_ITEM( 5, "Ironforge" , GOSSIP_SENDER_MAIN, 13);

    player->ADD_GOSSIP_ITEM( 5, "Darnassus" , GOSSIP_SENDER_MAIN, 14);

    player->ADD_GOSSIP_ITEM( 5, "Exodar" , GOSSIP_SENDER_MAIN, 15);

     

    }

     

    else // Main Menu for Horde

    {

    player->ADD_GOSSIP_ITEM( 5, "Orgrimmar" , GOSSIP_SENDER_MAIN, 16);

    player->ADD_GOSSIP_ITEM( 5, "Thunder Bluff" , GOSSIP_SENDER_MAIN, 17);

    player->ADD_GOSSIP_ITEM( 5, "Undercity" , GOSSIP_SENDER_MAIN, 18);

    player->ADD_GOSSIP_ITEM( 5, "Silvermoon" , GOSSIP_SENDER_MAIN, 19);

     

    }

     

    player->ADD_GOSSIP_ITEM(10, "Remove Resurrect Sickness" , GOSSIP_SENDER_MAIN, 20 );

    player->ADD_GOSSIP_ITEM(0 , "Class Trainer" , GOSSIP_SENDER_MAIN, 1 );

    player->ADD_GOSSIP_ITEM(8 , "Max Weapon Skill" , GOSSIP_SENDER_MAIN, 21 );

    player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,_Creature->GetGUID());

     

    return true;

    }

     

     

    void SendDefaultMenu_TeleNPC(Player *player, Creature *_Creature, uint32 action )

    {

     

    // Not allow in combat

    if(!player->getAttackers().empty())

    {

    player->CLOSE_GOSSIP_MENU();

    _Creature->MonsterSay("You are in combat!", LANG_UNIVERSAL, NULL);

    return;

    }

     

    switch(action)

    {

     

    case 1:

    player->ADD_GOSSIP_ITEM(5, "Warrior Spells" , GOSSIP_SENDER_MAIN, 2 );

    player->ADD_GOSSIP_ITEM(5, "Death Knight Spells" , GOSSIP_SENDER_MAIN, 3 );

    player->ADD_GOSSIP_ITEM(5, "Druid Spells" , GOSSIP_SENDER_MAIN, 4 );

    player->ADD_GOSSIP_ITEM(5, "Hunter Spells" , GOSSIP_SENDER_MAIN, 5 );

    player->ADD_GOSSIP_ITEM(5, "Mage Spells" , GOSSIP_SENDER_MAIN, 6 );

    player->ADD_GOSSIP_ITEM(5, "Paladin Spells" , GOSSIP_SENDER_MAIN, 7 );

    player->ADD_GOSSIP_ITEM(5, "Priest Spells" , GOSSIP_SENDER_MAIN, 8 );

    player->ADD_GOSSIP_ITEM(5, "Rogue Spells" , GOSSIP_SENDER_MAIN, 9 );

    player->ADD_GOSSIP_ITEM(5, "Shaman Spells" , GOSSIP_SENDER_MAIN, 10 );

    player->ADD_GOSSIP_ITEM(5, "Warlock Spells" , GOSSIP_SENDER_MAIN, 11 );

    player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,_Creature->GetGUID());

    break;

     

    case 2: //Warrior Spells

    if ( player->getClass() == 1 )

    {

    player->learnSpellHighRank(2457);

    player->learnSpellHighRank(1715);

    player->learnSpellHighRank(2687);

    player->learnSpellHighRank(71);

    player->learnSpellHighRank(355);

    player->learnSpellHighRank(7384);

    player->learnSpellHighRank(72);

    player->learnSpellHighRank(694);

    player->learnSpellHighRank(2565);

    player->learnSpellHighRank(676);

    player->learnSpellHighRank(20230);

    player->learnSpellHighRank(12678);

    player->learnSpellHighRank(5246);

    player->learnSpellHighRank(1161);

    player->learnSpellHighRank(871);

    player->learnSpellHighRank(2458);

    player->learnSpellHighRank(20252);

    player->learnSpellHighRank(18449);

    player->learnSpellHighRank(1680);

    player->learnSpellHighRank(6552);

    player->learnSpellHighRank(11578);

    player->learnSpellHighRank(1719);

    player->learnSpellHighRank(34428);

    player->learnSpellHighRank(23920);

    player->learnSpellHighRank(3411);

    player->learnSpellHighRank(55694);

    player->learnSpellHighRank(47450);

    player->learnSpellHighRank(47465);

    player->learnSpellHighRank(47520);

    player->learnSpellHighRank(47467);

    player->learnSpellHighRank(47436);

    player->learnSpellHighRank(47502);

    player->learnSpellHighRank(47437);

    player->learnSpellHighRank(47475);

    player->learnSpellHighRank(47440);

    player->learnSpellHighRank(47471);

    player->learnSpellHighRank(57755);

    player->learnSpellHighRank(57823);

    player->learnSpellHighRank(47488);

    player->CLOSE_GOSSIP_MENU();

    }

    else

    {

    player->CLOSE_GOSSIP_MENU();

    }

    break;

     

    case 3: //Death Knight Spells

    if ( player->getClass() == 6 )

    {

    player->learnSpellHighRank(48778);

    player->learnSpellHighRank(48266);

    player->learnSpellHighRank(50977);

    player->learnSpellHighRank(49576);

    player->learnSpellHighRank(49142);

    player->learnSpellHighRank(46584);

    player->learnSpellHighRank(48263);

    player->learnSpellHighRank(48528);

    player->learnSpellHighRank(45524);

    player->learnSpellHighRank(3714);

    player->learnSpellHighRank(48792);

    player->learnSpellHighRank(45529);

    player->learnSpellHighRank(56222);

    player->learnSpellHighRank(48743);

    player->learnSpellHighRank(56815);

    player->learnSpellHighRank(48707);

    player->learnSpellHighRank(48265);

    player->learnSpellHighRank(41999);

    player->learnSpellHighRank(47568);

    player->learnSpellHighRank(57623);

    player->learnSpellHighRank(49941);

    player->learnSpellHighRank(49909);

    player->learnSpellHighRank(51429);

    player->learnSpellHighRank(49916);

    player->learnSpellHighRank(42650);

    player->learnSpellHighRank(49930);

    player->learnSpellHighRank(49938);

    player->learnSpellHighRank(49895);

    player->learnSpellHighRank(49924);

    player->learnSpellHighRank(49921);

    player->CLOSE_GOSSIP_MENU();

    }

    else

    {

    player->CLOSE_GOSSIP_MENU();

    }

    break;

     

    case 4: // Druid Spells

    if ( player->getClass() == 11 )

    {

    player->learnSpellHighRank(5487);

    player->learnSpellHighRank(6795);

    player->learnSpellHighRank(18960);

    player->learnSpellHighRank(5229);

    player->learnSpellHighRank(8946);

    player->learnSpellHighRank(1066);

    player->learnSpellHighRank(768);

    player->learnSpellHighRank(2782);

    player->learnSpellHighRank(2893);

    player->learnSpellHighRank(5209);

    player->learnSpellHighRank(783);

    player->learnSpellHighRank(5225);

    player->learnSpellHighRank(22842);

    player->learnSpellHighRank(9634);

    player->learnSpellHighRank(20719);

    player->learnSpellHighRank(29166);

    player->learnSpellHighRank(22812);

    player->learnSpellHighRank(8983);

    player->learnSpellHighRank(18658);

    player->learnSpellHighRank(9913);

    player->learnSpellHighRank(33357);

    player->learnSpellHighRank(33786);

    player->learnSpellHighRank(26995);

    player->learnSpellHighRank(40120);

    player->learnSpellHighRank(62078);

    player->learnSpellHighRank(49802);

    player->learnSpellHighRank(53307);

    player->learnSpellHighRank(52610);

    player->learnSpellHighRank(48575);

    player->learnSpellHighRank(48476);

    player->learnSpellHighRank(48560);

    player->learnSpellHighRank(49803);

    player->learnSpellHighRank(48443);

    player->learnSpellHighRank(48562);

    player->learnSpellHighRank(53308);

    player->learnSpellHighRank(48577);

    player->learnSpellHighRank(53312);

    player->learnSpellHighRank(48574);

    player->learnSpellHighRank(48465);

    player->learnSpellHighRank(48570);

    player->learnSpellHighRank(48378);

    player->learnSpellHighRank(48480);

    player->learnSpellHighRank(48579);

    player->learnSpellHighRank(48477);

    player->learnSpellHighRank(50213);

    player->learnSpellHighRank(48461);

    player->learnSpellHighRank(48470);

    player->learnSpellHighRank(48467);

    player->learnSpellHighRank(48568);

    player->learnSpellHighRank(48451);

    player->learnSpellHighRank(48469);

    player->learnSpellHighRank(48463);

    player->learnSpellHighRank(48441);

    player->learnSpellHighRank(50763);

    player->learnSpellHighRank(49800);

    player->learnSpellHighRank(48572);

    player->learnSpellHighRank(48447);

    player->CLOSE_GOSSIP_MENU();

    }

    else

    {

    player->CLOSE_GOSSIP_MENU();

    }

    break;

     

    case 5: //Hunter Spells

    if ( player->getClass() == 3 )

    {

    player->learnSpellHighRank(75);

    player->learnSpellHighRank(1494);

    player->learnSpellHighRank(13163);

    player->learnSpellHighRank(5116);

    player->learnSpellHighRank(883);

    player->learnSpellHighRank(2641);

    player->learnSpellHighRank(6991);

    player->learnSpellHighRank(982);

    player->learnSpellHighRank(1515);

    player->learnSpellHighRank(19883);

    player->learnSpellHighRank(20736);

    player->learnSpellHighRank(2974);

    player->learnSpellHighRank(6197);

    player->learnSpellHighRank(1002);

    player->learnSpellHighRank(19884);

    player->learnSpellHighRank(5118);

    player->learnSpellHighRank(34074);

    player->learnSpellHighRank(781);

    player->learnSpellHighRank(3043);

    player->learnSpellHighRank(1462);

    player->learnSpellHighRank(19885);

    player->learnSpellHighRank(3045);

    player->learnSpellHighRank(19880);

    player->learnSpellHighRank(13809);

    player->learnSpellHighRank(13161);

    player->learnSpellHighRank(5384);

    player->learnSpellHighRank(1543);

    player->learnSpellHighRank(19878);

    player->learnSpellHighRank(3034);

    player->learnSpellHighRank(13159);

    player->learnSpellHighRank(19882);

    player->learnSpellHighRank(14327);

    player->learnSpellHighRank(19879);

    player->learnSpellHighRank(19263);

    player->learnSpellHighRank(14311);

    player->learnSpellHighRank(19801);

    player->learnSpellHighRank(34026);

    player->learnSpellHighRank(27044);

    player->learnSpellHighRank(34600);

    player->learnSpellHighRank(34477);

    player->learnSpellHighRank(53271);

    player->learnSpellHighRank(49071);

    player->learnSpellHighRank(53338);

    player->learnSpellHighRank(49067);

    player->learnSpellHighRank(48996);

    player->learnSpellHighRank(49052);

    player->learnSpellHighRank(49056);

    player->learnSpellHighRank(49045);

    player->learnSpellHighRank(49001);

    player->learnSpellHighRank(61847);

    player->learnSpellHighRank(60192);

    player->learnSpellHighRank(61006);

    player->learnSpellHighRank(48990);

    player->learnSpellHighRank(53339);

    player->learnSpellHighRank(49048);

    player->learnSpellHighRank(58434);

    player->CLOSE_GOSSIP_MENU();

    }

    else

    {

    player->CLOSE_GOSSIP_MENU();

    }

    break;

     

    case 6: // Mage Spells

    if ( player->getClass() == 8 )

    {

    player->learnSpellHighRank(130);

    player->learnSpellHighRank(475);

    player->learnSpellHighRank(1953);

    player->learnSpellHighRank(12051);

    player->learnSpellHighRank(7301);

    player->learnSpellHighRank(32271);

    player->learnSpellHighRank(3562);

    player->learnSpellHighRank(3567);

    player->learnSpellHighRank(32272);

    player->learnSpellHighRank(3561);

    player->learnSpellHighRank(3563);

    player->learnSpellHighRank(2139);

    player->learnSpellHighRank(45438);

    player->learnSpellHighRank(3565);

    player->learnSpellHighRank(3566);

    player->learnSpellHighRank(32266);

    player->learnSpellHighRank(11416);

    player->learnSpellHighRank(11417);

    player->learnSpellHighRank(32267);

    player->learnSpellHighRank(10059);

    player->learnSpellHighRank(11418);

    player->learnSpellHighRank(11419);

    player->learnSpellHighRank(11420);

    player->learnSpellHighRank(12826);

    player->learnSpellHighRank(66);

    player->learnSpellHighRank(30449);

    player->learnSpellHighRank(53140);

    player->learnSpellHighRank(42917);

    player->learnSpellHighRank(43015);

    player->learnSpellHighRank(43017);

    player->learnSpellHighRank(42985);

    player->learnSpellHighRank(43010);

    player->learnSpellHighRank(42833);

    player->learnSpellHighRank(42914);

    player->learnSpellHighRank(42859);

    player->learnSpellHighRank(42846);

    player->learnSpellHighRank(43012);

    player->learnSpellHighRank(42842);

    player->learnSpellHighRank(43008);

    player->learnSpellHighRank(43024);

    player->learnSpellHighRank(43020);

    player->learnSpellHighRank(43046);

    player->learnSpellHighRank(42897);

    player->learnSpellHighRank(43002);

    player->learnSpellHighRank(42921);

    player->learnSpellHighRank(42940);

    player->learnSpellHighRank(42956);

    player->learnSpellHighRank(61316);

    player->learnSpellHighRank(61024);

    player->learnSpellHighRank(42973);

    player->learnSpellHighRank(47610);

    player->learnSpellHighRank(58659);

    player->CLOSE_GOSSIP_MENU();

    }

    else

    {

    player->CLOSE_GOSSIP_MENU();

    }

    break;

     

    case 7: // Paladin Spells

    if ( player->getClass() == 2 )

    {

    player->learnSpellHighRank(21084);

    player->learnSpellHighRank(20271);

    player->learnSpellHighRank(498);

    player->learnSpellHighRank(1152);

    player->learnSpellHighRank(53408);

    player->learnSpellHighRank(31789);

    player->learnSpellHighRank(62124);

    player->learnSpellHighRank(25780);

    player->learnSpellHighRank(1044);

    player->learnSpellHighRank(5502);

    player->learnSpellHighRank(19746);

    player->learnSpellHighRank(20164);

    player->learnSpellHighRank(10326);

    player->learnSpellHighRank(1038);

    player->learnSpellHighRank(53407);

    player->learnSpellHighRank(19752);

    player->learnSpellHighRank(20165);

    player->learnSpellHighRank(642);

    player->learnSpellHighRank(10278);

    player->learnSpellHighRank(20166);

    player->learnSpellHighRank(4987);

    player->learnSpellHighRank(6940);

    player->learnSpellHighRank(10308);

    player->learnSpellHighRank(23214);

    player->learnSpellHighRank(25898);

    player->learnSpellHighRank(25899);

    player->learnSpellHighRank(34767);

    player->learnSpellHighRank(32223);

    player->learnSpellHighRank(31892);

    player->learnSpellHighRank(31801);

    player->learnSpellHighRank(53736);

    player->learnSpellHighRank(53720);

    player->learnSpellHighRank(33776);

    player->learnSpellHighRank(31884);

    player->learnSpellHighRank(54428);

    player->learnSpellHighRank(54043);

    player->learnSpellHighRank(48943);

    player->learnSpellHighRank(48936);

    player->learnSpellHighRank(48945);

    player->learnSpellHighRank(48938);

    player->learnSpellHighRank(48947);

    player->learnSpellHighRank(48817);

    player->learnSpellHighRank(48788);

    player->learnSpellHighRank(48932);

    player->learnSpellHighRank(48942);

    player->learnSpellHighRank(48801);

    player->learnSpellHighRank(48785);

    player->learnSpellHighRank(48934);

    player->learnSpellHighRank(48950);

    player->learnSpellHighRank(48819);

    player->learnSpellHighRank(48806);

    player->learnSpellHighRank(48782);

    player->learnSpellHighRank(53601);

    player->learnSpellHighRank(61411);

    player->CLOSE_GOSSIP_MENU();

    }

    else

    {

    player->CLOSE_GOSSIP_MENU();

    }

    break;

     

    case 8: // Priest Spells

    if ( player->getClass() == 5 )

    {

    player->learnSpellHighRank(586);

    player->learnSpellHighRank(2053);

    player->learnSpellHighRank(528);

    player->learnSpellHighRank(6346);

    player->learnSpellHighRank(453);

    player->learnSpellHighRank(8129);

    player->learnSpellHighRank(605);

    player->learnSpellHighRank(552);

    player->learnSpellHighRank(6064);

    player->learnSpellHighRank(1706);

    player->learnSpellHighRank(988);

    player->learnSpellHighRank(10909);

    player->learnSpellHighRank(10890);

    player->learnSpellHighRank(60931);

    player->learnSpellHighRank(10955);

    player->learnSpellHighRank(34433);

    player->learnSpellHighRank(32375);

    player->learnSpellHighRank(48072);

    player->learnSpellHighRank(48169);

    player->learnSpellHighRank(48168);

    player->learnSpellHighRank(48170);

    player->learnSpellHighRank(48120);

    player->learnSpellHighRank(48063);

    player->learnSpellHighRank(48135);

    player->learnSpellHighRank(48171);

    player->learnSpellHighRank(48300);

    player->learnSpellHighRank(48071);

    player->learnSpellHighRank(48127);

    player->learnSpellHighRank(48113);

    player->learnSpellHighRank(48123);

    player->learnSpellHighRank(48173);

    player->learnSpellHighRank(47951);

    player->learnSpellHighRank(48073);

    player->learnSpellHighRank(48078);

    player->learnSpellHighRank(48087);

    player->learnSpellHighRank(53023);

    player->learnSpellHighRank(48161);

    player->learnSpellHighRank(48066);

    player->learnSpellHighRank(48162);

    player->learnSpellHighRank(48074);

    player->learnSpellHighRank(48068);

    player->learnSpellHighRank(48158);

    player->learnSpellHighRank(48125);

    player->CLOSE_GOSSIP_MENU();

    }

    else

    {

    player->CLOSE_GOSSIP_MENU();

    }

    break;

     

    case 9: // Rogue Spells

    if ( player->getClass() == 4 )

    {

    player->learnSpellHighRank(921);

    player->learnSpellHighRank(1776);

    player->learnSpellHighRank(1766);

    player->learnSpellHighRank(1804);

    player->learnSpellHighRank(51722);

    player->learnSpellHighRank(1725);

    player->learnSpellHighRank(2836);

    player->learnSpellHighRank(1833);

    player->learnSpellHighRank(1842);

    player->learnSpellHighRank(2094);

    player->learnSpellHighRank(1860);

    player->learnSpellHighRank(6774);

    player->learnSpellHighRank(26669);

    player->learnSpellHighRank(8643);

    player->learnSpellHighRank(11305);

    player->learnSpellHighRank(1787);

    player->learnSpellHighRank(26889);

    player->learnSpellHighRank(31224);

    player->learnSpellHighRank(5938);

    player->learnSpellHighRank(51724);

    player->learnSpellHighRank(57934);

    player->learnSpellHighRank(48674);

    player->learnSpellHighRank(48669);

    player->learnSpellHighRank(48659);

    player->learnSpellHighRank(48668);

    player->learnSpellHighRank(48672);

    player->learnSpellHighRank(48691);

    player->learnSpellHighRank(48657);

    player->learnSpellHighRank(57993);

    player->learnSpellHighRank(51723);

    player->learnSpellHighRank(48676);

    player->learnSpellHighRank(48638);

    player->CLOSE_GOSSIP_MENU();

    }

    else

    {

    player->CLOSE_GOSSIP_MENU();

    }

    break;

     

    case 10: // Shaman Spells

    if ( player->getClass() == 7 )

    {

    player->learnSpellHighRank(30671);

    player->learnSpellHighRank(2484);

    player->learnSpellHighRank(526);

    player->learnSpellHighRank(57994);

    player->learnSpellHighRank(8143);

    player->learnSpellHighRank(2645);

    player->learnSpellHighRank(2870);

    player->learnSpellHighRank(8166);

    player->learnSpellHighRank(131);

    player->learnSpellHighRank(10399);

    player->learnSpellHighRank(6196);

    player->learnSpellHighRank(546);

    player->learnSpellHighRank(556);

    player->learnSpellHighRank(8177);

    player->learnSpellHighRank(20608);

    player->learnSpellHighRank(36936);

    player->learnSpellHighRank(8012);

    player->learnSpellHighRank(8512);

    player->learnSpellHighRank(6495);

    player->learnSpellHighRank(8170);

    player->learnSpellHighRank(3738);

    player->learnSpellHighRank(2062);

    player->learnSpellHighRank(2894);

    player->learnSpellHighRank(2825);

    player->learnSpellHighRank(57960);

    player->learnSpellHighRank(49276);

    player->learnSpellHighRank(49236);

    player->learnSpellHighRank(58734);

    player->learnSpellHighRank(58582);

    player->learnSpellHighRank(58753);

    player->learnSpellHighRank(49231);

    player->learnSpellHighRank(49238);

    player->learnSpellHighRank(49277);

    player->learnSpellHighRank(55459);

    player->learnSpellHighRank(49271);

    player->learnSpellHighRank(49284);

    player->learnSpellHighRank(51994);

    player->learnSpellHighRank(61657);

    player->learnSpellHighRank(58739);

    player->learnSpellHighRank(49233);

    player->learnSpellHighRank(58656);

    player->learnSpellHighRank(58790);

    player->learnSpellHighRank(58745);

    player->learnSpellHighRank(58796);

    player->learnSpellHighRank(58757);

    player->learnSpellHighRank(49273);

    player->learnSpellHighRank(51514);

    player->learnSpellHighRank(60043);

    player->learnSpellHighRank(49281);

    player->learnSpellHighRank(58774);

    player->learnSpellHighRank(58749);

    player->learnSpellHighRank(58704);

    player->learnSpellHighRank(58643);

    player->learnSpellHighRank(58804);

    player->CLOSE_GOSSIP_MENU();

    }

    else

    {

    player->CLOSE_GOSSIP_MENU();

    }

    break;

     

    case 11: // Warlock Spells

    if ( player->getClass() == 9 )

    {

    player->learnSpellHighRank(59671);

    player->learnSpellHighRank(688);

    player->learnSpellHighRank(696);

    player->learnSpellHighRank(697);

    player->learnSpellHighRank(5697);

    player->learnSpellHighRank(698);

    player->learnSpellHighRank(712);

    player->learnSpellHighRank(126);

    player->learnSpellHighRank(5138);

    player->learnSpellHighRank(5500);

    player->learnSpellHighRank(132);

    player->learnSpellHighRank(691);

    player->learnSpellHighRank(18647);

    player->learnSpellHighRank(11719);

    player->learnSpellHighRank(1122);

    player->learnSpellHighRank(17928);

    player->learnSpellHighRank(6215);

    player->learnSpellHighRank(18540);

    player->learnSpellHighRank(23161);

    player->learnSpellHighRank(29858);

    player->learnSpellHighRank(50511);

    player->learnSpellHighRank(61191);

    player->learnSpellHighRank(47884);

    player->learnSpellHighRank(47856);

    player->learnSpellHighRank(47813);

    player->learnSpellHighRank(47855);

    player->learnSpellHighRank(47888);

    player->learnSpellHighRank(47865);

    player->learnSpellHighRank(47860);

    player->learnSpellHighRank(47857);

    player->learnSpellHighRank(47823);

    player->learnSpellHighRank(47891);

    player->learnSpellHighRank(47878);

    player->learnSpellHighRank(47864);

    player->learnSpellHighRank(57595);

    player->learnSpellHighRank(47893);

    player->learnSpellHighRank(47820);

    player->learnSpellHighRank(47815);

    player->learnSpellHighRank(47809);

    player->learnSpellHighRank(60220);

    player->learnSpellHighRank(47867);

    player->learnSpellHighRank(47889);

    player->learnSpellHighRank(48018);

    player->learnSpellHighRank(47811);

    player->learnSpellHighRank(47838);

    player->learnSpellHighRank(57946);

    player->learnSpellHighRank(58887);

    player->learnSpellHighRank(47836);

    player->learnSpellHighRank(61290);

    player->learnSpellHighRank(47825);

    player->CLOSE_GOSSIP_MENU();

    }

    else

    {

    player->CLOSE_GOSSIP_MENU();

    }

    break;

     

    case 21: // Update Skill to Max for Level

    player->CLOSE_GOSSIP_MENU();

    player->UpdateSkillsToMaxSkillsForLevel();

    break;

     

    case 14: // Teleport to Darnassus

    player->CLOSE_GOSSIP_MENU();

    player->TeleportTo(1, 9947.52f, 2482.73f, 1316.21f, 0.0f);

    break;

     

    // Teleport to Stormwind

    case 12:

    player->CLOSE_GOSSIP_MENU();

    player->TeleportTo(0, -8960.14f, 516.266f, 96.3568f, 0.0f);

    break;

     

    // Teleport to Undercity

    case 18:

    player->CLOSE_GOSSIP_MENU();

    player->TeleportTo(0, 1819.71f, 238.79f, 60.5321f, 0.0f);

    break;

     

    // Teleport to Orgrimmar

    case 16:

    player->CLOSE_GOSSIP_MENU();

    player->TeleportTo(1, 1552.5f, -4420.66f, 8.94802f, 0.0f);

    break;

     

    // Teleport to Exodar

    case 15:

    player->CLOSE_GOSSIP_MENU();

    player->TeleportTo(530, -4073.03f, -12020.4f, -1.47f, 0.0f);

    break;

     

    // Teleport to Silvermoon

    case 19:

    player->CLOSE_GOSSIP_MENU();

    player->TeleportTo(530, 9338.74f, -7277.27f, 13.7895f, 0.0f);

    break;

     

    // Teleport to Ironforge

    case 13:

    player->CLOSE_GOSSIP_MENU();

    player->TeleportTo(0, -4924.07f, -951.95f, 501.55f, 5.40f);

    break;

     

    // Teleport to Thunder Bluff

    case 17:

    player->CLOSE_GOSSIP_MENU();

    player->TeleportTo(1, -1290.0f, 147.033997f, 129.682007f, 4.919000f);

    break;

     

    case 20: //Remove Res Sickness

    if(!player->HasAura(15007,0))

    {

    _Creature->MonsterWhisper("You don't have resurrection sickness.", player->GetGUID());

    GossipHello_TeleNPC(player, _Creature);

    return;

    }

    _Creature->CastSpell(player,38588,false); // Healing effect

    player->RemoveAurasDueToSpell(15007);

    player->CLOSE_GOSSIP_MENU();

    break;

     

    } // end of switch

    } //end of function

     

     

     

    bool GossipSelect_TeleNPC(Player *player, Creature *_Creature, uint32 sender, uint32 action)

    {

    // Main menu

    if (sender == GOSSIP_SENDER_MAIN)

    SendDefaultMenu_TeleNPC( player, _Creature, action );

     

    return true;

    }

     

    void AddSC_telenpc()

    {

    Script *newscript;

     

    newscript = new Script;

    newscript->Name="telenpc";

    newscript->pGossipHello = &GossipHello_TeleNPC;

    newscript->pGossipSelect = &GossipSelect_TeleNPC;

    newscript->pItemHello = NULL;

    newscript->pGOHello = NULL;

    newscript->pAreaTrigger = NULL;

    newscript->pItemQuestAccept = NULL;

    newscript->pGOQuestAccept = NULL;

    newscript->pGOChooseReward = NULL;

     

    }

     

     

     

    Děkuju za pozornost a přeju příjemny podvečer.

     

    Váš TuRtLE Dejvor :rofl:

     

    Ps: +rep neuškodí jo :D

    • Upvote 4
    • Downvote 2
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